A Fish Based Game by rodney fan
A silly fish based game where you collect, breed, and battle fishes to beat all your rivals!
Grab your fish and decorations at the claw machine!

Battle your rivals in the fishy arena! 

This game was made by a team of two grads of Vancouver Film School!
| Link | https://rodneyfan.itch.io/a-fish-based-game |
| Link | https://github.com/thdude/fishgame |
| Original URL | https://ldjam.com/events/ludum-dare/56/a-fish-based-game |
Ratings
| Overall | 482th | 3.611⭐ | 29🧑⚖️ |
| Fun | 775th | 3.13⭐ | 29🧑⚖️ |
| Innovation | 177th | 3.778⭐ | 29🧑⚖️ |
| Theme | 481th | 3.759⭐ | 29🧑⚖️ |
| Graphics | 359th | 3.946⭐ | 30🧑⚖️ |
| Humor | 383th | 3.34⭐ | 27🧑⚖️ |
| Mood | 540th | 3.518⭐ | 30🧑⚖️ |
| Given | 50🗳️ | 22🗨️ |
The gameplay feels super unique and I love the ability to battle with them.
I was a little confused that they would always die after breeding at first but I guess it makes sense in case you would spam use the same OP fish.
Only slight critique is that the fish in the tank with the claw seemed to get stuck in corners and never move, would like to see them hide then rush out again and swap sides giving you a chance to actually grab them.
Overall loved the mechanics and the amount you managed to add in the time ranging from the Claw, breeding for stats and battling the game felt like there was alot to play with and experience. Really enjoyed playing !!
this is my first jam as an artist and designer as well as the first time I've used unreal so most of the heavy lifting was done by my partner @beadyeyes !
we really appreciate the longer feedback thank you so much for playing!
@david-soriano I am glad you liked the little guys I spent a lot of time on them :fish:
@daredevinbegins Hey thanks for the kind words! this was my first time doing art and in unreal so im really glad you liked it!
@arenavgust Im super happy to hear that :blush: I worked hard on that darn fish!
@loveschach Hey im super glad you enjoyed my silly little scribbles! thanks for playing our game!
I would assume the game's size have something to do with it.
HTML/web games usually get the best ratio, then it's small native games (<40mb?), and larger ones require much more efforts (unless you're an influencer that can force their game through the media).
So let me try to fix it. This is the least I could do for you in return as you played my own game.
First off, I would also recomment using zip format instead of 7z, as it's far more cross-platform; but at least it's not rar. xD
I had to use wine as there is only Windows executable available for the download (this is another benefit of web version - no struggles for Mac/Linux users). My first attempt:

(it hang for a minute, no progress, so I killed the process)
This could be the case that I have a potato computer.
Steam Proton Experimental also couldn't handle this game.
I played a couple of Unreal Engine games this jam, many Windows executables made with Unity, some Godot games bundled for Windows, but this game doesn't want to run.
This is probably where I give up. If you'll upload a Linux binary, I may try running it again.
There is also another way: upload a full walkthrough of your game so people can rate it based on the footage if they don't have an ability to run the game (as it's big and may not run on the target PC).
Please consider everything above as a friendly piece of advice.
The visuals work well, and I appreciate that this is a simple simulation game with some background story notes. The notes are concise and clean, which I really loved. However, the only issue is that once I accidentally tap on them, I'm not able to see them again unless I close and reopen the game. It would be great if there was a way to revisit those notes.
I also like how you encourage players to breed fish as many times as possible to increase the complexity of their characteristics—really smart game design! The fact that the fish die shortly after breeding, forcing me to catch new fish from another pond, adds an interesting challenge. Great job with both the game design and the audio choices!
Sure, some minor nit-picks here and there, but I genuinely don't have anything to say aside from very well done, absolutely amazing!
@vindicta Thank you for playing!
@alxje Lol the bruh sound effect was pretty funny I think @beadyeyes did it as a joke placeholder but it was just so funny when we were testing and the fish kept suiciding off the sides of the tank. I am super glad you enjoyed it and maybe putting these notes in a pause screen would have been good but we really ran out of time, i really wanted an exit button so you dont have to alt f4 every time to exit the game. there are also quite a few softlocks we are aware of we initially wanted to make the claw machine alot harder too cus we thought the dynamic of a hard-to-catch fish probably being better than easy-to-catch fish was good.
overall we definitely overscoped for our first jam and there were alot of learnings to be made!
@calcopod Thanks for playing im glad you thought it was fun! when we made this we did wonder would we be the only ones to find this funny and im glad that isnt the case! the game is pretty buggy especially cus my partner quinton had to keep explaining how to even use unreal engine at all so didnt have extra time to focus on code.
@keat-heat thanks for playing! we really appreciate it
@bacalear im glad you enjoyed the mood of our game!
@iwant-pizza thank you for playing we really appreciate the feedback, we definitely didn't get the time to properly bug test or polish the game. if you have any design opinions please feel free not to hold back and tell us about them we would really appreciate it as graduates of a design school!
You guys killed this. Loved th enotes on the fish tank - very reminiscient of finding nemo and the girl banging.
Good work!
Keep building it for sure!
- The idea is really interesting. Not directly being able to control anything, relying on breeding to get to what you need, I guess like pokemon (but you bypassed their patent so kudos lol), is rad :)
- The gameplay though suffered from a couple of issues:
- Half the fish in the new fish tank were like uncatchable because the claw couldn't get to them on the edges.
- The way you basically need to go back and forth between home tank and catch tank to refresh for new fish felt like there should just be a button on the catch tank to give you new fish to catch.
- The traits were pretty cryptic - "Swim in direction" really doesn't mean much? I assume there's a hidden direction that the trait picks? Seemed like there was never a trait that had to do with attacking, only with swimming away/towards. Is towards the equivalent of attacking? I think these need to be clearer since it's hard enough to try and get what you do want via breeding (which I assume results in a mix of random traits picked from parents), it shouldn't be hard to understand what they are in the first place.
- The fish move very well, they have a nice character to them. Definitely enough for a jam title.
- Selecting a fish to move on to the fighting stage was not very clear, I think a better, clearer instruction is needed, perhaps not something that can be removed from the UI.
- The post-it note instructions were fun and cute, but not having access to them after you removed them is less great. People tend not to remember things and they should be able to access instructions during the game.
- During a fight, is there literally nothing you can do? My fish eventually jumped out by themselves and just died, I assume that's some kind of timer that says hey if you don't win by whenever you just lose. That felt quite unsatisfying, perhaps a more explicit fight timer or something. But yeah if the fish don't attack each other there's nothing the player can do and that kinda sucks.
@tuism Hiya thanks for the feedback! there were absolutely many many issues the tank one being one that is honestly one that should have been fixed before release.
as for the refresh button we actually never thought of adding something like that and that's absolutely fair!
as for the swim-in direction, you are absolutely correct the direction in question should have been actually stated, especially because it is always the same direction every time.
as for attacking you are right there is actually no real attacks in the game originally I wanted us to have like skills for the fish to use as attacks ones with Aoe and VFX but that was unfortunately out of scope for sure. the attacks are just sort of collision checks with a cooldown and so swim towards fish becomes basically an attack.
yep the stickies were definitely a repeated feedback point! i think in the future for a system like that a pause menu should show you the notes again.
as for during the fight, the only thing you can really do is to tap on the glass to trigger the effects on the On top glass thingy. as for the fish jumping out thats actually quite surprising there isnt any fight timer and you can actually get soft locked there pretty easily so I think you just had a batches of suicidal fish you are absolutely right tho its super high variance with little to no control really from the player.
we really appreciate the detailed feedback like this BTW thank you so much for your time!
The visuals and post-it notes as tutorials were a delightful touch. 📝 I loved the quirky humor throughout, especially the “Bruh” sound effect—it had me laughing out loud! 😂
Despite some minor bugs and polish that could be added, this game is bursting with charm and creativity. Keep up the great work! 🌟
The machanic was so attractive.Especially the machic to chet more fish,AND to drag the fish......
Maybe sometimes a Bruh......Just like the funny tuturiol with the cute picture sticked to the container just like a movie......Well, I forget the name.Overall the disgin and the art of the game is perfect!
What`s more,the mating system of the fish was also very innovative machanic to control the amount of the fidh,and get new fishes,as well as the 'tapping" system!
Overall it is one of the most innovative game I have ever seen in LD56.Keep up the great work!
The gameplay is also interesting (and very well made considering the timeframe). I personally don't care that much about battle. I feel I am happy with just a simple breeding and idle game, a virtual aquarium on my desktop would be lovely.
@wdnmdld 谢谢 Thank you for playing our game! I'm glad you enjoyed the breeding system!
@absolute-garbage thanks for playing! the animation is all procedural and if your interested we could do a post on how we do it, using just a few unreal nodes really did the job and made pretty solid looking animations, i would have liked to do it a different way but unfortunately i am no so familiar with the unreal systems!
I honestly agree I kinda just like watching my fish swim around and survive actually thought about making it more of a fish farming game once we realized the combat didn't have very much depth to it. maybe in another timeline!
It took me a long time to figure out how I can go to battle (tube on top right).
The download size is really a problem for a game jam like this.
All in all, it's a nice and interesting entry 👍