The Wriggling Path by leckert
Explore a dense labyrinth composed entirely of tiny creatures (that's the theme!!!). Observe their unique quirks and learn how to use them to surmount obstacles. When things (inevitably) break, just reset to the last-visited burrow and try something else! Are you enough of a diminutive being to walk (crawl?) the Wriggling Path?
Featuring:
- At least 20 distinct little dudes.
- Multiple dead-eyed worms.
- The ability to rewind time. Soft-locking has never been this convenient!
... all packed in one big level (for maximum abuse of the Godot physics engine). That means we can call it a "Metroidvania", right?
| Link | https://lucien-eckert.itch.io/the-wriggling-path |
| Original URL | https://ldjam.com/events/ludum-dare/56/the-wriggling-path |
Ratings
| Overall | 141th | 4⭐ | 23🧑⚖️ |
| Fun | 332th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 85th | 3.976⭐ | 23🧑⚖️ |
| Theme | 71th | 4.286⭐ | 23🧑⚖️ |
| Graphics | 310th | 4.024⭐ | 23🧑⚖️ |
| Audio | 94th | 3.976⭐ | 23🧑⚖️ |
| Humor | 157th | 3.763⭐ | 21🧑⚖️ |
| Mood | 270th | 3.857⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
I like how you incorporated the theme itself into the level design and graphics. Not only that the playable character is the tiny creature, but the stage, as well as obstacles and intractable objects are tiny creatures, too! That's a very nice touch.
While I can see what you're trying to do with the the physics-based platforming puzzle in this game, I also feel like some of these puzzles are basically just praying the physics "break" in the exact right way in order advance to the next room. Sometimes I see the level and I understand what I have to do, but the physics of the blocks just wouldn't co-operate with me. At the very least, being generous with checkpoints and the restarts did help to alleviate that somewhat.
Overall though, great game!
I would love for this to get polished and better level design would make this game so good. Exploring the world, figuring out the mechanics kind of reminded me of Animal Well which I love.
Most of the last level was me battling against the physics which I bet wasn't the intention haha but overall I really enjoyed the game and it piqued my interest to the end.
I got stuck quite a few times, because I didn't know what my options were.
The controls/jumping could be improved a little bit. Often the interactions with the surroundings felt somewhat unpredictable, like the creature that should make you jump. Sometimes I got stuck to it, and sometimes not. And also the part where I had to jump from fly to fly felt too random.
Overall, well done! :clap: