Hero must die by DmitryGalias
You play as a king of tiny green creatures who want to survive. The only threat is the Hero. So, Hero must die.
Build jelly spawn, destroy Hero's items and choose right perks to win.
Unfortunately I didn’t have enough time for sound, as always =)
Control: - LMB use action - MMB move the camera - Scroll wheel zoom - F fullscrean - WASD move - Keys 1,2,3 abilities
Changelog: - fixed restart bug - fixed hero collision
| Link | https://dmitrygalias.itch.io/hero-must-die |
| Original URL | https://ldjam.com/events/ludum-dare/56/hero-must-die |
Ratings
| Overall | 1061th | 2.556⭐ | 20🧑⚖️ |
| Fun | 1026th | 2.556⭐ | 20🧑⚖️ |
| Innovation | 906th | 2.778⭐ | 20🧑⚖️ |
| Theme | 796th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 883th | 2.944⭐ | 20🧑⚖️ |
| Mood | 950th | 2.917⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 10🗨️ |
It looks pretty polished. Congratulations.
Feets the theme good, and once I fugured out something, I actually got invested.
Did you only make one hero? I would definitely play again if you make more, I can see potential in that, if the heroes have different behaviours.
Also I think this game requires some limitations in how dense you can put the spawners, because right now, there is no reason to use this big map and leave that spot that you have.

The pickaxe icon destroys all items dropped by killed slimes. These are bonuses for the hero, when he picks it up, he improves himself. But you can't use them.
There should be a chance to get teleport, as a third ability, but something went wrong.
I was planning to add a second hero, but unfortunately I didn't have time.
@glaikunt Thank you for playing! Idea was to make reverse Crimsonland, so that it would be a sort of hero defense game.
It's a fun idea and I think the graphics are cute. I would have liked a lite bit more hints at how to play and what things do.
Never the less, nice little entry :)
The art is nice and the end screen was nice reward for winning. The world feels little cold/empty though.
Overrall nice idea and execution, but as usual more complex games in jams tend to be unfinished or hard to understand.