Labor Day the Game by hinerz
IF THE HTML5 VERSION IS NOT WORKING, PLEASE TRY THE UNITY WEB PLAYER VERSION: http://hinerz.itch.io/labor-day-the-game-webplayer-build
WASD to move
Q to kill worker or boss
F to feed mushroom to worker or boss
1, 2, 3, 4, 5 to switch between cameras
Backstory:
There are cameras everywhere at DelightWorks toy factory, even the restroom. The manager, Miz, is also ubiquitous, she can go make sure everyone can do their work properly. Unfortunately, some workers steal. Some just slack off. But Miz is there to make sure that they are corrected.
Mushrooms are great for motivating tired workers. It even works for the Boss, who is apparently addicted to watching distracting things on his computer.
How to win:
Kill anyone who is stealing. (thinking of dollar signs)
Feed mushroom to anyone who is lazy. (either boss imagining sexy things/blushing or worker zzz-sleeping)
The scoring system ONLY cares about how many quotas you meet. Doesn't matter if you kill anyone or don't kill anyone or how many mushrooms are fed. This is the system!! :P
I'm a one woman team who did art & coding. Sorry for programmer art. Music from Incompetech "Move Forward".
WASD to move
Q to kill worker or boss
F to feed mushroom to worker or boss
1, 2, 3, 4, 5 to switch between cameras
Backstory:
There are cameras everywhere at DelightWorks toy factory, even the restroom. The manager, Miz, is also ubiquitous, she can go make sure everyone can do their work properly. Unfortunately, some workers steal. Some just slack off. But Miz is there to make sure that they are corrected.
Mushrooms are great for motivating tired workers. It even works for the Boss, who is apparently addicted to watching distracting things on his computer.
How to win:
Kill anyone who is stealing. (thinking of dollar signs)
Feed mushroom to anyone who is lazy. (either boss imagining sexy things/blushing or worker zzz-sleeping)
The scoring system ONLY cares about how many quotas you meet. Doesn't matter if you kill anyone or don't kill anyone or how many mushrooms are fed. This is the system!! :P
I'm a one woman team who did art & coding. Sorry for programmer art. Music from Incompetech "Move Forward".
| Web | http://hinerz.itch.io/labor-day |
| Source | https://github.com/hinasakazaki/LaborDayTheGame |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39435 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.25 | 489 |
| Fun(Jam) | 3.18 | 434 |
| Graphics(Jam) | 3.48 | 485 |
| Humor(Jam) | 3.68 | 122 |
| Innovation(Jam) | 3.57 | 150 |
| Mood(Jam) | 3.42 | 302 |
| Theme(Jam) | 3.46 | 519 |
Anyway, good idea ... I found it too easy to KILL! KILL! KILL! KILL! ... err wait, feed ... feed ... :)
Good job!
I wish I had more replacement workers too, so many thieves.. :)
I *somehow* ran out of workers pretty soon. I kinda needed more workers because most of them were lazy thieves!
It's a really incredible entry and loved every bit of it. Congrats!
Yeah, so the thieves/lazy workers are spawned randomly (Lazy more common than thieves) so it's entirely possible that you just got lucky and happened to get more thieves.
Also, there is a bug that when you restart, I think it doesn't respawn the workers! :( I would fix it but I think that's not under the category of something I can fix post-jam. Sorry, and please refresh the page if you want to play another round :( It's possible to get an A as your grade! I'd love to see what everyone got.
Nice game!
A nice idea which would be even better given some more time to sort out levels etc.
Nice graphics and the music also. Well done!