Comrats in Arms by pierogo
🐀 Comrats in Arms 🐀 is a turn-based strategy game in which you will lead a team of 6 brave rats 🐀 against an army of foul pigeons invading your ~~piles of trash~~ glorious kingdom.
Acquire the six cheese wheels and prepare to feast on the graves of your enemies!
- 🐀 6 rats with unique names, looks and characteristics
- 🕊️ a seemingly infinite amount of pigeons. Better get rid of them.
- 🐀 multiple equipable armors and weapons - from a humble stick to the mighty fork.
- 🕊️ ~~realistic~~ pigeon AI - likely indistinguishable from the real thing.
- 🐀 ~~realistic~~ rat-in-an-ice-block physics.

Controls: - Click on a tile to move to the desired location. - Click on an enemy to attack them. - Click on the shop to grab some new items. Or perhaps buy a wheel of cheese. - Right click on an ally or enemy to see their stats. - Press Escape to escape. As in, go to the pause menu. - Hold Shift to speed-up time. - Press Space to skip a turn.
Changelog:
PATCH #1 (10.10.2024): - fixed bug that sometimes caused softlocking the game on enemy turn - added multiple antisoftlock safeguards - fixed bug when trying to attack enemies on neighbouring tile - fixed crashes due to enemies targetting units in their death animation - fixed rat with termometer being unable to heal allies when on full hp - fixed healer pigeon AI behavior - fixed cheese item showing +2 damage (it never provided any stats)
| Link | https://clownworks.itch.io/comrats-in-arms |
| Original URL | https://ldjam.com/events/ludum-dare/56/comrats-in-arms |
Ratings
| Overall | 92th | 4.1⭐ | 22🧑⚖️ |
| Fun | 268th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 254th | 3.643⭐ | 23🧑⚖️ |
| Theme | 92th | 4.238⭐ | 23🧑⚖️ |
| Graphics | 260th | 4.119⭐ | 23🧑⚖️ |
| Audio | 230th | 3.725⭐ | 22🧑⚖️ |
| Humor | 191th | 3.675⭐ | 22🧑⚖️ |
| Mood | 168th | 4⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 15🗨️ |
Question, how does thermometer supposed to work? Cause I cannot figure out how to heal my units with it.
@cliff-coffee What would a jam game be without a good old race condition, eh? Sorry to hear that, bugs like this are really devastating in a survival game with no check points :/
loved the little rat artwork. I think it could've ended a little earlier - I felt a like I already solved the game and getting all the cheese felt a little grindy.
But the end screen was completely worth it.

The visuals of the game are very good! The visual feedback (where is the enemy movement radius, right click for seeing the stats) is pretty strong. I like the fact, that the upgrades are visible on the rats. Also the six cheese, which you have to get, is shown in the rat base. Cool details! The game menu was nicely designed and the overall battlefield fitted to the theme. I also tried the "non green filter mode" you implemented, which looks also good, but I prefer the green style over it.
As someone mentioned before. The introduction text was a bit too much. You said there was no time left, but in this situation you could have used very short sentences or even keywords, which wouldn't take so much time to achieve.
It's good that tiles can be blocked, but I can still click on them during the movement phase. If I do so the rat just goes a random way.
While I'm shopping the game should pause. Now if I enter a shop there are enemy movements possible, which I can't see, because I'm in the upgrade menu.
The more time passed, the more problems the AI had. There were too many healing-characters at the enemy side, which made the game pretty easy. You can see it in my picture. There were only two attack characters left (green circle on the right side).

The audio was also implemented nicely. There are sound effects for attacking the enemy or having a "reject sound", when I don't have enough money to buy something. The music was also fitting and has a relaxing vibe to it.
Great entry and it was nice seeing someone also doing a Turn-Based-Strategy game. :)