Comrats in Arms by pierogo

[raw]
made by pierogo for Ludum Dare 56 (JAM)

🐀 Comrats in Arms 🐀 is a turn-based strategy game in which you will lead a team of 6 brave rats 🐀 against an army of foul pigeons invading your ~~piles of trash~~ glorious kingdom.

Acquire the six cheese wheels and prepare to feast on the graves of your enemies!

  • 🐀 6 rats with unique names, looks and characteristics
  • 🕊️ a seemingly infinite amount of pigeons. Better get rid of them.
  • 🐀 multiple equipable armors and weapons - from a humble stick to the mighty fork.
  • 🕊️ ~~realistic~~ pigeon AI - likely indistinguishable from the real thing.
  • 🐀 ~~realistic~~ rat-in-an-ice-block physics.

2024-10-08T00:53:41,493088882+02:00.png 2024-10-08T00:52:42,016539050+02:00.png 2024-10-08T00:53:42,753106926+02:00.png


Controls: - Click on a tile to move to the desired location. - Click on an enemy to attack them. - Click on the shop to grab some new items. Or perhaps buy a wheel of cheese. - Right click on an ally or enemy to see their stats. - Press Escape to escape. As in, go to the pause menu. - Hold Shift to speed-up time. - Press Space to skip a turn.


Changelog:

PATCH #1 (10.10.2024): - fixed bug that sometimes caused softlocking the game on enemy turn - added multiple antisoftlock safeguards​ - fixed bug when trying to attack enemies on neighbouring tile - fixed crashes due to enemies targetting units in their death animation​ - fixed rat with termometer being unable to heal allies when on full hp - fixed healer pigeon AI behavior​ - fixed cheese item showing +2 damage (it never provided any stats)​

Ratings

Overall 92th 4.1⭐ 22🧑‍⚖️
Fun 268th 3.714⭐ 23🧑‍⚖️
Innovation 254th 3.643⭐ 23🧑‍⚖️
Theme 92th 4.238⭐ 23🧑‍⚖️
Graphics 260th 4.119⭐ 23🧑‍⚖️
Audio 230th 3.725⭐ 22🧑‍⚖️
Humor 191th 3.675⭐ 22🧑‍⚖️
Mood 168th 4⭐ 23🧑‍⚖️
Given 18🗳️ 15🗨️

Feedback

Ecaterina
08. Oct 2024 · 10:51 UTC
Wow! Great job! Initially, I found it difficult because I skipped all the instructions in the tutorial. It was a mistake, as the mechanics are really cool. I went back and read them. The graphics and music are fantastic!
bigwhiteshogun
09. Oct 2024 · 22:58 UTC
Wow, fantastic entry, and very ambitious. Even though it is a tactics game, it is a very chill experience. Warfare between ground rats and sky rats have never been so zen inducing. Everything works, the graphics, music and gameplay just click together. Other than some minor bugs I have no complaints.

Question, how does thermometer supposed to work? Cause I cannot figure out how to heal my units with it.
Lisek Gagatek
10. Oct 2024 · 00:12 UTC
@bigwhiteshogun Yeah, sky vs ground rats was exactly the idea :D Thermometer should allow you to heal allies by clicking on them (the cursor changes to "+" sign). We however had a bug (just fixed, right before I wrote the answer) that was checking if the unit has full hp and disallowed healing when it did. Due to a very stupid programming mistake, it was checking hp of rat with thermometer and not the one that was supposed to be healed. So, when thermometer rat had full hp, it couldn't heal allies. Easy stuff but also easy to mix in such a rush :)
bigwhiteshogun
10. Oct 2024 · 00:27 UTC
@lisek-gagatek yeah pretty sure thats what happened to me as well, I went back and played some more and I got to he point were pidgeons stopped progressing towards me. They all would just chill either on the street near the edge of the map, or behind the dumbster. Either way asa fellow Polish dev I really enjoyed playing your game and following the journey since the first blogpost with rats fighting a transformer (is he in the game ? ). Great job once again o7
Deantwotwo
10. Oct 2024 · 21:42 UTC
Great graphics and awesome music :) Great entry!
Pachino55
10. Oct 2024 · 21:43 UTC
Woah, such a cool game! Cool mechanics
DanielLochner
10. Oct 2024 · 21:45 UTC
Haha loved this! Music and graphics are great, and the idea of sky vs ground rats is great! 🤣
Ghatazorg
10. Oct 2024 · 21:48 UTC
Nice game ! Super smooth :) I like the combat system
Cliff Coffee
10. Oct 2024 · 21:48 UTC
Fun strategy game, was a bit confused about when I could attack but once I figured it out I was able to go for a good while. Eventually I hit a bug while trying to buy equipment, the menu never popped up but the game was paused so I could not continue. Great concept and fun game!
CheezeGravy
10. Oct 2024 · 21:54 UTC
Cute game! This is clearly very well made and I had a great time playing it. Good job!
jelch
10. Oct 2024 · 21:55 UTC
A lot of depth! It took me a while to figure everything out, a tutorial would have been nice. Great job!
Lisek Gagatek
10. Oct 2024 · 21:59 UTC
@bigwhiteshogun He's not in the game. Our first idea was "small rats fighting vs huge enemies like golems etc." in a more boss-rush kind of game. Fortunately we realized in time how terribly overscoped it would be and pivoted to this version.

@cliff-coffee What would a jam game be without a good old race condition, eh? Sorry to hear that, bugs like this are really devastating in a survival game with no check points :/
Lisek Gagatek
10. Oct 2024 · 22:03 UTC
@jelch I agree, ideally we'd add graphics to the tutorial text at the beginning to make it more interesting, since 7 pages of bare bones text are really encouraging people to skip it. But you know, no time and all that... Is there some explanation for game mechanics that you'd like to be told earlier? I might add some info to this ludum dare page for future players' reference.
jelch
10. Oct 2024 · 22:13 UTC
@lisek-gagatek I feel you on time crunch :laughing: I guess I should have specified *interactive* tutorial. There is the tutorial text at the beginning, and I admit I skipped over it my first time through, I think maybe the green text on a green background is hard to look at?
Lisek Gagatek
10. Oct 2024 · 22:22 UTC
@jelch Text colors might add to that, but tbh I feel that just reading that much text upfront is boring as fuck and I would skip it myself too xd
bigwhiteshogun
10. Oct 2024 · 22:40 UTC
@lisek-gagatek lol that sounds exactly like a game we ended up making, though in real time :P
Infernaton
11. Oct 2024 · 12:18 UTC
Amazing work. I didn't think I would be absorbed by this game that much. The difficulty was a little high for a first game, but when you can adapt to it and it begins a cool challenge to overcome. It was just a bit annoying when a pigeon could hit 3 times in a row. But it cas clearly a good experience!
elZach
13. Oct 2024 · 09:51 UTC
awesome work!

loved the little rat artwork. I think it could've ended a little earlier - I felt a like I already solved the game and getting all the cheese felt a little grindy.

But the end screen was completely worth it.

![20241013-114911-chrome.png](///raw/45e/2/z/68bf3.png)
ellearx
14. Oct 2024 · 01:27 UTC
What a solid game! The visuals and music/sound effects are great and the color options on the settings are a nice touch. Awesome little game!
zimny11
15. Oct 2024 · 19:16 UTC
There is an end screen!? I guess I'm just bad at this game XD Great work with the game. Art style, controls and music is great. It is a bit hard to tell the order of movement since each opponent and each rat is quite similar, maybe some random decorative on units and matching decorative on portraits would help? When first time I encountered healer pigeons, I realized how screwed I am :D I had a blast playing, well dome.
LLlarsO
17. Oct 2024 · 14:17 UTC
What a cool game. I did not plan to invest so much time, but I really liked the gameplay! :)

The visuals of the game are very good! The visual feedback (where is the enemy movement radius, right click for seeing the stats) is pretty strong. I like the fact, that the upgrades are visible on the rats. Also the six cheese, which you have to get, is shown in the rat base. Cool details! The game menu was nicely designed and the overall battlefield fitted to the theme. I also tried the "non green filter mode" you implemented, which looks also good, but I prefer the green style over it.

As someone mentioned before. The introduction text was a bit too much. You said there was no time left, but in this situation you could have used very short sentences or even keywords, which wouldn't take so much time to achieve.

It's good that tiles can be blocked, but I can still click on them during the movement phase. If I do so the rat just goes a random way.

While I'm shopping the game should pause. Now if I enter a shop there are enemy movements possible, which I can't see, because I'm in the upgrade menu.

The more time passed, the more problems the AI had. There were too many healing-characters at the enemy side, which made the game pretty easy. You can see it in my picture. There were only two attack characters left (green circle on the right side).
![Screenshot_Rat TBG.jpg](///raw/797/53/z/68eb3.jpg)

The audio was also implemented nicely. There are sound effects for attacking the enemy or having a "reject sound", when I don't have enough money to buy something. The music was also fitting and has a relaxing vibe to it.

Great entry and it was nice seeing someone also doing a Turn-Based-Strategy game. :)
LDJam user 382819
21. Oct 2024 · 07:12 UTC
Your game looks a bit rough, but it's really addictive to play. The feedback is spot on, and the gameplay is very interesting. I've spent a lot of time on it, and you did a great job. I hope you can come and try our game as well.