Small hope for a tiny sea creature by Enad96
There are a lot of things that want to eat this tiny creature, even other, smaller, tiny creatures.
Use Arrow Keys to move (hold forward and use left/right to steer)
HTML5 link: https://enad.itch.io/small-hope-for-a-tiny-sea-creature
Get to the goal area of each level (indicated in yellow)
Share a screenshot of your best level times in the comments!






| Link | https://enad.itch.io/small-hope-for-a-tiny-sea-creature |
| Original URL | https://ldjam.com/events/ludum-dare/56/small-hope-for-a-tiny-sea-creature |
Ratings
| Overall | 887th | 3.167⭐ | 29🧑⚖️ |
| Fun | 695th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 607th | 3.222⭐ | 29🧑⚖️ |
| Theme | 616th | 3.593⭐ | 29🧑⚖️ |
| Graphics | 758th | 3.278⭐ | 29🧑⚖️ |
| Audio | 471th | 3.278⭐ | 29🧑⚖️ |
| Humor | 676th | 2.788⭐ | 28🧑⚖️ |
| Mood | 745th | 3.296⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
Some of the hitboxes were probably a little too big, and the camera did some wild stuff when transitioning between views. I would probably have had a few cameras and then switched the viewport to the new camera rather than moving it, but this is a really minor thing for what was an enjoyable game.
The art style is nice and consistent, and I knew I recognised that shark; Finding Nemo right? 😂
Overall this is a really solid entry, well done.
I was pretty surprised to see Bruce from finding Nemo though

I believe I have discovered an unbeatable any% strategy. Check out these scores :sunglasses:

(hint, the current level counter goes up when the player reaches the goal area, but before they press "E" to load the next level, there is another button you can press to take advantage of this oversight haha)
This was really cool, and surprisingly addictive once you got a hang of the controls. I like how considered some of the levels are. The timings on getting away from the hazards are very tight, and it feels good to evade death by the fin of your teeth. It took me way too long to realize I needed to avoid the leeches.
The perspective shifts were a very nice addition, too. A little janky and jarring at times, but they added a lot of character and made the shark pretty scary. The soundtrack was great at building tension as well.
Great submission, lots of fun!
There's clearly some potential and I like the soundtrack. Too bad there's no audio, because there's definitely room for nice punchy aquatic sounds effects! Especially when the big shark is getting closer to you : you could add audio clues/feedback ( increased music speed, or a rumbling sound getting louder and louder, etc.) to increase the tension !
I also liked the way you did make the shallow water look. I would have liked more passages in 1st person camera, maybe long tunnels? Or even waterfalls!
I very much enjoyed this one, got hooked. The big boy behind you looks funny. I liked the overall mechanics. I find the 1st person view switch interesting. And the boosters are cool. Cheers!
