Home place by detectiveLosos

[raw]
made by detectiveLosos for Ludum Dare 56 (JAM)

Find yourself a nice home, while exploring a cozy land of tiny creatures!

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Controls: - WASD - Movement - Space - Jump - E - Interact - Q - Goals and Information

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Team: - Leonid Dudakov (https://twitter.com/DetectiveLosos) - Visuals, Scripting, Story - Annie Owl (https://twitter.com/owl_annie) - Scripting, Story, Placeholder Visuals - Ekaterina Shafikova (https://www.behance.net/ekaterinashafikova) - Visuals, Audio, Music

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Tools: - Godot 4.4 - Ink - Blender - Audacity

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Ratings

Overall 62th 4.161⭐ 30🧑‍⚖️
Fun 184th 3.833⭐ 29🧑‍⚖️
Innovation 288th 3.611⭐ 29🧑‍⚖️
Theme 215th 4.054⭐ 30🧑‍⚖️
Graphics 37th 4.589⭐ 30🧑‍⚖️
Audio 170th 3.827⭐ 28🧑‍⚖️
Humor 129th 3.86⭐ 27🧑‍⚖️
Mood 6th 4.5⭐ 29🧑‍⚖️
Given 24🗳️ 37🗨️

Feedback

Oinkle
08. Oct 2024 · 00:12 UTC
Wow! This is an amazing game; the soundtrack, mood, and story all fit one another. I had fun just looking around the map let alone going through the story. Great stuff!
zipirtic
08. Oct 2024 · 00:18 UTC
Looks amazing!
kenjimarcio
08. Oct 2024 · 00:25 UTC
Thats Awelsome!! Stunning visual
johnnysix
08. Oct 2024 · 00:27 UTC
Very cool - really loved the story and the exploration, great stuff for such a short time. The black and white aesthetic worked well.

Maybe it's being old and all, but i didn't realise I'd already collected everything until the end :smile:

![Screenshot 2024-10-08 012457.png](///raw/028/2/z/679f2.png)
unless games
08. Oct 2024 · 00:39 UTC
Great visuals and level layout, had fun going around!

Can you get to the surfing dude on the left side?

Think the text could use a bit of a background rectangle to be more readable, like a semi-transparent rect or something.

Being able to leave dialogs without explicitly picking Goodbye would be nice, I fell into repeating dialogs on accident getting stuck a few times.
WeAreDev
08. Oct 2024 · 00:42 UTC
Amazingly cozy game! I got to the end and it was quite a journey. Perfect combination of cozy and creepy :)
Graphics and transitions to hidden corridors etc. was extremely well done. Most amount of worldbuilding with the least amount of lines reached very well. The shadows make it really something. Great details
Music was good but nothing special
Some places were a little hard to detect (in the well there is a way that I didnt see first)
Humor seems solid
Mood is amazing as already stated
Very impressive work for a game jam!!!
checkyourgages
08. Oct 2024 · 00:55 UTC
The art is so stunning, so simple but so effective. Character design delicious, music incredibly calming, and the vertical layers are done really smoothly. Just so solid.
Flipsy
08. Oct 2024 · 01:11 UTC
I had a great time exploring this magical little word. I loved the graphical style and perspective. Lovely illustration. I got stuck for a while as I didn't notice the lobster graphic. The text got cut off in a couple of places and I found myself accidentally re-triggering the dialogue a lot trying to dismiss the final text. I really enjoyed the exploration aspect of the game and the simple sound and music set the mood well. Great effort I really liked this one.
kattraii
08. Oct 2024 · 01:45 UTC
Such a cute whimsical game! I loved exploring the world and characters, love the art style
Nasturra
09. Oct 2024 · 04:50 UTC
It was really lovely to play! I love those little cutie
Big Nose
09. Oct 2024 · 04:52 UTC
Very cute, very quaint. Gonna have to play through with my daughter!
Pachino55
09. Oct 2024 · 04:57 UTC
I love the art, so cool and fun to play!
ivandiskin
09. Oct 2024 · 09:38 UTC
OMG this is very cute
StormSword
09. Oct 2024 · 14:13 UTC
Damn !! This game is so cuuute !! I wish it can have an upgrade with animations, lot of colors and voice acting !!
NikitaStarostin
09. Oct 2024 · 21:51 UTC
Well done! Very cool game, especially I liked the cute sounds and the game drawing in black and white style. Awesome build, well done guys, wish I could give it a 10/10 rating. for a 3 day jam it's very cool!
jnur
09. Oct 2024 · 21:51 UTC
Really fun, it has some old school point & click charm with the dialog and light puzzles. And the graphics are super cute!
Iwant_Pizza
09. Oct 2024 · 21:52 UTC
FROOOOOOGS!
LarryV
09. Oct 2024 · 21:59 UTC
Wow I haven't let myself play a little exploration game like this in a while. The level design was really good, I instantly knew where to go once I found an object or a clue. Graphics spoke for themselves. Great game overall!
telo.philippe
09. Oct 2024 · 22:11 UTC
Very cute, eery game! It's so cool how much you did during this jam, the game is so polished and fun to play. I love the paper map, and the slow music, and all the little characters.
Keep up the good work!
poboy
09. Oct 2024 · 22:17 UTC
Oh this was excellent. I made my campsite next to Giant Head and his new friend. Love the world you've crafted and the cutout system is sick

Is it possible to get to the squirrel?
🎤 detectiveLosos
09. Oct 2024 · 22:32 UTC
@johnnysix
Thanks for playing our game till the end and for all the warm words :)
As for not noticing that you already had all the items - it's definitely not you, but the game not telegraphing it very well. Funnily enough one of the final tweaks we made for the game right before submitting it, was to make your character automatically say a line once all the items are collected instead of waiting for the player to press Q.
Gaverion
09. Oct 2024 · 22:38 UTC
I love the art style! I think my favorite moment was at the very start of the game when I said "I won't be able to jump down the well" and then tried it! While the goals and mechanics were pretty simple, navigating around the world was surprisingly fun! I will give a lot of credit to good level design. The one thing I couldn't figure out how to talk to the beaver on the far left, I wonder if it was a secret.
🎤 detectiveLosos
09. Oct 2024 · 22:43 UTC
@unless-games
Glad you had fun exploring the level :)
I do agree about the text framing (our main reference was Toem which does have black boxes around text), but we had troubles figuring out how to properly put text bubbles above the characters and ended up just putting them in 3D space with Godot's Label3D node, which ended up being a bit restrictive to work with. So we couldn't easily add black boxes and also the text sometimes goes through the characters or level geometry :C
But we are better prepared now for the next time.

As for the surfing beaver dude - he was meant to be standing on one of the platforms in the forest area and he would give you a surfing board that would allow you to reach the lobster in a pot, he ended up getting cut from the story, but none of us bothered to remove him from that part of the level (which was reachable in a previous iteration).
So he's now having fun surfing there and teasing people in a place that can't be reached by any means.
Pcho
09. Oct 2024 · 22:53 UTC
I like music and style! You've done a great job!
🎤 detectiveLosos
09. Oct 2024 · 22:53 UTC
@wearedev
Thank you for your kind words, glad you enjoyed our game :)
Especially glad that you liked the transitions to hidden corridors (they were very fiddly and a bit of a pain to make in Blender :sweat_smile: )
Could you elaborate a little more on what you considered creepy in the game, please? Was it the giant head with black eyes in the well? :smile:
It's just interesting that you describe it as a combination of cozy and creepy. Our main tagline when starting this project was "Dark Souls, but with no enemies, combat or violence" and we tried making it cute and cozy, but I guess some of that initial reference eerie vibe did seep through in some way :grin:
She Wrote
09. Oct 2024 · 22:58 UTC
It can be tricky to tell who is who in the conversation, and when the conversation has ended, but the dialogue and world are interesting. It’s fun to see the little personalities and stories of each character, and it’s super cute to have the goal of finding yourself a nice home! Walking around can be confusing because of the art, but it also adds a charming graphical element to the game. In the end, I really enjoyed the splendid atmosphere (it reminds me of Dark Souls!) and had fun! Well done!

🐸🛏️🔥🍲
🎤 detectiveLosos
09. Oct 2024 · 23:06 UTC
@flipsy
Thank you so much for playing and for your kind words, glad you enjoyed the experience :)
I also did get a lot of the dialogue re-triggering when saying Goodbye during my own playtesting, we marked it as an irritating thing to come back to, but in the end we never did. Now that I notice a couple of people mentioning it, we should've probably put a higher priority on finding a fix for it.
Well, we are now better prepared for the next time around.
About the lobster graphic - it was a placeholder art by another team member that I thought was full of character and I really liked it and so I ended up not redrawing it. But maybe it's blending in with the grass a little too well :smile:
🎤 detectiveLosos
09. Oct 2024 · 23:28 UTC
@she-wrote
Hey, thank you so much for playing the game and for your feedback :)
Yes, I do agree the dialogue system needs some work with the dialogue endings, text box placement, and text backgrounds as some other people have mentioned. Thanks to your feedback and the feedback of others, we'll have a much better idea of how to build this in Godot next time around.
Believe it or not our tagline when starting this project was "Dark Souls, but with no enemies, combat or violence", so given that you did get the souls vibe from it brings me so much joy! :smile_cat:
Miles Michell
10. Oct 2024 · 02:25 UTC
Really enjoyed exploring the world and the 2.5d art and perspective!
Game-mon
10. Oct 2024 · 07:38 UTC
First of all, the art is absolutely stunning. Second, I'm an absolute fan of that level design! Going through caves underneath the map and all, the map feels connected, places look iconic, I would love to play some metroidvania looking like that.

A few details that perhaps could be improved:
- Character movements felt just a little bit slippy to me, I'd love it to be extra snappy
- Sometimes the UI text will be half-hidden behind a door (when interacting with a door)
- Add some animation to the player when walking, even if it's just slightly rotating the sprite left and right

A really really cool game, keep it up!
MrEliptik
10. Oct 2024 · 07:53 UTC
What a cute and mysterious game! The ambiance with this particular art style is so well done. I get a short hike vibes. I loved discovering this tiny open world and slowly figuring out the different parts. There are a few things to improve in terms of quality of life like the text clipping through the geometry but nothing that can be fixed. Huge congrats for your entry!
Local Minimum
10. Oct 2024 · 16:11 UTC
I had a wonderful time playing this game. It feels quite unique, both style-wise and game play-wise for game jam games. I enjoyed the dialogs and walking around the world exploring all its parts. It really is quite impressive that you managed to pull this whole game off during the jam. I have no idea how you got all those elevators and collision boxes or navmeshes or what you were using to work so well in that short time.

Of course there were some issues, like having to jump up over what felt like very small steps (notably onto elevators). The text was clipping through the world and being partially hidden, but I think I could guess what all the prompts were. There were also some cases of sprites not being in the right layer, like the cut surfer that is visible inside the cave in the rock too. Quite a few times I also accidentally talked to the same NPC again and again when all I wanted was to end the conversation.

It was very cute with having the inventory trail me. One of the items, perhaps it was the tinderbox I didn't quite recognize for what it was. They also ended up hidden below floors sometimes, but again that's details compared to the whole working game you managed.

I think the quests made a lot of sense too, so as you can probably tell, I had a really good time playing and decided to set up camp on one of the empty rocks in the large bottom area. Presumably where the surfer would have been.
jefvel
16. Oct 2024 · 14:46 UTC
Very cozy game! Feels a bit like walking around that first safe area in Dark Souls 2, solemn and calm. The graphics are very cool, mixing 2d and 3d. The whole world must be 3d modelled, right? It was a bit hard to estimate elevations in some places though, but it wasn't an issue overall.

I found all the things I needed, and put down my camp below the beaver character. Is it possible to get to them in any way? Tried to find a path there for a while but couldn't :(

Super enjoyable as always to see what you guys cook up! Great work!!
Annie Owl
20. Oct 2024 · 20:13 UTC
Thank you everyone for your feedback and kind words! We are glad you've enjoyed our game :smile:

@local-minimum You got that part right - the empty island with a surfboard as a bridge meant to be an area where the surfer would reside :smile: Sadly we had no time to write any dialog for him

@jefvel Haha, I'm glad you've got some dark souls vibes from level design. My pal was trying to achieve that feeling, while working on the level!
Sadly, you can't reach the surfing beaver, and he wasn't even supposed to be there. Had no time to write any dialog for him and forgot to remove him from the level :sweat_smile:
Danila Lihotin
20. Oct 2024 · 22:29 UTC
OH MY GOD! I am amazed by the quality and level of this game. It is beyond belief that this game was made in such a short time. I am even a little jealous, but of course in a good way))). The game is already playable and feels like a practically finished small indie game, ready to collect positive reviews from hundreds of thousands of satisfied players. Of the minuses, I would like to highlight only the soundtrack, which is not very pleasant at least for my ears, otherwise only delight, one of the best games on this JAM for me. BRAVO!
Wenyu Bao
24. Oct 2024 · 08:29 UTC
The art is beautiful and the atmosphere is incredible. The walking sound is a bit loud, but I really like the map design and the storyline!
Yanato
25. Oct 2024 · 22:26 UTC
Very kawaii game:3 Also sad that couldn't speak with surfing beaver:{