Shut the Front Door! by xevozfighter

[raw]
made by xevozfighter for LD33 (JAM)
You are Bill, the skeleton. Your co-worker was an idiot and forgot to close the front door of the dungeon. Now you have to trek to the top and fix his mistake.

Controls:
Arrow keys to move.
Space to jump.
Z to interact with objects(when a '-Z-' appears above your head).

You can wall jump and double jump.

Please enjoy and give constructive criticism.

Programming: Stencyl
Sound: SFXR and Audacity
Graphics: Microsoft Paint

Ratings

Coolness 55% 3
Overall(Jam) 3.03 694
Audio(Jam) 2.33 631
Fun(Jam) 3.20 422
Graphics(Jam) 2.39 936
Humor(Jam) 3.37 239
Innovation(Jam) 2.63 821
Mood(Jam) 2.71 823
Theme(Jam) 3.63 383

Feedback

peecestudios
25. Aug 2015 · 00:49 UTC
Love the physics and wall jumping, any game with wall jumping is good. I like wall jumping. Wall jumping. Did i mention i like wall jumping?
purenickery
25. Aug 2015 · 02:14 UTC
Running into the players many times in a row was pretty frustrating. Great idea for a game though! Also wall jumping, did I mention the wall jumping? The wall jumping was great! Wall jumping wall jumping

(also I didn't know you could double jump until half-way through)
RiverAndRun
25. Aug 2015 · 02:17 UTC
Nicely done. The wall jumping is superb. Like to see you on the compo / jam again. Good Work :D
madcapacity
25. Aug 2015 · 02:18 UTC
A list of the controls beforehand would've been nice.
Andrew Deem
25. Aug 2015 · 02:22 UTC
Fun little game! No real gripe with it. I love the personality you added to the game by making the skeleton and boss man relatable.
klbrazil
25. Aug 2015 · 15:56 UTC
0 raise by 15%
jofra
25. Aug 2015 · 20:00 UTC
Loved the concept of the monsters office X)
Altough, is hard to figure out the controls
Team Klappermann
26. Aug 2015 · 13:48 UTC
Really well done. Loved the humor and how you worked with the theme!
wicht
28. Aug 2015 · 09:20 UTC
15% raise lol... Well executed and right size for jam. Wall graphics could have been nicer. Other than that: great humor and good entry!
Skyfish
29. Aug 2015 · 15:36 UTC
I could not pick up the key? I couldn't get past the first players either.
🎤 xevozfighter
29. Aug 2015 · 15:44 UTC
@Skyfish, the key is for decoration. I wanted the levels to be set up sort of like a really dungeon.
Fraust
29. Aug 2015 · 16:19 UTC
the key is bugged... couldn't pick it up :(
PowerSpark
29. Aug 2015 · 16:43 UTC
So, the dialog was nice but it was easy to miss it because you had to stand on a certain point.
Also, players spawning right on top of doors without an indicator was frustrating. Otherwise it's okay!
rodobodolfo
29. Aug 2015 · 16:46 UTC
Really solid entry! controls are really smooth, the art is great and it was really fun. Good job!
ehtd
29. Aug 2015 · 17:40 UTC
fun game, graphics can improve and so do SFX, jumping sound was too loud
Kassimkot
03. Sep 2015 · 05:07 UTC
loved the game. i like the idea of the monster of a dungeon level. good job
igoramendola
11. Sep 2015 · 05:32 UTC
hahaha nice concept and good humor. I would play more levels :D
kaitokidi
13. Sep 2015 · 17:03 UTC
is nice the wall jump but on the second jump it jumps too much, anyway, keep making levels and it can be a interesting game ^^