The Plaguers by strong99

[raw]
made by strong99 for Ludum Dare 56 (COMPO)

Screenshot 2024-10-07 174938.png

The city of Arez is being invaded! Plague bringing and evil spawn roam the city in search of food and treasure. It's up to you do command an army and defend man's last stand, the grand cathedral of Arez.

-=- Controls -=-

  • There are multiple layers, use the buttons in the left top or <scroll wheel> to change layers
  • Click a build button, and click somewhere near a buildable spot to build.
  • Move around the scene by using the screen's edges.

Screenshot 2024-10-08 121607.png

Created using a combination of CSS3/HTML5/PixiJs.

[note] Sometimes the AI bugs out. If your units are running around circles without attacking, please restart. A null division happend :(

[edit] 2024-10-07 13:00 CEST - Re-uploaded to fix hosting issues and files not loading

Ratings

Overall 313th 2.605⭐ 21🧑‍⚖️
Fun 316th 2.316⭐ 21🧑‍⚖️
Innovation 261th 2.842⭐ 21🧑‍⚖️
Theme 281th 2.972⭐ 20🧑‍⚖️
Graphics 167th 3.526⭐ 21🧑‍⚖️
Audio 227th 2.735⭐ 19🧑‍⚖️
Humor 284th 1.781⭐ 18🧑‍⚖️
Mood 217th 3.132⭐ 21🧑‍⚖️
Given 48🗳️ 11🗨️

Feedback

dooskington
07. Oct 2024 · 05:34 UTC
Cool looking game, but I couldn't figure out how to actually get started. I had no money and couldn't build. Looked and clicked around for a while but then moved on
jk5000
07. Oct 2024 · 07:20 UTC
Not much idea what is happening and I am not really sure what I am suppose to do. But the game is looks interesting.
kiv
08. Oct 2024 · 12:19 UTC
Looks like a lot of work! Beautiful game. Congradulations!
Mithka
08. Oct 2024 · 12:20 UTC
Dam amazing main menu looks like a proper game. Figured out how to play but was a little hard to see what was happening but I can see the cool mechanics you've worked on. Also I love the whole layering system of them moving between layers.
Adam Armonia
08. Oct 2024 · 12:21 UTC
Good idea but too difficult
Risminator
08. Oct 2024 · 14:44 UTC
It's a compo game? Wow!

I really liked the idea of switching between the layers to defend at the same time. But the AI does indeed bug out sometimes, and it sometimes seemed that I spawned my unit on the wrong layer or misjudged on what layer the rats were. However, it's fun to be able to see the enemies running on the different layer ahead of time!

Really creative!
manabreak
09. Oct 2024 · 14:20 UTC
Looks nice, but I couldn't figure out how I was supposed to defend the base. My guys didn't shoot or do anything, and a doctor I placed just kind of glitched, perhaps trying to navigate to the point I clicked?
LDJam user 189270
10. Oct 2024 · 13:09 UTC
The multiple layer is a nice idea but in practice it makes the gasme nearly impossible to parse and make smart choices.
Tetrergeru
10. Oct 2024 · 14:37 UTC
Really liked the visuals! Impressive for a compo game. I really liked the sandwich structure of the town and the parallax effect (but it was a little confusing at first). Rats lurking in the sewers were great. But then a just blocked all the enemy paths with flamethrowers :sunglasses:

Some kind of boss battle or the great hoard of rodents in the end would be great (but hard to implement given the time limitations :sweat:)

Custom path editor = 🤯🤯🤯
JammyGunns
18. Oct 2024 · 23:34 UTC
Great graphics, and the layers was a good touch to a TD. I did have trouble figuring out what to watch for, I couldn't tell if my flamethrowers were moving between layers or if I lost one as I placed another. I've not tried the after LD56 version you've made, so I don't know if you've done this but a basic tutorial (or even a simple level to learn on) may solve this confusion.

I did have the issue with there being no money when I started but it fixed when I went back to the main menu then returned to the game.