MonkePok by LetsSnack

[raw]
made by LetsSnack for Ludum Dare 56 (JAM)

MAINPHOTO.png

About the Game

Embrace your inner mad scientist in Monkepok! Starting with just three creatures, you’ll breed and experiment to create your ultimate monstrous Monkepok. Splice together wild stats, buy new specimens to differentiate the pool, and watch your twisted creations evolve into unpredictable powerhouses. Then, set them loose in battles where only the most devious minds survive. Who needs sanity when you can have tiny monsters? It’s time to prove who’s the real mastermind!

Unleash Your Creations

In Monkepok, you take on the role of a deranged scientist, holed up in your secret lab, perfecting the art of monster fusion. But your peace is constantly interrupted by enemies trying to steal your research. It’s time to strike back with your custom-made monstrosities and defend your experiments at all costs. Get ready to show the world the power of your creations!

Embrace the Mad Scientist’s Path

  • Fuse your starting creatures to boost their stats and make them stronger.
  • Purchase basic and upgraded monsters to grow your twisted collection.
  • Unleash your evolving creations in strategic battles, proving that your monstrous genius knows no bounds.

Screenshots

01.png 02.png 03.png 04.png

Controls

Mouse.

Tools Used

  • Unity
  • Aseprite
  • Github

Credits

  • Coding: LetsSnack, DekiSenpaiTM, Jhyke
  • Art and Animation: catnap, DekiSenpaiTM, Jhyke
  • Sound and SFX: Sonniss (GDC Game Audio Bundles), Pixabay (ernestotk)

Ratings

Overall 125th 4.038⭐ 41🧑‍⚖️
Fun 319th 3.658⭐ 40🧑‍⚖️
Innovation 178th 3.776⭐ 40🧑‍⚖️
Theme 200th 4.09⭐ 41🧑‍⚖️
Graphics 171th 4.288⭐ 42🧑‍⚖️
Humor 460th 3.182⭐ 35🧑‍⚖️
Mood 234th 3.91⭐ 41🧑‍⚖️
Given 49🗳️ 58🗨️

Feedback

MichaelShollaj
07. Oct 2024 · 20:51 UTC
Is really impressive developing so many things for 3 days, and the game has really great graphics, and fun mechanism, great job!
LelulaGames
07. Oct 2024 · 20:54 UTC
Love the 8bit style, and the look of the creatures. There are so many to get! And then mixxing and matching... it's a lot. Love it.
Arthur SAUER
07. Oct 2024 · 21:06 UTC
Dang 3 days for a banger like this, i wasn't expecting something like this not gonna lie, good job!
gosumi
07. Oct 2024 · 21:36 UTC
super addictive gameplay loop, but the gameplay is not that fun. I still got a monke with 130 power though.
LDJam user 389319
07. Oct 2024 · 22:13 UTC
![Screenshot 2024-10-08 001203.png](///raw/7c0/f5/z/67367.png)

I dare u to beat me xD
Dywanix
07. Oct 2024 · 23:10 UTC
I love that artstyle!
Void4
07. Oct 2024 · 23:18 UTC
Wow this game is really addictive. Overall, the scaling is very well balanced; early on every bit of money counts and fights are hard, then in the mid game you grow in bursts followed by lulls where you build up your strength to beat a tough enemy. Later on there comes a point when you start to outgrow the enemies and scale exponentially, before finally tapering off when you can't kill enemies fast enough to pay for fusing. I think my score was about as high as most people have patience for, but anyone is welcome to prove me wrong... 👀

![Screenshot From 2024-10-08 00-13-29.png](///raw/3aa/f3/z/67893.png)
Laywelin
07. Oct 2024 · 23:32 UTC
Yooo good job! The art is impressive and the balancing is on point. Well done!!!
Quintec
08. Oct 2024 · 07:43 UTC
Really nice music and clean UI! I also appreciate the tutorial. I think the gameplay loop could use an extra element somehow to keep it interesting for longer though, but not sure what.
KirLosev
08. Oct 2024 · 07:57 UTC
Hah I got surprised by how well the idea fits the theme and allows for a quite a deep gameplay. I can see myself spending quite some time trying to optimize creatures!

Great job :thumbsup:

The game is very polished for such a short period of time. And you have tutorials and stuff!

It really got me into the mad scientist mood. Got me thinking of Inspector Gadget cartoon :laughing:

I wish the fights were more exciting though. Something you might consider if you decide to shape it up into a full product. It would make the game so much better for me personally. But for the jam, it's impressive what you managed to achieve! Kudos!
Boodle
08. Oct 2024 · 08:22 UTC
Cool little game! Good introduction and generally feels like there was quite a bit of polish. The UI felt a bit unintuitive at times, and I wish the fights were faster or more clear, especially at the start (I started thinking the game was bugged when nothing happened for more than 5 seconds).

I ended up losing to a PWR 11 creature as it was generally stronger than any of my PWR 11 creatures (faster than 12.50 it seemed). Did you know the "re-fuse" button doesn't check if you have enough cash? I ended up having -100 cash looking for something that could outspeed my enemy, but I must admit defeat.
LDJam user 388364
08. Oct 2024 · 08:35 UTC
@boodle Thank you for bringing this bug to our attention, we are implementing a fix ASAP
stmatn
08. Oct 2024 · 08:39 UTC
Nice job! It was hard to get the mechanics, but the game looks and sounds really great. I like how polished it is :)
marra
08. Oct 2024 · 08:55 UTC
variety of creatures is impressive!
LDJam user 388364
08. Oct 2024 · 09:08 UTC
@marra yeah we are super happy with that as well, theoretically we have 84,934,656 different creature combinations including colors xD
PlusMinus
08. Oct 2024 · 13:42 UTC
I thought I played long time: the game loop is really addictive [compared to my auto battler :(], but looking how people here go for hundred thousands of power.. wtf :D
Kyuz
08. Oct 2024 · 13:47 UTC
I really can't stop playing it haha :sweat_smile:
Good job ! That's a very good game. :clap:
B4dHabits
08. Oct 2024 · 14:23 UTC
![image.png](///raw/91e/26/z/67eec.png) Call me big Chonkus. Very nice game, keep up the good work! :)
LDJam user 389319
15. Oct 2024 · 16:12 UTC
Hey @michaelshollaj , @lelulagames , @arthur-sauer , and @gosumi ! 🎉

First off, thank you for all the love and feedback—it’s fuel for our mad scientist souls! 🧪

@MichaelShollaj, it’s been a wild few days, but hearing that you’re digging the game’s mechanics and graphics makes it all worth it. The lab never sleeps!

@LelulaGames, we’re pumped you love the 8-bit vibes and creature designs! Mixing and matching is the core of the chaos, and trust us—there are so many more creatures to come. Let the madness continue! 👹

@Arthur-Sauer, appreciate the kind words! We aimed for a bang right out of the gate, and knowing it caught you off guard makes us even more excited to keep surprising everyone!

And @Gosumi, glad you got hooked! That 130-power Monke is a beast—props on that. We hear you on the gameplay feedback, and we’re cooking up even more ways to make it even more fun. Stay tuned for more twists and turns!

Thanks again, everyone! More Monkepok madness is on the way. 💥
LDJam user 389319
15. Oct 2024 · 16:16 UTC
Hey you guys! 👋

Thank you all so much for the awesome feedback! Let’s dive in:

@Dywanix, we’re thrilled that you’re loving the art style! We put a lot of heart into it, so it’s great to see it hitting the mark. 🎨

@Void4, it’s amazing to hear that you found the game addictive and that the scaling felt balanced throughout! We worked hard to make the progression feel tasty, but we're still not 100%happy ourselves - Keep your glasses on to see the mad changes we're going to implement. That exponential growth followed by tapering off is all part of the Monkepok madness! And hey, if anyone wants to beat your score, the challenge is on! 💪👀

@Laywelin, thanks for the kind words! Balancing is tricky, so knowing that it feels just right means a lot to us. Glad you enjoyed the art too—it’s all about fusing the visuals with the mechanics!

@Quintec, glad you’re enjoying the music, UI, and tutorial! We’re always looking for ways to spice up the gameplay loop, and we hear you on adding something to keep it interesting for even longer. Stay tuned, we’re cooking up new ideas to keep the Monkepok chaos rolling! 🎶

Thanks again, everyone! Your feedback keeps us inspired to keep making Monkepok even better. 🚀
LDJam user 389319
15. Oct 2024 · 16:19 UTC
Hey peeps && sorry for the late response. The lab is really keeping us busy and fusing Monkepok can't be automated - Yet! 🙌

First off, thank you for the love! Let’s break it down:

@PlusMinus, we’re glad the game loop hooked you! It’s crazy how far some people push their Monkepok into the stratosphere with those insane power levels. 😅 But hey, there’s always room for more experimentation—you’ve got this!

@Kyuz, haha, love that the game has you glued to your screen! That’s the kind of madness we aim for. Thanks for the kind words, and we’re stoked you’re having fun! 😅👏

@B4dHabits, Big Chonkus is officially the Monkepok MVP now! Thanks for the support, and we’ll definitely keep the good times rolling. Stay tuned for even more! 🐵💪

Thanks again, everyone! More Monkepok madness is coming your way! 🚀
magus77
16. Oct 2024 · 18:00 UTC
i love the color scheme, the oldskool graphics are amazing! Loved trying out this game
outstar
18. Oct 2024 · 12:09 UTC
Really awesome graphics and audio for such a short amount of time! It took me a short bit to get acquainted with the UI, mainly because the left mouse/right mouse click tooltips were the same color as everything else and I didn't pay attention to them immediately. Also wasn't sure if fights are going through as I had to wait a bit for the hits to happen. But overall, the loop seems fun, and the game is an awesome effort for just one weekend!
F1Krazy
18. Oct 2024 · 12:44 UTC
Very impressive for 72 hours' work! Unfortunately I ran into an insurmountable roadblock in the form of a Level 12 enemy that seemed to outspeed and 2-hit-kill everything I threw at it. The way the battle system works - with the first hits being simultaneous and subsequent hits being determined by Speed, which is invisible for enemies - means that's impossible to counter, and sometimes it looked like my Monkepok would withstand a second hit and then it didn't and I lost it.

Would have loved to have played for longer, though! There's definitely scope for this to be expanded out into something even bigger and better. Great job!
WeirdBitGames
18. Oct 2024 · 15:32 UTC
This is a pretty clever name! I'm genuinely surprised no-one has done it before tbh!
Making a monster-fusion game is one of my dreams and you've done it so well! I'm can't praise the ingenuity of this project enough, and made within 3 days too?!? Wow!
LDJam user 389319
18. Oct 2024 · 15:41 UTC
Hey @magus77, @outstar, and @f1krazy! 👋

Thanks so much for playing Monkepok and sharing your thoughts! Let’s break it down:

@magus77, we’re stoked that you love the old-school graphics and color scheme! We wanted to keep that retro vibe while splicing in the madness, so it’s awesome to hear you enjoyed it! :DDDD

@Outstar, glad you’re digging the graphics and audio and thank you for rating/commenting yet again one of our games! <3 Thanks for the feedback on the tooltips—definitely something we’ll need to improve simply to make things easier for you guys. And we hear you on the fights, we're currently working on displaying better indications for the battle! 😄 Thanks again for the support!

@F1Krazy, we really appreciate the detailed feedback, we REALLY REALLY i promise you that! We made both creatures hit simultaneously to prevent that instant frustration of getting one-shot without a chance to fight back or letting the player hit first which would generate a one-sided STR only meta. But we totally see where you’re coming from—better balancing is on our radar for sure! As for that Level 12 roadblock, we’re working on making the power levels clearer, but remember you can always hit the shop and fuse your Monkepok for stronger stats! Sometimes it takes a few fusions, but you could land a powerful creature to beat that enemy. We’ll keep refining things to make sure it’s more fun and less frustrating from the get-go! 💪

Thanks again for playing my cute scientists, and stay tuned for more Monkepok madness! 🚀
Madbarron
19. Oct 2024 · 04:33 UTC
Very cool! I love the art and the cool names of the guys. For me, the main loop of fusing was difficult because of comparing 6 numbers to 12 other numbers. It would be nice to have the graphics be more analog, like seeing the two parents and the child lined up with a bar representing each stat.

I beat the first seven battles pretty early on but wasn't able to beat the eighth one.

Great entry! Definitely a great vibe.
Sasa_2010
19. Oct 2024 · 09:11 UTC
Wow! The game is so wonderful! Keep making games!
LDJam user 389319
19. Oct 2024 · 19:40 UTC
Hey @weirdbitgames, @madbarron, and @sasa-2010! 🎉

Thanks you guys for reaching out to us :D! Let’s dive into another round of pure madness:

@WeirdBitGames, we’re super stoked you love the name! We had that same “wait, no one’s done this yet?!” moment too. Glad we could bring your monster-fusion dream to life! It’s been a wild 3 days, and we’re happy the chaos has resonated. Keep it up, if we can do it you can too!!😄

@Madbarron, appreciate the love for the art and those monster names! As for the fusing, yes sometimes a bit of strategizing is needed and keep fusing to get stronger monsters ofc :). A bar system sounds like a great idea, so we’ll definitely be tweaking things to make it more intuitive. Congrats on crushing the first seven battles, and thank you for trying! Keep fusing and we're sure you gonna manage to clear the 8th battle soon !! 💪

@Sasa-2010, thanks so much! We’re hyped you enjoyed the game, and don’t worry, we’re not stopping anytime soon—more crazy creations are on the way! 🚀

Thanks again for the support, everyone! Monkepok madness will continue! 👹
Empyreans
23. Oct 2024 · 19:04 UTC
Very creative game! It was an absolute pleasure experimenting with different fusions and see how monsters perform in battle! The pleasure I had when one of them defeated like 3 in a row! :sunglasses:

I don't think you were present on stream, but I did play your game there :)

https://www.youtube.com/watch?v=Y6LDn_Bv310

~XpMonster