Rattalion by MaybeitsMir
We really struggled to meet the deadline for this one! We spent way too much time trying to make a more complex rhythm game, but we couldn't get the controls right. We will definitely upload a post-jam version sometime!!

Beware the Piper's song!
The villagers have shorted you, and it's time you take your revenge. Build your Rattalion, and unleash an army of furious little paws and snippy teeth. Command a hoarde of rats through song, and take the coin you're owed by force!
• Rythym-based combat!
• Modular music that responds to your onslaught!
• 50 RATS!?
Changelog:
• Start Menu now appears after the controls screen
• Shop now properly limits purchases (Sorry, you can no longer break the game with 2000+ rats)
• Jester no longer continues to throw bombs from beyond the grave
• Music will loop correctly during battles instead of just stopping when the track is finished
Known Issues:
• No game over screen or victory screen - we made them, but they didn't make it into the project files in time for submission, and we feel its too late to add them now
| Original URL | https://ldjam.com/events/ludum-dare/56/rattalion |
Ratings
| Overall | 567th | 3.535⭐ | 45🧑⚖️ |
| Fun | 369th | 3.593⭐ | 45🧑⚖️ |
| Innovation | 348th | 3.535⭐ | 45🧑⚖️ |
| Theme | 511th | 3.721⭐ | 45🧑⚖️ |
| Graphics | 613th | 3.57⭐ | 45🧑⚖️ |
| Audio | 273th | 3.655⭐ | 44🧑⚖️ |
| Humor | 432th | 3.226⭐ | 44🧑⚖️ |
| Mood | 527th | 3.536⭐ | 44🧑⚖️ |
| Given | 114🗳️ | 66🗨️ |
Nice graphics too, well done !
Only being able to attack / heal on certain beats adds a good level of challenge as well.
The rhythm based combat is really fun and, while it was a tad bit chaotic / confusing throughout the game, I always enjoyed it.
The art style, while not necessarily my usual style, was more than enjoyable, well fitting with the concept and generally cohesive, leading to a good experience!
Looking forward to the post jam updates, as I can definitely see this working well as a more polished, filled with content version!
I'd love to see different actions for the rats, I felt like spamming kill a lot :)
Super cool entry
To address a few specific concerns:
@dan-nik-sg
One of our first priorities for the full launch is to make a clearer tutorial (and improve readability in general). You need to input the song you'd like to play on the first beat of the measure (when the big circle in the middle is glowing), and only on the first beat of the measure, in order to get the effects of the song. It will not have any effects if you miss the beat.
@okely
The right arrow (again, when pressed on the first beat) should make all of the rats that are currently latched onto an enemy do a bigger chunk of damage. We were hoping to give that particular song a more noticeable effect than "the health bar decreases slightly faster", but unfortunately we just ran out of time to add better visual/audio cues.
@kadokta , @yufan-lu
RATS!!!
Thanks again for all the love!
As you can tell, I kind of got into a bit of a trance with this one :sweat_smile: Great job!
Really enjoyed playing it on stream and thank you for bringing it there :)
:mouse: :mouse: :mouse: :mouse:
https://youtu.be/7QAfwhuu11k
~XpMonster