Ducks on the Road by designernap
GET YOUR DUCKS ON THE ROAD!
Get all the ducks to the mummy duck and then ONTO THE ROAD! Look out for cars and drains!
Can you collect ALL 15 DUCKS?!
Controls
Game Pad
Left Stick - Movement
A button - Drop Food for Ducks
Keyboard
W A S D - Movement
SPACE - Drop Food for Ducks
ESC - Quit Game

Credits
A Game by Gary Napper Made in 48 hours for LUDUM DARE 56 October the 4th to the 6th 2024
MADE IN UNREAL 4 With help from BLENDER PHOTOSHOP AUDACITY GARAGE BAND
SPECIAL THANKS TO
My Family Niky - Lizzy - Will
The Creed, Alice Halley, Catherine Woolley, Claire and Juha Hiekkamaki and Melissa Knox

VIDEO WALKTHROUGH
https://www.youtube.com/watch?v=fCR9tVgyzec
Ratings
| Overall | 100th | 3.729⭐ | 37🧑⚖️ |
| Fun | 123th | 3.529⭐ | 37🧑⚖️ |
| Innovation | 98th | 3.671⭐ | 37🧑⚖️ |
| Theme | 87th | 3.9⭐ | 37🧑⚖️ |
| Graphics | 97th | 3.843⭐ | 37🧑⚖️ |
| Audio | 58th | 3.771⭐ | 37🧑⚖️ |
| Humor | 32th | 3.868⭐ | 36🧑⚖️ |
| Mood | 93th | 3.682⭐ | 35🧑⚖️ |
| Given | 37🗳️ | 51🗨️ |
Brilliant, 10/10, would duck again.
The art fits together nicely and the sound is lovely (especially the sound when you close the game). One thing I don't understand is what are the pouches and what's the pouch score for.
Some stuff like entering or exiting menu could be triggered faster and not be allowed to trigger repeatedly.
I'm not a monster though. I still felt bad for them.
@sdcorpse Thank you!
@oldzombie14 Even with the death, its cute. I will take it! :D
@trioxxdreaper The instructions are on the page which explain how to play above, guess you missed those? - "Get all the ducks to the mummy duck and then ONTO THE ROAD! Look out for cars and drains!" Didn't have time to implement custom controls or different configs though. Maybe next time?
@griperis - Aaah thanks for persevering! The punches give you "duck food" which you can drop to attract the ducks away from Hazards
@jellyfishhunter haha! thank you! People seem to either scream OR laugh :D
Well, most of them.
I got the most important ones anyway.
Sometimes the duck mom will go berserk and lead her kids to swim, I guess not every duck is treated the same way in this family.
But jokes aside, I almost felt that the game became repetitive, but at that moment, the game ended, so I guess it's not a big issue. I noticed that there were golden bag that could be picked up, but there was no score in the end, so I'm not sure if I'm missing something.
Maybe a single new mechanic in the middle of the game would make it feel less repetitive? Like having two duck mothers of different color, each willing to take only her kids for a walk. And maybe they would need to go to different directions and use different road lanes? E.g. the family 1 goes to the right using the lane 2 (this is how it works right now) and family 2 goes to the left and uses lane 1.
I'm not sure how hard would it be to code that behavior inside the LD time constraints, maybe the code is not ready for this change as it's usually quite messy during the game jams. :D
As it is right now, it feels like maybe you had some more ideas, but you ran out of time. I remember your previous game btw, the one with a virtual device; it was really good (especially on the visual part).
Don't get me wrong, I'm trying to think hard what could make this game a tad better without adding too much stuff as it's probably why some of us are here, to share their thoughts.
P.S. - I tried wine to run the game on my Linux, but it didn't go well. Steam's Proton did the job though! So it's possible to run this Windows game on Linux, if anyone is interested.
The interesting thing for me to see here is what failed to come together. The answer to your questions and suggestions are actually inside the feedback itself!
the sacks are duck food! and they were the "mid mechanic" introduced half way through that add a bit of gameplay texture. Looking back at it having recovered from my lack of sleep.. I think all I needed to do was add an "A" icon or "SPACE" under the sack UI to tell people it was something they could actually use rather than a score of some kind. I didn't tell players this anywhere!
The suggestion of two mumma ducks is a great idea. Also, naturally we have the "spots and stripes" approach on the ducks which gives a natural divide already! :) maybe a post jam version if I feel inclined...
Thanks again for the write up!
@paroxysmal It comes from a phrase that someone I work with says - "We need to get our ducks on the road" I took that concept and just ran with it and didn't question it :D Thanks for playing!
@kaiynest and @googoobachoo I have found that people either react with laughter or complete horror! :D I will take that as a success in evoking emotion. Thanks both for playing.
Really nice entry, love the graphics and audio, and it controls really well.
One bit of feedback though is that once I got the hang of the win condition it felt almost trivial to execute each level, and the abundance of food was like a cheatcode - get duck #3 out of danger, collect batches of ducks together with food drops, wheel in mom, see ya later!
@fint very fair feedback and yes, totally right. I had no time to balance levels or layouts in the end so I was just glad it worked honestly :)
@greymouth AAAH AMAZING! that video was in my head the WHOLE TIME I was making this! :D glad it landed with humour!
Thanks everyone for the feedback and time playing.
As someone else already suggested, it is totally unclear what the bags do. I thought it was just some kind of additional score so I never actually managed to use the food :stuck_out_tongue:
I would have cut the time it takes to get from the menu to the actual game. That feels unnecessary and just slows down the pace.
There is some potential. With some tutorial, more levels and some variations introduced along the way it would make a nice game, especially on mobile. Keep it up with the good work!
@tanis yeah, the bags are a thing for sure :) As above, with the timing of transitions and the balance of the difficulty etc. i just didn't get to it. That's awesome that you made something similar too! ace feedback, thank you.
The little quack and splash of them falling through the grate never got old, and the art and sounds were adorable. Loved every level!
got all the ducks in the road. I was way off in my original idea as to as it looked as though we were to cross the road and the mom duck didn't want that to happen as she didn't want to get on the road.
Once i watched the howto it was like, oh. OH. i'm supposed to go there. Yeah i just jumped in and missed the howtos. haha
@impiaaa I threw the level design together last minute in the closing hours, so yet, you are absolutely right, needs more thought :D
@ugly-robot I ended up being quite a fan of the wind-up expanding arc as the ducks move as it lead to some fun unexpected moments :) Glad it resonated
@commanderstitch YESSS!!!! Great work! I needed to do WAY more onboarding in the game, but honestly ran out of time. I didn't even include instructions on how to use the food which means most people missed that :) Thank you for persevering and getting to the end :D
I suspect that many kids were stressing her out and she was just waiting for an opportunity 🤔🤔🤔
I'm on to you, mama duck!
No, but seriously, this was great! Could not get enough of those quack sounds and was just feeding them to hear them make some more noise haha.
And I was quite happy that the cars would not try to flatten me, as well. They just had it out for the ducks (I suspect they may be in cahoots with mama duck).
I also really liked the look of the player character. Made this look like this was some serious official business haha.
I had a lot of fun! Great entry :D