Tiny Skweek plays Breakout by Recher
Tiny skweek plays Breakout.

Click on an empty blue square to add a solid square, on which your tiny skweek can bounce.
Destroy blocks and score points.
- You don't have to destroy all the blocks on the borders to go to the next level, so you should keep the border blocks as long as possible.
- The tiny skweek grows when you destroy a game block, but not one of your own block.
- The tiny skweek shrinks a little each time you place a block.
- Place them wisely instead of random-clicking everywhere.
- On the first levels, when there are only a few blocks left, they automatically decay, so that you don't have to precisely aim that damned last block.
Click the button 1 or 2 to restart a new game.
I developped this game with the Squarity engine (my personal project).
This engine is supposed to create games based only on 2D grids (like the minesweeper, tic-tac-toe, etc.). But with the version 2 of the engine, we can do more things.
So, why not create a game not based on 2D grids, with an engine supposed to manage only 2D grids ?
This game is a tribute to two 1990's PC games, made by French video game studios:Super Skweek, Popcorn
Enjoy !
https://youtu.be/jFFqqlG5oPU
Ratings
| Overall | 255th | 3.107⭐ | 30🧑⚖️ |
| Fun | 237th | 3.089⭐ | 30🧑⚖️ |
| Innovation | 143th | 3.429⭐ | 30🧑⚖️ |
| Theme | 314th | 2.411⭐ | 30🧑⚖️ |
| Graphics | 289th | 2.75⭐ | 30🧑⚖️ |
| Humor | 236th | 2.477⭐ | 24🧑⚖️ |
| Mood | 282th | 2.708⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
I can't hide them, because they are part of the generic UI of the Squarity engine.
Well, I should be developing the feature to hide unused buttons, as I'm the person developing Squarity. But you know how is life.
Créer des blocs en pensant à l’angle de rebond est plus difficile qu’il n’y paraît.
Ce qui m'a surpris, c'est que vous ayez créé le moteur.
Félicitations pour le travail.
@euler-moises , I love your comment. Just one little thing: the correct word is "une bonne adaptation de Breakout/Arkanoid", and not "un bon récit de Breakout/Arkanoid". It's fun to see this sort of word confusion.
Game is little slow and since there is no audio engagement is slow at start. I like the speeding ball but since the game starts from level on restart i really never got to play it more. Level 2 also start super fast or something compared to level 1 witch waits for the player input and lost my first run because of that i think and almost lost on the second try.
Once again, thank you to all the people who noticed I made my own game engine: @dashvirus , @euler-moises , @initialposition , @chrisbeck , @prunus-padis , @zirrrus , @lussard-studio , @levi .
It's the main reason why I participate to Ludum Dares: to show my game engine, to test it in "real conditions", and to have the hope that some other people will use it to create their own games. Feel free to join the Discord (the link is in the game page). I promise I will write an English version of the documentation.
The adventure of developing this engine continues. I hope there will be more features for the next edition.
See ya !