ONE MILLION MICROSCOPIC KITTENS by Milestone Games

[raw]
made by Milestone Games for Ludum Dare 56 (JAM)

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➤ Play now

ONE MILLION MICROSCOPIC KITTENS! is a first person kitten saving game.

Your friend asked you to cat-sit a cat-mom and it’s kitten during your work-day in you home-lab.

But alas! The kitten got loose, managed to get in among your scientific equipment and jumped into your latest experiment vat!

Good news: Your experiment was a success.

Bad News: Now the kitten has shrunk and split into ONE-MILLION MICROSCOPIC KITTENS!


And to make things even worse - all of them have managed to escaped out into the lab.

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How to play

The cat-mom happily let you enhance it into kitten-finding CAT-Scanner that can locate any kitten, no matter the size. Listen to the CAT-Scanner's purring to know when kittens are close!

While you won’t be able to see the kittens - if you know where they are you can spray kittens with your “Make things slightly larger”-spray to make them big enough to see and pick up! (The "Meowgnifying spray")

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This effect is unfortunately only temporary so you have limited time to run back to the lab and drop the kittens into the petri dish for safekeeping, before they shrink and fall out of your hand!

But beware: You have to avoid your 'Doomba' automated vacuum bots, that have started mistaking the kittens for dust particles and are constantly trying to clean them up when you enlarge them!!

Find all 1 MILLION microscopic kittens, so you can combine them all together into one normal sized kitten again!

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Controls

  • WASD and Mouse: Move and aim
  • Right Mouse or Q: Use CAT-scanner to locate kitten clusters
  • Left Mouse: Spray to reveal kitten clusters
  • E: Scoop up kittens and interact
  • Space: Jump
  • Shift: Sprint
  • M: Open Menu
  • Alt+Enter: Toggle Fullscreen

The team

With the exception of fonts - All assets in the game where made by the team, during and within the LD-jam time-frame.

Milestone-Games - Game Concept, game design, code, scary roomba holo-sprites.

Voxar - Code (solving all the impossible stuff)

Yuvonvith - Game concept, Level design, TrenchBroom modelling.

Myzoroni - Level concept, concept art.

Mannyfrog - 3D assets, 3D animations, code.

Mascoll - Game concept, game design, game logo, sprites, sprite animations and textures, music & SFX.

*This game was a team effort and though we all had areas of responsibility, it would never have been made without the contributions of everyone on the team. <3 *

Screenshots

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Playthrough

https://www.youtube.com/watch?v=9OAMF3YwjQw

➤ Play now

Notice: Best Played on Desktop Version If you experience slow performance or loading issues on the web version, please try the desktop version instead.

Post-deadline changelog - Fixed a game breaking bug that happened when playing on the hardest difficulty

Ratings

Overall 388th 3.694⭐ 33🧑‍⚖️
Fun 377th 3.581⭐ 33🧑‍⚖️
Innovation 168th 3.79⭐ 33🧑‍⚖️
Theme 25th 4.452⭐ 33🧑‍⚖️
Graphics 186th 4.258⭐ 33🧑‍⚖️
Audio 145th 3.867⭐ 32🧑‍⚖️
Humor 46th 4.113⭐ 33🧑‍⚖️
Mood 191th 3.967⭐ 32🧑‍⚖️
Given 14🗳️ 14🗨️

Feedback

kernon
06. Oct 2024 · 23:22 UTC
I struggled to get this to run correctly. The game seemed to hiccup and freeze my browser. :(
🎤 Milestone Games
07. Oct 2024 · 10:30 UTC
@kernon Hi! Thanks for letting us know - we've fixed this now but please try downloading for the best performance!
LDJam user 236545
07. Oct 2024 · 20:13 UTC
Kitten compiled successfully!

![Screenshot 2024-10-07 130306.png](///raw/10c/93/z/66961.png)

This game was so weird and charming, it's exactly the kind of creativity that I love about game jams. The purring sound for the cat scanner was particularly funny to me.

I can tell that there was a lot of work put into the environment. A few times, I had to jump up on the furniture to avoid getting hit by the roomba, and then jump over them, or run around them. That felt really fun, and it's where this game was at its best. It had me wishing that the roombas were faster, and that there was more furniture, so that the game could have been more about that. Being able to sprint and jump over them almost trivialized it.

Really good work!
🎤 Milestone Games
07. Oct 2024 · 23:04 UTC
@andrewkennedy amazing! we managed to make it a bit more challenging so please give it another go and see if you can get the same time!
Sabrina_Ross
08. Oct 2024 · 01:46 UTC
Overall really enjoyed it, although took a while to get a hang of how to play and also drags on a wee too long. Loved it!
Codeman1010
08. Oct 2024 · 09:46 UTC
![image_2024-10-08_034559588.png](///raw/425/b2/z/67d06.png)
Spaint
08. Oct 2024 · 22:29 UTC
Love the premise, love the style and love the movement. Solid entry! Hearing those tiny kittens cry is heartbreaking tho :cry:

As there is some extra interactable machinery it seems more steps for compiling the kitten were planned, or they are there just for fun?

![2024-10-09 03_27_09-Clipboard.png](///raw/27d/a3/z/681ad.png)
purplexy
08. Oct 2024 · 23:02 UTC
Never thought I'd be running away in absolute terror from a vacuum cleaner. Man, those Roombas are scary...
Andreadbx
09. Oct 2024 · 11:28 UTC
Played on stream yesterday, really love the art, very good balance of colors and art direction! about the gameplay, it feels like it needs some kind of variation after the first 4 or 5 runs :D
LDJam user 273626
09. Oct 2024 · 12:43 UTC
I WON! Though granted I dropped half a mil in the process and took me 23 minutes... BUT I DID IT!

Super cute entry! The mass amounts of micro-kitties totally scared me the first time they popped up. But the entire game was super cute. I loved the "catscan"! And the doggos in the picture were super cute! Thanks for sharing your game!
ParzivalVulpine
09. Oct 2024 · 20:03 UTC
Loved the game play, just felt like it could have been better if we got more cats per catch to speed up the game a bit!
DJTequila
09. Oct 2024 · 22:23 UTC
With a name like that, I just had to try it. The art is adorable and cohesive. I really like how the music switches when you pick up the kittens. Those roombas are fast! I might be missing something, but I think my last remaining kittens are stuck in the wall :scream_cat: Super cute entry, I really enjoyed it!
Pious
09. Oct 2024 · 22:57 UTC
Haha this was a pretty funny little game. Never have I been more terrified of a roomba before. Wish it was a little shorter since the loop was repetitive but otherwise a fun little 3d platformer. Loved the catscan pun!
Tudvari
10. Oct 2024 · 13:25 UTC
Nice game, I loved the hands! :) Is it just me or the Doombas are maybe too easy to avoid? I meanlots of times I just ran past them and they didn't touch my particles at all. And I was a bit confused regarding what does "reset" do. It just commands the Doomba back to the HQ, and then starts its normal behaviour cycle, right? Or is there something that I reset in them? Anyway, nice entry with a good, cozy vibe! :) Keep up the good work!
MannyFrog
10. Oct 2024 · 21:37 UTC
@tudvari Thanks for playing! The Doombas don't exactly work 100% as intended. But if you feel they are indeed too easy to avoid, perhaps try increasing the difficulty settings :)
BangKerpow
11. Oct 2024 · 02:00 UTC
Excellent take on the theme. The roombas are a great way to add some difficulty. The art is hilarious.
Emsea
11. Oct 2024 · 18:22 UTC
This is a very strong contender for only being made in 72 hours. The atmosphere is incredibly charming and I absolutely love the sprite work! The gameplay did become tedious after a certain point for me. Collecting 1 million kittens is a lot.
RotaaAaAAaaAaAa
11. Oct 2024 · 18:46 UTC
LOL I really love the weird atmosphere you’ve created here! Though I didn’t learn how to play it very fast (i was stunned in the first moment… so many kittens! )
tuism
11. Oct 2024 · 19:00 UTC
Very strong entry! Great name and title that translated into a great idea (translated as in for a player coming into your game). Incredibly well polished!
- The Doombas oscillated between a pretty decent challenge to being an absolute nightmare consistently. The design of the space with dividing paths that lets you dodge them is cool, but half the time they just appear around the corner and you couldn't dodge them at all and that sucks. And also half the game is just waiting for them to leave you randomly so you can proceed with the dash back. They are definitely necessary to the game or there's no tension, but they don't feel great yet.
- The need to hold down right mouse feels.... Pointless? Like yes the left hand holding a ball of tiny kittens is cute and all, but is completely superflous I got tired of holding right mouse down.
- I think the choice to incorporate the vertical axis in the scanning was unintuitive and annoying. Made the game harder but I think for a lot of players they'll never realise that up/down mattered and it just feels bugged and broken.
- Eventually though, hitting Doombas and dropping your kittens and having to go and locate randomly placed goals while randomly-routed enemies may or may not be around one of several corners on your way back that you can't do much about repeatedly got tedious. But the novelty was great and the art + sound was puuuurfect <3
🎤 Milestone Games
11. Oct 2024 · 19:38 UTC
@tuism Thanks for the detailed feedback, very much appreciated!
- The Doombas need more tweaking for sure, and would probably benefit from additional interaction mechanics that rewards skills like careful planning or quick reactions.
- Agree re: the scanner as well - originally it had an energy meter that was only being spent while active, but it got too tedious to recharge it _and_ the spray so we decided quite late in the process to make it not require energy but we did not revisit how/when it was activated.
ZedGame
11. Oct 2024 · 20:03 UTC
A wonderful little game. The premise is extremely funny! Pleasant graphics and nice background music. The Doombas felt actually terrifying at times. One of the best I've played on this jam, incredible work!
johnnysix
11. Oct 2024 · 23:40 UTC
Pretty cool , loved all the attention to detail in the environment and the sound design. A very polished game. If you were to continue to develop post-jam, maybe some different kinds of cat scanners / devices would be cool, and maybe some more ways to thwart the doombas than spriting/jumping or trying to reset them. ![Screenshot 2024-10-12 003553.png](///raw/028/2/z/68a57.png)

Edit-

I thought I'd lost at two points, one when I was trying to get cats from behind the desk with the microscope and got caught on the chair ( the cats were in the Kitchen on the other side of the wall ) and probably in the first few minutes when I realised there was a target above the microscope, but wasn't sure if all the kittens dropped were munched by the vaccuum cleaners or if they kinda 'respawned' :thinking:
LDJam user 276121
12. Oct 2024 · 10:06 UTC
A delightful little romp and one of the most visually appealing Jam games I've seen. As mentioned on the stream, it might have been nice to see multiple smaller levels or a more elaborate open level. The grind to 1,000,000 is a little slow without a break in the action, but that's clearly a victim of scope.
Jiri Hysek
12. Oct 2024 · 12:13 UTC
Lol, what a hilarious and weird idea! :D I also liked the graphics and audio, it felt quite polished. It reminds me of Ghostbusters for some reason, maybe because of the cat scanner :) I like it!
Empyreans
22. Oct 2024 · 01:00 UTC
Had a great time with your game on stream :)
Purrrfect idea for the theme, beautiful graphics, really well done!

https://www.youtube.com/watch?v=tQLXYoeQpCU

~XpMonster
commanderstitch
23. Oct 2024 · 02:51 UTC
![GotKittens.png](///raw/b24/z/690a4.png)
I beat it.
nice art, nice music, nice vacuums, nice lab, nice bathroom, nice, nice, nice. It was a pain trying to get ich.io to load the game, once I got it up and running everything worked nicely. :D Nice!