Of A Feather by LCStark

[raw]
made by LCStark for Ludum Dare 56 (JAM)

screen<em>1</em>ld.png

Help all the creatures get back to their pens!

Nearby creatures will join in herds, making it easier to control them all.

Controls

  • click on a creature to select it
  • click on the ground to move selected creature
  • right-click to deselect a creature
  • WASD moves the camera. Hold Shift to move it faster
  • press Escape or P to pause the game

Ratings

Overall 1013th 2.868⭐ 21🧑‍⚖️
Fun 1008th 2.605⭐ 21🧑‍⚖️
Innovation 875th 2.842⭐ 21🧑‍⚖️
Theme 790th 3.342⭐ 21🧑‍⚖️
Graphics 882th 2.947⭐ 21🧑‍⚖️
Audio 615th 2.842⭐ 21🧑‍⚖️
Mood 980th 2.789⭐ 21🧑‍⚖️
Given 29🗳️ 16🗨️

Feedback

luckix
08. Oct 2024 · 13:56 UTC
Congrats for finishing your game! I really like the creatures you made, and in like the system of herd, really cool!
Fork on the Table Studios
21. Oct 2024 · 17:13 UTC
It is a fun possibility to merge the groups by moving several creatures at once from different directions. A kind of "number of clicks" would make it more fun either have a click limit or simply a target to do a level with the less possible clicks. Congrats!
Jajo
21. Oct 2024 · 17:17 UTC
Making creatures move as a herd is a great idea. What I found fun was trying to make a "line of best fit" to make a large herd from one creature. I think if you had counted the number of clicks it took to complete a level, it would have been very rewarding to optimise moves to complete the level in the lowest number of moves.

Art and sound were perfect for this, and controlling the creatures gave plenty of feedback, as well as getting them into a herd or to a pen.
Brainloaf Studio
22. Oct 2024 · 23:59 UTC
I like the herding system, and strangely enough one of my other favorite aspects was the sound design - those little blips and boops when you select and direct the creatures is somehow very satisfying. I think some added variety per level could make things interesting especially early on, but I like the concept. Nice job!
fabula_rasa
23. Oct 2024 · 21:29 UTC
The core concept is nice, but I think it lacks some incentive, something for the player to strive for. Could be some time allotted to complete a level, or a limited amount of clicks, or some limit on the distance travelled (to incentivize finding the shortest route), or creating herds of some specific size, etc. As it is now, there is no challenge and that kills interest after a while.

But in its current form, it's kind of a meditative experience. The colors are pleasant and relaxing, the audio fits perfectly. And you're just watching your cute little critters jump around the meadow. :smile:

![Screenshot_2.jpg](///raw/732/a2/z/690e8.jpg)
Pimping
23. Oct 2024 · 21:42 UTC
Great game, nice matching with theme, keep going
Jonathan Ray Pollard
23. Oct 2024 · 22:33 UTC
Fun SFX, but fairly simplistic game. The gather of nearby creatures is pretty neat. Well polished for what is there. Nice job!
Sasa_2010
25. Oct 2024 · 13:06 UTC
Wow! The game is so wonderfull! I can play this 10 hours straihgt! Keep making games!
voodinator
25. Oct 2024 · 13:06 UTC
Such a simple concept but it kept me going for awhile. Felt like meditation. It was fun grouping up larger and lager herds with a few clicks instead of clicking every individual. I think having a command queue could be the next step, so you can set multiple target points in a row. Also nice that you implemented a simple minimap. Graphics and sounds make for a simple but well rounded game. Good job!
Sockenpuppe
25. Oct 2024 · 20:29 UTC
It feels so satisfying gathering many different groups at the same time and seeing the groups grow bigger and bigger :D

Love that the path they would take is visible bc that really helps trying to decide where to send them and maybe even gather some more creatures while going to their destination.


This was a very relaxing experience which I appreciate very much! Not everything has to be competitive; sometimes, I just prefer to chill haha

By the way, those creature designs are seriously cute <3

Great work!