Juicy Little Morsels by Brendan Milos
With creatures tiny, crisp, and sweet, how many morsels can you eat?
Target creatures by clicking and holding onto them.
Capture them by staying hovered over them while timing your button release.
Eat as many as you can before your hunger meter runs out.

@bestjess Engineering + Design
@yodoG Audio + Music
@brendan-milos Art + Animation
| Click here to play! | https://bestjess.itch.io/juicy-little-morsels |
| Original URL | https://ldjam.com/events/ludum-dare/56/juicy-little-morsels |
Ratings
| Overall | 453th | 3.641⭐ | 34🧑⚖️ |
| Fun | 344th | 3.625⭐ | 34🧑⚖️ |
| Innovation | 369th | 3.516⭐ | 34🧑⚖️ |
| Theme | 129th | 4.188⭐ | 34🧑⚖️ |
| Graphics | 101th | 4.406⭐ | 34🧑⚖️ |
| Audio | 30th | 4.234⭐ | 34🧑⚖️ |
| Humor | 289th | 3.517⭐ | 32🧑⚖️ |
| Mood | 291th | 3.828⭐ | 34🧑⚖️ |
| Given | 28🗳️ | 45🗨️ |

Loved the music and the artstyle. Also nice SFX too!
During playtesting there was a huuuge divide between "normal-level" players and "expert-level" players. This difficulty curve is currently tuned so the average player, who probably doesn't play aim-based games a lot, can have fun. If I'd had more time I'd have added a difficulty mode selector, so separate difficulty curves could exist for the different player types, but alas! As it is, this game shipped with just "normal" mode. Something to think about next time I make a reflexes-based game!
I enjoyed a little critter splash session to end the test with style !!! :)
Nicely done.
Lovely feel to play, amazing audio and art, top marks all around. Great work.
Sound and art were really nice and everything fit the eerie mood, especially the 'splash' if you pressed too hard :grin:
The gameplay is easy to learn and with the right difficulty curve probably also hard to master, which I really like in games. And everything with this basic premise of just eating small creatures!
It reminds me a bit of the fishing mechanics in Dredge. You know, having to release or press the button when the pointer is in a specific area of the round thingy.
The art and audio pull it together quite nicely for tone and mood
I would have like to see a little more challenge as things progressed
But otherwise, great work!
I also found it a bit confusing at first, though I get why, that when the hand picked up the morsel it did so from the center of the bowl no matter where it actually was when I released the mouse button. That made me wonder quite some in the beginning if I was failing or doing things wrong. I think it would add quite a lot to the understanding of what is happening and to the feeling that it's me picking up the little things if they got picked up where they were when I was clicking on them.
All in all, very good arcade-styled entry. And very good visual presentation.
But for players with prior experience with aim-based games, this difficulty curve is far too easy/boring. We didn't have time to add in multiple difficulty levels, so the game released with what is basically just "normal" mode, so it can be accessible to as many players as possible. But I agree -- I also find it boring as-is, and wish I'd had time to improve the gameplay experience for more advanced gamers.

If you develop it further, to counter the repetitiveness, I'd say maybe change up the morsel behavior depending on how well the player is doing or their proximity to a recent fetch. None of these comments are fully baked, but context switching should break up the limited game loop to keep it engaging.
Was Have a Nice Death an influence for the team by any chance? I couldn't help but wonder, with the palette, visual themes and music. If so, awesome. If not, take it was a compliment - the game is audio visually stunning :)
Special note on the music:
Loved the full orchestral approach here. Really suited the atmosphere of the game and made me feel as the player that I was definitely the heinous villain in the setting, haha.
What VSTs were you using for this? Was it just one kit or a range of stuff? Sounded great.
@yodog can speak to the musical direction more. From my perspective, I know that he has worked woth Cello insutrmentation a lot and I had requested that early on because of the dramatic, moody sound. The musician on this really knocked it out of the park here!