Cradle of Chaos by ekun

[raw]
made by ekun for Ludum Dare 56 (JAM)

Animation.gif


Dig down, free your friends from their eggs, and escape through the portal.

But beware, the death line approaches.


A game inspired by falling-sand type simulations.

Made in 72 hours for Ludum Dare 56

By Kyle Tenan and Eugene Paik

Ratings

Overall 359th 3.722⭐ 20🧑‍⚖️
Fun 454th 3.5⭐ 20🧑‍⚖️
Innovation 38th 4.139⭐ 20🧑‍⚖️
Theme 681th 3.5⭐ 20🧑‍⚖️
Humor 772th 2.583⭐ 20🧑‍⚖️
Mood 430th 3.639⭐ 20🧑‍⚖️
Given 16🗳️ 19🗨️

Feedback

K6L2
08. Oct 2024 · 00:01 UTC
Holy shit this game so cool! I saved 16 friends!
Sviborg
09. Oct 2024 · 07:17 UTC
It very minimalistic, but very good!
Lunch
09. Oct 2024 · 07:20 UTC
This game has great potential, and the system design is quite unique. I look forward to seeing more of your works!
Nathan D
09. Oct 2024 · 07:36 UTC
Simple yet a cool game. It could be interesting that the sand can block a path to make the player adapt to the situation and use more the diging system.
Nice job guys.

PB : 17 friends ;)
ostqv
10. Oct 2024 · 07:52 UTC
simplicity sets such an unusual vibe, loved it
ESStormMoonLY
10. Oct 2024 · 07:54 UTC
Cool game! But most of time I'm trying to escape from the line!
Calcopod
10. Oct 2024 · 08:34 UTC
Amazing concept, I've always loved sand games and cellular automata, and this game implements them in a cool way, not only as a tech demo but also as a mechanic.

I did have an issue where the game would crash when I tried full screening or maximising the game, but playing it windowed was fine.

The sound effects were really enjoyable and were cohesive enough.

Also, it is great to see people using custom frameworks / not using engines, as I always enjoy seeing other lower level dev stuff.

A really solid entry with fun and engaging, albeit a tiny repetitive gameplay!
MorePixels
13. Oct 2024 · 07:08 UTC
This was a really fun game! Such a simple idea executed quite well, I liked that I could ignore the portal and keep going for a bit to be able to save more! Well done!
LDJam user 399845
13. Oct 2024 · 17:10 UTC
A great game. The feeling of being able to interact with every pixel is fantastic!
ejmejm
15. Oct 2024 · 00:29 UTC
I saved 13. Love the pixel physics, and while the walking is super janky, there is still something that I like about the walking physics. It's very unique. I don't know what exactly this game would become, but it feels like this would be a great template to expand from.
okEly
15. Oct 2024 · 04:41 UTC
I think the controls could have been more comfortable, although perhaps you wanted to make it part of the challenge. It seems to me that in such games the controls, on the contrary, should be quite convenient. The game is quite challenging, I liked it. I saved 18
hanafl0wer
15. Oct 2024 · 05:00 UTC
cool game, is there only one portal? i wish there was more and you can go infinite deeper and try to get out if the deadline is too fast, that would be intense. also notice some lag
LDJam user 373269
15. Oct 2024 · 15:16 UTC
Nice game! I first thought friends were going to help us dig down, and they started chillin' on the red line of death :^)
Steffo
15. Oct 2024 · 23:31 UTC
I love falling sand games... A shame it doesn't seem to matter much here...

Still, navigating the areas was very fun!

![](///raw/d4d/z/68e09.png)
K6L2
16. Oct 2024 · 17:16 UTC
@hanafl0wer Yep, if you keep going down you'll find more portals generated.