Among The Deep by Langotriel

🚨NOTE: There are audio bugs with Opera GX browser.🚨 - No idea why but music won't play. Try another browser :D
Explore the deep sea, collect gems and meet lots of tiny creatures alongside your research partner!
WASD OR Arrow keys for movement. E to select which laser to use. SPACE to use laser (when in range of target).
Your station!
A tiny creature! :O 
| Link | https://langotriel.itch.io/among-the-deep |
| Original URL | https://ldjam.com/events/ludum-dare/56/among-the-deep |
Ratings
| Overall | 37th | 4.244⭐ | 47🧑⚖️ |
| Fun | 163th | 3.867⭐ | 47🧑⚖️ |
| Innovation | 302th | 3.589⭐ | 47🧑⚖️ |
| Theme | 115th | 4.211⭐ | 47🧑⚖️ |
| Graphics | 37th | 4.589⭐ | 47🧑⚖️ |
| Audio | 1th | 4.689⭐ | 47🧑⚖️ |
| Mood | 8th | 4.489⭐ | 47🧑⚖️ |
| Given | 115🗳️ | 68🗨️ |
How dare you and your team come out of no where and make the rest of our lives better with this fucking masterpiece.
https://youtu.be/uZMIhU-9keo
Even though it's such a short game, I admired that the story has a beginning, a middle and an end.
Congratulations on the game.
Thank you for making this game! :D Kudos to your artists!!
The game feels super polished. Like release ready polished. Super nice art and SFX and that voice over is everything.
Controls seems solid and feel nice. Easy top pick up and all. Amazing entry.
many things feel super polished: the parallax in the background, the particles effects, camera zooms, etc…
everything fits together so well!
i just have one suggestion which is to have some momentum on the submarine movement, it would help feel like underwater
overall, amazing game and experience, congrats!
Glad to see no seahorses were harmed during the production!
Specifically Langotriel: The shift from script and sound to full on coding is impressive, and it's so cool to see you bring such an interesting world to life.
I hadn’t done music or sfx before this LD, while LD is the perfect opportunity to, it’s a bit intimidating to jump into without any prior experience, so I can only imagine how it was for you!
The voice acting was great, and experience-wise I love the blend between colorful curiosity and consequences of messing with nature.
You should all feel proud of what you have achieved here, and I am excited to see what’s next for the entire team!
https://youtu.be/OQAGwbz_CFE?t=2200
Also Wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
https://www.youtube.com/watch?v=YuddhZScWxo
Thanks for playing the game! You can be proud that you're the only one to break it so far :D
But I agree that it has potential and that we made great work :) Maybe we will revisit it in a year or two.
I had a great honor of playing it on stream in your company :)
https://www.youtube.com/watch?v=cNjYRRKuPX8
~XpMonster
I'd have been happy for this to be a chill little game about the wonders of researching tiny creatures, ahaha. Most importantly, you managed to make me worried for a faceless character in a jam game, so damn good job all around. Even with a bigger team, this polish is impressive. Well done!
I think half of cut scenes could happen as a background exposition so pacing would be more fluid, and reserve the screen take overs only for most important story points. Mechanically I think there could be some mini-game involved with gathering resources or combat. Maybe overheating the beam or some pattern thing for optimal usage.
Anyway I enjoyed it very much. Also I never saw GDevelop in action before.
Same goes for any other suggestions really :P there just wasn’t time 🥲 but I hope you liked the game!
Love the graphics! And great use of a parallax background. It really helps making it feel like there's so much more down there to explore.
At first, the music felt like something I'd associate a bit more with space but at second thought, I think it really fits! Like ... deep sea and space exploration with those huge uncharted territories feel similar enough and kind of give off similar vibes??? idk kind of hard to explain.
Anyways, the music makes it feel like this is an adventure with so much wonderous stuff just waiting to be discovered. And when the music suddenly cuts off when this huge tonal shift happens and there's only those ambient sounds left and everything feels so unsettling all of a sudden? Really fits to show how this adventure turned into a nightmare.
Great storytelling!
Yeah, the deep sea and outer space are similar in the sense that we don't really know much about it. We also can't breathe there and need shuttles/submarines and special suits to navigate the space. Therefore, the music needs to reflect that ;) One way the music is different from space music, though is that it is slower and more flowy and features no bleep bloop sci-fi sounds. Paired with the walkie talkie voice and muffled underwater sound design, we aimed to create the feeling of being small in a vast space, in spite of the small level. Glad that came across! :D
Thank you for playing! :D