A Story of Steebs by BrotherBrody

A new addition to the Steeb-like genre
Controls:
Steebs follow your MOUSE (always)
(R) to reset level
First GameJam submission EVER so I'm excited for feedback :)
| Itch.io | https://brotherbrody.itch.io/a-story-of-steebs |
| Github | https://github.com/NicholasFAndrew/AStoryofSteebs |
| Original URL | https://ldjam.com/events/ludum-dare/56/a-story-of-steebs |
Ratings
| Overall | 99th | 3.73⭐ | 39🧑⚖️ |
| Fun | 82th | 3.716⭐ | 39🧑⚖️ |
| Innovation | 109th | 3.622⭐ | 39🧑⚖️ |
| Theme | 173th | 3.595⭐ | 39🧑⚖️ |
| Graphics | 155th | 3.568⭐ | 39🧑⚖️ |
| Audio | 184th | 3.111⭐ | 38🧑⚖️ |
| Humor | 85th | 3.541⭐ | 39🧑⚖️ |
| Mood | 119th | 3.554⭐ | 39🧑⚖️ |
| Given | 76🗳️ | 53🗨️ |
Nice job, especially for a first game jam submission ever! I liked the cute sprites and the little victory jingle.
Some of the puzzles were a bit tedious, but it is surprisingly satisfying to navigate the Steebs around. An annoying issue I kept having was the mouse leaving the web player and thus messing my control up.
Nice first entry!
The only few things I'd say that could be improved are the repetitiveness of actions in some levels and the graphics. With a bit of colors and simple decorations here and there, you can make it more attractive for almost no cost ;)
In any case, good job !
Simplistic, but good simplistic. I like that you tried to do different stuff with the levels. The "prison" type level was the only one I didn't particularly enjoy.
Good work!
Level design is well thought out, the progression makes sense! Very well done :thumbsup:
The positives
- Great art. I love their little steebutts
- Solid concept. The controls were fun to get used to, but it all felt very natural once you got up to speed
- The sound design is minimalistic, but very fitting. it all flowed well together, and fit the art style quite well
- I liked the puzzles, especially the 453 puzzle. was a good challenge to try to get them stuck so they couldnt interfere with each other.
What could be improved:
- honestly, not much. I think this was a fantastic scope for a game jam that was really well executed. Maybe some music would have been nice on the longer levels, but all in all this is a pretty dope ass game. Best game of the compo ive played so far

I thought the earlier stages were stronger than the later stages. First several introduced new concepts to solve one at a time, while the later stages mostly reused the same concepts without introducing new puzzles. Still fun to drag steebs around the room either way.
And yes, I was nearing the submission time as I was designing levels so some had more inspiration than others. I wanted to make sure I had enough time to iron out any problems with the submission since I had never done it for Ludum Dare or on itch.io before :smile:
I really love the godot engine, and I hope you had fun making this submission. I certainly did playing it!
One thing I found interesting is that several of the puzzles were more tedium than logically difficult. I think this was actually a pretty good choice. It really made it feel like navigating a horde of tiny guys rather than, say, "exactly as many as the puzzle needs," which seems very thematically strong.
In particular, there was something satisfying about just beating the levels even if they weren't strictly speaking difficult. A good example of this is the maze level. I still enjoyed beating it even though there was no real puzzle.
I think one reason the steebs are satisfying to navigate is because there is a surprising amount of local control. This is partially due to the puzzle design helping hook steebs into helpful places, but also because the mouse pointer can change most quickly near the steebs that it is right next to. This lets you navigate the nearby steebs with a lot of control while the faraway ones can't really change what they're doing too much.
One extra bit of fun was I would always try to get all the steebs to be eating their food at once. This was actually pretty difficult and I never succeeded, but it was fun to have them all rush in to the final area nonetheless.
I liked the little jingle at the end of each level quite a bit.