Right To Bear Fins by deadroach
!!!! PLAYABLE IN BROWSER ON ITCH.IO !!!!
What if a fish had a gun? This game sets out to answer this and other questions!
Deadroach Games Proudly Presents...

https://www.youtube.com/watch?v=sF0GVc2vVuM
Follow our beefy piranha protagonist as he carries out Dr. Albert Shrimpstein's evil plans! Much like how our own Albert Einstein introduced a method of dooming all life on Earth, so too has Albert Shrimpstein invented a way to spread the strewn corpses of beloved creatures (in his case sea creatures) as far as the eye can see, a gun designed to work underwater.
Left click to shoot, Right click to spin! Click behind the Piranha to manually reload, if you don't he will reload automatically when you're out of ammo.
Try to get all 5 stars! (Hint: Sunfish are worth the most points!)
deadroach.itch.io to follow our future endeavors!
-= PATCHNOTES =- v0.1.1 BUGFIX: - Fixed death/game over displaying an entirely black screen. (I like the Sopranos style ending of the classic version but I must admit it wasn't intentional) - Patched game-breaking glitch where pressing "R" would make the game unplayable. - Patched death animation stuttering - Removed Herobrine
Music and Programming done by Churchgasm (Me) , Art by @Autotrophian
| Link | https://deadroach.itch.io/right-to-bear-fins |
| Original URL | https://ldjam.com/events/ludum-dare/56/right-to-bear-fins |
Ratings
| Overall | 663th | 3.43⭐ | 52🧑⚖️ |
| Fun | 557th | 3.388⭐ | 51🧑⚖️ |
| Innovation | 774th | 3.01⭐ | 52🧑⚖️ |
| Theme | 733th | 3.429⭐ | 51🧑⚖️ |
| Graphics | 277th | 4.092⭐ | 51🧑⚖️ |
| Humor | 245th | 3.58⭐ | 52🧑⚖️ |
| Mood | 626th | 3.429⭐ | 51🧑⚖️ |
| Given | 102🗳️ | 85🗨️ |
It is cathartic to shoot the fishes, the variety and death art helps with that. Also, even though the bodies staying on the screen make it way too difficult to tell where the enemy fishes are, leading to many deaths, it’s still satisfying to see all the destruction I’ve caused at any given moment. The lack of SFX hurts the game a bit, especially with no sound, and only a small visual feedback to indicate when I get hurt. It's also hilarious to see a buff fish with a gun, and their death animation is well done. It is, however, frustrating to reload, the fishes are faster than the reload animation, so it’s never safe, and have to click behind the fish is too inconvenient, assigning a button to this action would be better. Also, Nemo was right... screw jellyfish. Overall, it's a good game! Well done!
🦑🐟🦑🐟🦑🐟🦑🐟 🔫💪🐟
Could do with a few sounds for feedback on taking damage and similar surprises etc
Like others said, only minor downside was reloading and lack of some visceral sfx .
Suddenly it's a killing spree.
It was so funny I laughed for a really long time.
Good job.

It reminds me of the old flash games on PETA's website. What a dark day it is today for fish.
Couple of thoughts:
- Some visual feedback when a bullet hit a fish would significantly improve the visuals via a modest investment in effort. I think it would particularly help with providing feedback when hitting the big, beefy fish that take multiple hits (as I'm not sure I'm doing damage currently.) It might enhance killing the smaller fish, as the transition of living->dead graphics currently feels a bit abrupt. Particle effects could be useful for all of this, plus could be used for greater clarity when the player takes a hit. I sometimes missed the blurring effect currently used.
- Pausing after the suicide graphic briefly so the player can see the final frame. Currently the fade to black feels abrupt.
- I never figured out if the spin does anything. If it doesn't, tying the reload to the right mouse button might feel better - clicking to the left of the fish to reload felt awkward.
Also, I didn't even notice the death animation the first time I died because there were too many dead fish on screen, so it's a good thing I played again and did much worse the second time around.
Also!! Thanks for removing herobrine!
Fun art, lots of tiny creatures (and some bigger ones) and wonderful music! I look forward to future LD entries!
https://www.youtube.com/live/hpj66BNksZo?si=90ihlJlezYruCMLy&t=1260
and I'm liking my own comments, you can take off your tin foil hat

Right at the beginning the contrast between the title screen and the actual gameplay really got me haha! That was a surprise for sure.
The animations are sooo good, like.. top tier quality good! The death animation especially was a nice touch.
The art style is so simple yet it matches this type of gameplay really well! It might feel "cheap" at the beginning but you can quickly see this art style has a lot of hidden details (even elements on the HUD are very detailed and not plain and simple). I really like how this game looks.
One more reason why this art style and gameplay makes good combo. Creatures are very distinguishable, and at the same time.. because they don't have any shading (just solid colors), they blend really well between each other (either when dead or alive). This makes game automatically more difficult (in the good way).
Another detail I was able to spot is that the most dangerous enemy (jellyfish) is the only enemy that evaporates with its own sprite completely during the death animation. This is a great design decision, thanks to that you can spot this enemy instantly when it appears on the screen. Such a small detail but helps a lot.
I'm not sure if dodge is working correctly because I didn't success at using it even once. I wasn't able to dodge either slow or fast enemies with that. Maybe it's only for bullets (if so I didn't notice that) or maybe it's just a skill issue on my side.
When it comes to gameplay at the beginning I wasn't able to tell why I was dying so fast. I slowly started noticing things like bullets, but it took me embarrassingly long time to notice that grey big bois need much more bullets to be killed (I thought they just have bugged animation and that's why they look like alive even when they've been shot). I think small animation for them when they are getting hit or when they are live would solve this issue with readability. Also I like how you can shoot with angle based on the mouse velocity, that is something that distinguishes this game from similar ones.
Overall I had lot's of fun shooting fish, and shot them more than I can count. Not sure if that's good, but I had great time playing this game. Good entry! :D
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Maybe it would be helpful for some people to have a content warning before the game because of that death animation?
It's hilarious, but I know at least a couple people who would get shaken by it...
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> "Glad you had fun shooting up schools!"
> -- @deadroach
WOW THE PUN
Starting the game, I burst out laughing seeing the piranha. Big boy is not messing around (and that anchor tattoo is the cherry on top)!
Btw the spin may not do much atm but is sure does look great!
As for reloading, yeah, I might have preferred just being able to quickly press a button. If you want to keep the spin animation on right click, maybe there is a way to use the mouse wheel for reloading? idk
that way you could still keep just having mouse inputs.
Definitely had a lot of fun with this!