Clocked In by Ryab

Clocked In
workin' 9 to 5 (what a way to make a livin'!)
play as Little Guy as you navigate a relatively regular day at the office with reports, nukes, and annoying coworkers. wait, what was that second thing again?
Playing the game
Browser - Play in browser at itch.io. (make sure to fullscreen, it's kind of small)
MacOS - Download and open the .dmg, then right click the .app and click open from the context menu.
Windows - Download both the .exe and .pck, and open the .exe.
Team
|Role| Team | |--|--| | Project Lead | Ryan Zheng | | Programmers | Ryan Zheng, Isaac Lee, Abhiram Voleti | | Art | Erin Lee, Kavish Pattani, Nu Tran | | Music & Audio | Aarav Kakad, Chelsea Zhou | | Writer | Maggie Kwan |
About
Clocked In was made by a bunch of UCLA freshmen who all had zero experience in game development (so you'll have to excuse the jankiness and the fact that the game softlocks whenever you click). It was developed in Godot, and all sprites were made in Photoshop or pixel art editors. The music and sound effects were composed in GarageBand. All assets in the game are original and were made in the 72-hour window.
Thanks for playing!
Ratings
| Overall | 745th | 3.35⭐ | 22🧑⚖️ |
| Fun | 626th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 888th | 2.825⭐ | 22🧑⚖️ |
| Theme | 986th | 2.85⭐ | 22🧑⚖️ |
| Graphics | 759th | 3.275⭐ | 22🧑⚖️ |
| Audio | 503th | 3.2⭐ | 22🧑⚖️ |
| Humor | 60th | 4.05⭐ | 22🧑⚖️ |
| Mood | 739th | 3.3⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |

1. The audio could be a bit difficult at times. An audio slider would be nice.
2. You gotta fix the bug with clicking causing a softlock at some point.
3. Writing was decent.
It definitely needs some polishing up on the bugs ! especially the soft lock on click which forced me to start over mid-game because i clicked by habit. The screen could also definitely be bigger + bigger text! I was squinting but when i could read i did laugh!
Overall fun, silly lil game about a chill lil company, no weapons being developed at all. Congrats on completing and submitting it!