The Day They Got Hungy by Neon Kuroasa
Before we start, let me tell you about the pebbles. Mighty creatures they can be for their size, but not many knows about their true origins. These little boars have puzzled cryptobiologists for years.
They are known for their calm ways and their abilities to find their place in any biome, anywhere.
However, there is not a single researcher in the world who never heard the story of the one time those fluffy little creatures destroyed their whole environment just to feed.
Any and all still remember ...
THE DAY THEY GOT HUNGY
@marcoleric : Art, Game Design @neonkuroasa: Game Design, Audio, Music, Code, UI
| Link | https://teampebble.itch.io/the-day-they-got-hungy |
| Link | https://teampebble.itch.io/the-day-they-got-hungy |
| Original URL | https://ldjam.com/events/ludum-dare/56/the-day-they-got-hungy |
Ratings
| Overall | 161th | 3.978⭐ | 25🧑⚖️ |
| Fun | 93th | 4.022⭐ | 25🧑⚖️ |
| Innovation | 113th | 3.913⭐ | 25🧑⚖️ |
| Theme | 4th | 4.609⭐ | 25🧑⚖️ |
| Graphics | 468th | 3.761⭐ | 25🧑⚖️ |
| Audio | 93th | 3.977⭐ | 24🧑⚖️ |
| Humor | 579th | 2.975⭐ | 22🧑⚖️ |
| Mood | 498th | 3.565⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
P.S. I also love the title
Visuals are pleasant and cute
Great game!
We are fan of the music and the sound design !
Good job <3
(Oh and we had to move to itch.io to play the game, wasn't working on the ldjam website ><)

I had a blast playing this. It was very satisfying to finally kill a beetle after having several runs ended by their persistence.
On a separate note, as can be seen from my screenshot, at least on web you can basically play the game until it completely tanks itself. It was probably around 700 pebbles that I really started noticing a loss of frames. Personally I think I would have an entity start counting as multiple pebbles when above a certain cap to allow for further progression and even *funnier* numbers.
I've never played anything like it before and I really enjoyed it.
The sprites could be a little bigger, but from what I could see, the graphics are very nice. The music is also very good. A very solid game.
Congratulations!
Bit of a tutorial would have been helpful :)
Sound is great, graphics look good too!
I really like how chaotic it gets. It was really satisfying having a ton of pebbles.
Sadly the performance worsens extremely after reaching about 1000 pebbles

Two things that I would suggest:
1. limit the screenshake - you basically do not see yourself when thousands of pebbles are attacking
2. merge the pebbles into greater pebbles - as you can't count wether they are 100 or 200, you can definitely limit them down to a reasonable value and scale the damage they are dealing, resulting in the same output but smoother performance experience as the computational load reduces significantly
good entry!
Thanks for bringing it! Very interesting concept :)
https://youtu.be/JS0GxEYLhKg
~XpMonster