Gravity Well by Sam Bigos
Gravity Well is an incremental game about guiding your colony of Glorps out of the planet's gravity well. To do so, they'll need to destroy the planet they're on to get to the alien artifact in the middle.

IMPORTANT: After launching the game there is a welcome window, click the button to begin the game. Extra windows will appear, they might be stacked onto each other, you can drag them around to convenient locations. Apologies for the poor initial UX!
| Github | https://github.com/samuelbigos/gravity_well |
| Original URL | https://ldjam.com/events/ludum-dare/56/gravity-well |
Ratings
| Overall | 91th | 3.75⭐ | 16🧑⚖️ |
| Fun | 106th | 3.607⭐ | 16🧑⚖️ |
| Innovation | 134th | 3.5⭐ | 16🧑⚖️ |
| Theme | 91th | 3.893⭐ | 16🧑⚖️ |
| Graphics | 171th | 3.5⭐ | 16🧑⚖️ |
| Humor | 88th | 3.536⭐ | 16🧑⚖️ |
| Mood | 147th | 3.429⭐ | 16🧑⚖️ |
| Given | 9🗳️ | 15🗨️ |

@decadedecaf Thank you so much! Yes as you discovered, the balance between the upgrades and energy isn't balanced correctly, due mainly to time constraints. The limiting factor is energy, I didn't add enough ways to scale it.

Anyway, this was great! I was impressed by the amount of upgrades and different mechanics it had. As always in idle games, watching things grow (or in this case, shrink) massively by the end is always satisfying. I particularly enjoyed using Glorps over excavators, and with the help of enough catering and replication upgrades I couldn't afford enough hovels to contain them :) I also enjoyed all the humorous descriptions. I don't have much feedback, it looks like you achieved what you set out to do and everything (aside from the aforementioned victory bug) works great. Overall, very fun entry!