Love and War on Your Face by Googoobachoo
Itβs estimated that millions of tiny creatures live on our faces. This is their story.

Move your creature forward with cursor up, W or A on the gamepad. Move your creature back with cursor down, S or B on the gamepad. Turn your creature with cursor left/right, AD or the left gamepad stick. Zoom in with + and -, the mouse wheel or the right gamepad stick.

Find a mate of the other sex to mate and procreate. But watch out: Spiders eat Dermodex. Dermodex eat Worms. Worms eat Spiders. You win when your species is the dominant creature on your face. (>70%)
https://youtu.be/RUJ3kwdixcY


Ratings
| Overall | 278th | 2.952β | 23π§ββοΈ |
| Fun | 301th | 2.6β | 22π§ββοΈ |
| Innovation | 183th | 3.238β | 23π§ββοΈ |
| Theme | 46th | 4.095β | 23π§ββοΈ |
| Graphics | 279th | 2.81β | 23π§ββοΈ |
| Humor | 154th | 3.056β | 20π§ββοΈ |
| Mood | 234th | 3.053β | 21π§ββοΈ |
| Given | 24π³οΈ | 22π¨οΈ |
Standouts:
- The planetoid/phaux gravity physics
- Rock/paper/scissors mechanics of species
- Mating/population control
Work Needed:
- Creature movement feels slow and bad, since there is no way for your creature to go any faster than any other creature - i found myself chasing a female Demodex around trying to mate and couldn't catch up at all
- The planetoid physics really start to break on the ears and more protruded surfaces
- There should be a way for a species to come back to life, once there is only 2 left, it makes it impossible for one to win
Demodex Gang!! Really nice work :)
I do wish I wasn't put in a starting position that I sometimes just died instantly.
Yeah, I admit, I put minimal effort into the camera. It's just a raycast towards the center of the head and the camera is just attached to the player creature. Some like it, some hate it.
The planetoid collision detection could be more sophisticated.
About the ecosystem:
I while back I saw a rock paper scissors video:

https://www.reddit.com/r/NonPoliticalTwitter/comments/172lose/rock_paper_scissors_finale/
That's where I got the idea.
But yeah, I should have put more thought in balancing the difficulty.
@svibor Wow, that is high praise. Thank you very much, but now I feel like an imposter ;)
Overall, thanks for the great feedback :)
Great idea and a good game!
Thanks for playing!
Too late, but I just thought of an easy solution: When the player dies I should have made the controls switch to another creature of his species.
@gdman
Instead of chasing mates, look out for partners who are moving horizontally relative to you and intercept them.
I thought about giving the player a speed advantage but felt like why should the player creature be special?
It might be nice if the game made sure creatures didn't start in an overlapping state (to prevent an instant loss condition). And there could be a bit more differentiation between worms and demodex (they were hard to tell apart on the small screen embedded into the Itch page).
Otherwise, it was fun just exploring the face and seeing the bugs do their thing.

Neat game though, nice work!