INFESTED by wisstopher

INFESTED is a pixel horror game where players navigate a sinister, abandoned laboratory overrun by a mysterious infection. With a one-hit death mechanic, tension runs high as they explore dark corridors lurking with dangers. The objective is to locate and create an antidote hidden within the lab's twisted maze before making a desperate escape. Players must navigate the environment, avoid deadly creatures, and piece together the story of the infection, all while racing against time to survive the nightmare.
Play
https://wiss.itch.io/infested
Controls
Keyboard
Movement: WASD or Arrow Keys
Action: ENTER
Controller
Movement: D-pad
Action: A (Xbox Controller)
TRAILER
https://youtu.be/qBcQROJfHt0

| Link | https://wiss.itch.io/infested |
| Link | https://wiss.itch.io/infested |
| Original URL | https://ldjam.com/events/ludum-dare/56/infested |
Ratings
| Overall | 85th | 3.781⭐ | 34🧑⚖️ |
| Fun | 118th | 3.547⭐ | 34🧑⚖️ |
| Innovation | 168th | 3.313⭐ | 34🧑⚖️ |
| Theme | 201th | 3.422⭐ | 34🧑⚖️ |
| Graphics | 187th | 3.453⭐ | 34🧑⚖️ |
| Audio | 52th | 3.828⭐ | 34🧑⚖️ |
| Mood | 47th | 3.953⭐ | 34🧑⚖️ |
| Given | 38🗳️ | 43🗨️ |
the graphics are just super. I was very surprised when the guy exploded) Also the musical accompaniment is very professional.
@xlores-liang Thanks for playing. I would have loved to get some deeper puzzles in there and its something I'm going to continue working on for the post Jam.
@designernap Thank you sir.
@shakirovich Thanks for playing, I'll take that as its what I was going for :D
@flojiq I bundled the majority of the last few hours of the jam. I'm glad people liked it. Thanks for taking the time to look at it.
@nazariglez Thanks very much for playing. Glad you liked it!
@tetrergeru I quickly managed to get a variety of enemies that helped add to the suspense, I think it all came together when I got the song in towards the end. I'm also sorry about the ESC, its something I just add to my jams without thinking about it. Maybe its time to have a more considered approach to exit. Thank you for playing it!
I think it could actually have been made a little harder though, as I didn't feel like I was ever actually in any danger.
After making the antidote I went back and started healing people before realizing they turn right back and my efforts were in vain :upside_down:
@iustinian Thanks for playing it!
@lakea Thank you. Hopefully it will convince you to play more :stuck_out_tongue:
@frostbeak I was worried about the crawlers moving to quickly because of the one-hit death. I kind of wanted them there a a threat rather than a full blown problem for the player to overcome. Thanks for the feedback and for playing :smile:
@deantwotwo Thanks for playing!
@karamelika22 I'm glad you took the time to give it a try. Thanks for the comments :smile:
@fint I actually scaled the difficulty back a little because of my testers, maybe I need some better ones next time. As for the healing, there was two ideas floating that I didnt have time to implement. One was I would give the player a different ending depending on how many characters they healed and then they would be persistently healed too. Another was to teach the heal mechanics and then use them in the boss fight in that end room before I cut to credits. But I ran out of time :sob: . I think I do want to implement a boss at the end in a post-jam version when I have fully recovered. Thanks for the great feedback.
@stormsword Thanks for the feedback. Yeah I wanted to keep it slow to increase the tension, maybe there was something I could have done more to balance the pacing a little better so it didnt feel as slow.
I will get to looking at your games in the coming days. Thanks :smile:
Thanks so much for the feedback and for playing.
I think the music was great at setting the mood. It was a little too easy
for me, but I don't think it's possible to satisfy everybody on that front.
The door numbers were pretty forgettable, and I would
have liked if they were color-coded or something.
I like the creepy vibe, the music and the sound effects are great, the graphics look very good with the minimalist color palette.
The story and the gameplay also felt very good
The game feels very polished, great work!
@henk I'm a level designer in my day job so it was actually nice to focus on some in a gamejam for once rather than it being one small space. As for the doors, I tried with little dots on the keycards to do something to help with it but I think the color approach would have been the better solution. I always worry about the accessibility if I start using colors so tried something different, I guess I just need to make it clear first. Thanks for playing :smile:
@geckoo1337 The Thing is one of my favorite movies, I wanted to the small creatures to be used as the essence for the horror. Thanks for playing! :smile:
@foursay The fall at the end was a last minute thing because I didn't have an ending, I really wanted to do a boss fight but ran out of time. It was really nice to do some level design to drive the story this time. Thank you for taking your time to play it! :smile:
@lebossmax2 I'm so glad the creepy came through, I think the music and sound does a lot of the heavy lifting and I'm so happy with them. Thanks so much for playing :smile: