Tiny Creatures Master by tenshi42
In Tiny Creatures Master, you are an old wizard lost in a forest.
You are so old that you can barely walk by yourself.
But you know magic spell than can help you !
On your journey, you will find some tiny creatures that can help you. You should be able to remember your "Creature communication" and "Creature strength" spell. I hope ...
Try to find all creatures and get through the forest !
Controls :
- 'Z/Q/S/D' to move
- 'Move mouse' to look(in the hub)
- 'Space' to jump
- 'E' or 'Left Clic' to interact
- 'R' to Reset
- 'Escape' to pause
- 'Left ctrl'(Hold) to Zoom out in levels

Ratings
| Overall | 745th | 3.35⭐ | 22🧑⚖️ |
| Fun | 604th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 192th | 3.75⭐ | 22🧑⚖️ |
| Theme | 84th | 4.25⭐ | 22🧑⚖️ |
| Graphics | 462th | 3.763⭐ | 21🧑⚖️ |
| Audio | 346th | 3.5⭐ | 22🧑⚖️ |
| Humor | 258th | 3.556⭐ | 20🧑⚖️ |
| Mood | 735th | 3.306⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 9🗨️ |
@kevin-meissner You have to Hold the 'E' key, and have enough creatures !
Also, the mouse in the hub is way too sensitive imo haha
But overall nice game, I wish I could see more levels. Good job! :)
In order to cross the bridge I had to only use 1 stick-bug to make the ladder and then use all 4 to make the bridge. Which I think that's a clever level design, but I would save that for a later level once the player better understands the basics.
One improvement would be adding a restart button for the level. In a finished game I would expect there to also be a "death floor" in the water that automatically restarts the level.
Great entry!
@axodo Thanks ! I was partially intended to avoid being stuck (in later level ideas). I also think that the mouse usage could have been different, which will allow full controller usage.
@tobius Thanks a lot ! A friend of mine said me the same thing for the "understand the basics" levels that could be made.
I struggled a bit with the bridge but got there eventually.
Like others have said, there was an issue with starting the bridge too close and triggering their fall. Maybe wait until the player stops holding the button, or add more of a delay before they fall.
Obviously, there were some issues with state persistence also (restarting the level, but no more bugs, but the total counts still going up). Think about what data should be global (persistent) and what should be local (transient). Add some methods that handle resetting necessary data when a level loads. With a bit more formal practice, your implementations will be less buggy :) Keep going!
@indie-game-academy The external was supposed to be a Hub for level selections, but the levels order would not be linear, and levels would sometime not be finished in a sigle entrance, but with the help of creatures from another level.
I had a lot of trouble getting the bugs to work (especially the second type that builds the bridge and ladder), but when they did work I thought they were a really clever game mechanic. The building ones locking together to make the things felt really fun, even if climbing the ladder and controlling the player felt a bit awkward.
Also the background music is stuck in my head now.