Sublime Slime by kscerri

[raw]
made by kscerri for Ludum Dare 56 (JAM)

Controls:

Arrow keys = Movement A / D = Change selected unit Spacebar (can be held) = Place unit Left Shift (can be held) = Reabsorb unit

Gameplay:

A twist on the Tower Defense Genre. You control a powerful slime that can break his body into smaller piece to act as lines of defense. Adaption is key, and you will have to reabsorb your smaller slimes to move them to more dire places. We hoped that this would introduce a more dynamic experience to the traditional Tower Defense Genre, though we had to significantly scope down our project (particularly in enemy and slime variety!).

Unit Roster:

Basic Slime - Cheap | Low Damage | Fast attack rate Slow Slime - Low Damage | Slows Enemies Acid Slime - Damage Over Time Ice Slime - Freezes Enemies in Place Bomb Slime - Expensive | High AOE Damage | Slow attack rate

Credits - Assets Used:

100 Fantasy Characters Mega Pack https://assetstore.unity.com/packages/2d/characters/100-fantasy-characters-mega-pack-222143

Pixel Art Top Down - Basic https://assetstore.unity.com/packages/2d/environments/pixel-art-top-down-basic-187605

Ratings

Overall 881th 3.18⭐ 27🧑‍⚖️
Fun 739th 3.18⭐ 27🧑‍⚖️
Innovation 843th 2.904⭐ 28🧑‍⚖️
Theme 483th 3.75⭐ 28🧑‍⚖️
Humor 738th 2.667⭐ 23🧑‍⚖️
Mood 867th 3.104⭐ 26🧑‍⚖️
Given 14🗳️ 29🗨️

Feedback

Laywelin
07. Oct 2024 · 23:16 UTC
Yeayyyy a tower defense!

It's cool to be able to put slimes everywhere! It works well. It's not obvious what's the difference between units, but it's nice that you're able to hold on space to place a bunch of slimes at once. Well done :)
Dimoseek
07. Oct 2024 · 23:21 UTC
Nice game
good.enough
08. Oct 2024 · 00:14 UTC
Its definetly a fun game but tbh I didnt realy understand it.
oldzombie14
08. Oct 2024 · 06:01 UTC
cute idea
deadroach
08. Oct 2024 · 06:05 UTC
Cool game! I haven't seen any other tower defense games yet, fun stuff
world.search.you
08. Oct 2024 · 06:09 UTC
The different types of slime were super cute, and the mechanic of splitting your body and then reabsorbing the little slimes was very interesting to play around. It was a little difficult at first to notice the different effects of each slime, but they all helped with stopping the enemies so they all deserve an award!
ruruie
08. Oct 2024 · 06:10 UTC
Cute idea. I wasn't sure what was going on though with the different unit types.
omi kun
10. Oct 2024 · 03:28 UTC
it was a bit hard to tell which unit did what through game play. It works though!
spacecadet
10. Oct 2024 · 19:26 UTC
I really like the idea and the amount of different units present in the game. However it felt a bit overwhelming to start with a labyrinthic map like that with all the units available. I think the game would benefit a lot from having smaller tutorial levels and introducing the units bit by bit. Anyways a great entry :)
Recher
10. Oct 2024 · 22:24 UTC
The starting idea is nice, but does not look well-used.
The towers have all a quite big range, whatever the location you place them, they can shoot. So, there is very little interest to move a tower once you placed it. Not a good thing when the initial idea is a tower defense where you can move a tower once it is placed.

We don't get more slime while we kill monsters. I placed all my towers at the beginning, then I just watched what happens. The current game mechanics does not invite you to do more things after the initial placement.

There is no progressive difficulty in the waves of monsters. It looked like all the type of monsters were all arriving at the same time. Usually, in that sort of games, you put easy monster at the beginning, and you add harder and more numerous monsters progressively.

Sorry, but it was not that fun, but I'm sure it could be with a little rework. Keep up!
bacontree
11. Oct 2024 · 10:18 UTC
Nice game! I finished it a couple of times trying out strategies with different slimes. If you added waves with increasing difficulty and a way of earning more points so you could place more slimes I could see myself playing this for a long time. ^^
My4sthma
11. Oct 2024 · 10:21 UTC
Cute premise. The size of the level and unit types was a bit overwhelming. Maybe having smaller level(s) would help?
Conor Wilson
11. Oct 2024 · 12:43 UTC
Really cute, love the contrast between the music and the cute slimes. I do agree that the level is a bit big and overwhelming, but otherwise it's a lot of fun to hold space and spam down a whole bunch of slimes in a row :)
Kinsey Bellerose
13. Oct 2024 · 17:56 UTC
Lovely little game. I liked how you could place and reabsorb the little slimes I think it worked very well with the theming. I do think it would have been nice to have more time in the beginning to prepare, and some progression like earning more slimes when you kill enemies
SereneWind
14. Oct 2024 · 17:02 UTC
I think this is a really cool idea, and it’s one of the most creative concepts I’ve seen in this Jam—it has a lot of potential.

I believe, due to time constraints, it might have been difficult to implement more content in the Jam version, so please don’t take my following comments as criticism, just some suggestions:

I think the player shouldn’t start with too many slimes, and the number of enemies should also be kept small at the beginning. You could start with two or three simple enemies that come from different directions and move slowly. By guiding the player to defeat one enemy before moving on to the next, the player will have a better understanding of the core gameplay.

If you could add an economy system where the player earns resources by defeating enemies to unlock more types of slimes, it would greatly enhance the fun of the game. Yes, having too many different types of slimes at the start might confuse the player, but unlocking new types of slimes over time is always exciting. If you have enough design and art resources, you could even add interactions with enemy monsters, such as unlocking a corresponding slime type after defeating a new type of monster.

I think to further explore the game’s potential, you might want to consider placing the player’s base in the center of the screen instead of at the bottom. By limiting the placement areas for slimes, you could encourage the player to constantly adjust and reposition slimes, rather than finding a perfect spot and no longer needing to move them (though, as a late-game reward, allowing players to do this could be an option).

Overall, I believe this is a prototype with a lot of potential, and it could definitely be expanded into something even better in the future :)
Jhonny111
16. Oct 2024 · 07:15 UTC
I was a bit overwehlmed the first time i played, but it was a cool concept and with a bit more balancing i believe its going to be a great game.
Sasha20
16. Oct 2024 · 18:01 UTC
It’s a delightful mix of a well-executed theme and stunning visual aesthetics. God Job!
byshla
17. Oct 2024 · 12:05 UTC
The game is amazing! I was especially impressed by the idea, and the visuals and atmosphere are top-notch. Keep making games, you're a true master at it!
Transkuja
17. Oct 2024 · 16:00 UTC
I love tower defense ! Nice concept to deflate/reinflate yourself to build towers
Nicely done, I like it :smile:
Pimping
23. Oct 2024 · 21:44 UTC
Great game, nice matching with theme, keep going