Tinybuns by notnasiul
MATCH OR GET MUNCHED!
It's salamander mating season again and you know what that means! They get VERY HUNGRY, and their favorite meal are the poor little tinybuns!
But they are not helpless. When same-color tinybuns get together they can unleash their ancestral magic to defend themselves.

HOW TO PLAY
Match tinybuns, make combos, get a highscore and keep the salamander away!
- Move piece with arrow keys
- Rotate piece with Z/X
- Combos score higher and push the salamander away!

ABOUT THIS GAME
I felt like making a falling blocks game, which I had never done before. I wanted to give it a twist but making that piece fall and rotate turned out being a pain, so it ended up being a simpler clone of Puyo Puyo. Well, won't score in originality, I guess ': )
Game theme "The Staff" by Multifaros, from the Free Music Archive (CC BY)
| Link | https://playmedusa.itch.io/tinybuns |
| Link | https://playmedusa.itch.io/tinybuns |
| Original URL | https://ldjam.com/events/ludum-dare/56/tinybuns |
Ratings
| Overall | 59th | 3.942⭐ | 28🧑⚖️ |
| Fun | 35th | 4.019⭐ | 28🧑⚖️ |
| Innovation | 284th | 2.7⭐ | 27🧑⚖️ |
| Theme | 94th | 3.88⭐ | 27🧑⚖️ |
| Graphics | 28th | 4.3⭐ | 27🧑⚖️ |
| Humor | 82th | 3.56⭐ | 27🧑⚖️ |
| Mood | 70th | 3.813⭐ | 26🧑⚖️ |
| Given | 12🗳️ | 19🗨️ |
I'm not sure if the moving ceiling (salamander) is an innovation of yours or not, but I thought it was cute and a smart way to encourage combos.
Nice work :-)
I hope to one day reach this level of finish in a 48 hours jam.
Great job !
The art is really charming and the music is cool too!
As someone who's been playing Puyo since Kirby's Avalanche, I'm ready and eager to award points on that alone. My biggest gripe is there's no "hard drop" option as far as I could tell - making my puyobuns drop faster requires rapid tapping instead. Minor gameplay issue, but nothing that can't be sorted out.
Second issue would be the time it takes the game to wind up. Things heat up quickly, to be sure, but I think the gentle start might be a bit *too* gentle, if you know what I'm saying? Maybe a lower point requirement to reach level 2, or a third puyobun color available from the start, would make the first minute or so more engaging.
In relation to difficulty and first level being too easy, I agree. Made it so during the jam people get the idea about combos. But pace should be a bit faster on those first levels. Maybe go to level2 as soon as you make your first match or something.
Thank you all for playing!
Unfortunatelly ny maximym seems to be score of 90

Overall really good! Especially for a compo game, daaamn y'all guys there are super cool

Good job!