HARVESTED by Chronicpain

[raw]
made by Chronicpain for Ludum Dare 56 (JAM)

--> DISCLAIMER :

1) The game might take some time to load as it is quite heavy. Don't worry, it's working :)

2) To play the game, you HAVE to press [ENTER] on main menu.

3) For now, the game isn't running on Firefox, despite it being a fan favorite among the dev team :( Sorry for the inconvenience !

LINK :

https://satonaka.itch.io/harvested

harvested_v005.png

Capture<em>decran</em>2024-10-07<em>a</em>17.54.37.png

Capture<em>decran</em>2024-10-08<em>a</em>00.05.22.png

Capture<em>decran</em>2024-10-07<em>a</em>18.14.36.png

  • PITCH -

In [HARVESTED], you will be playing as Stanley, who just received the amazing opportunity to work for CRONOX Industries in a very curious place.

You will be entrusted with a task as important as it is peculiar, taking you day after day deeper into an enigmatic facility.

Will you manage to unveil its mysteries and see for yourself where they lead you ?

  • IMPORTANT INFORMATIONS -

[HARVESTED] is a game made with Unity during LD56 on the theme "Tiny Creatures". It has a strong narrative dimension and tries to build an atmosphere through various means. Thus it is advised to play this game with sound on.

  • CONTROLS -

ZQSD / WASD / arrow keys to move. Hold Shift to sprint. Mouse to move camera. Space to jump. C to pause the game.

Vacuum controls : Absorb energy from a source : hold left click. Unload accumulated energy : hold right click.

  • TEAM -

Programming : - @Doppler - @XenoFalcone - @Fomni

3D Art : - @Xenachos - @nGryyyyy

Writing : - @Chronicpain

Music and sound design : - @Shiva

Game Design : Everyone.

Thank you very much for playing our game !

Ratings

Overall 648th 3.446⭐ 30🧑‍⚖️
Fun 903th 2.911⭐ 30🧑‍⚖️
Innovation 802th 2.964⭐ 30🧑‍⚖️
Theme 744th 3.411⭐ 30🧑‍⚖️
Graphics 404th 3.875⭐ 30🧑‍⚖️
Audio 302th 3.589⭐ 30🧑‍⚖️
Humor 702th 2.732⭐ 30🧑‍⚖️
Mood 284th 3.839⭐ 30🧑‍⚖️
Given 78🗳️ 37🗨️

Feedback

JulesLeech
08. Oct 2024 · 01:26 UTC
This is so interesting! love that you guys made a 3D game in this short time! congrats (bee-autiful art ;D)
hlebnay_kroshka
08. Oct 2024 · 08:37 UTC
Ow the game is not loding(. But i can already say, that the graphic is AWESOME!!!
Leitdorf
08. Oct 2024 · 09:09 UTC
Pleasant atmosphere, epic graphic, beautiful VFX, good idea. Well played, nice game :)
ssiannas
08. Oct 2024 · 09:14 UTC
Great game! The writing is very good and captivating making you want to move the story forward. I especially liked the corporate messages. The audio helps with the serene mood although it had some janky loops at points

I think I may have unfortunately gotten stuck at the last scene while walking towards the exit so I might have not experienced an ending.

Overall the mood of the game is really serene and I am starting to feel attached to these tiny creatures. Kudos for making a neat short story in 3D in such a short time!
Nija463
08. Oct 2024 · 09:29 UTC
Ohhh Noooooo, I'm stuck here, I don't know if it was the end :
![image.png](///raw/eec/84/z/67cd4.png)

I will give it another try in the day, want to know if there is more.
Well done, Art and story made me really appraciate the global mood of the game.

You got me on one thing, moving slow while chrono is running, is the scariest thing I've ever experienced. :scream_cat:

Good job ! :heart:, hope to see you in other jam :heart:
royur
08. Oct 2024 · 09:57 UTC
cool enviroment and feel of the room.
I got stock here though..
![ENVIROMENT.PNG](///raw/247/9/z/67d1f.png)
Attala
08. Oct 2024 · 17:09 UTC
Love the atmosphere and the music. Always nice to play an FPS game in a jam. And always love small notes in these type of games :) Good job.
ownedstuff
08. Oct 2024 · 17:46 UTC
The game gives Portal vibes with the rundown lab aethetics, the werid gun and the whole arc of everything getting more sus and eventually breaking out of the lab environment. I think the overall experience is good but for me it is held back by a couple of pain points.

Movement is a bit slow, i don't feel the need for a run mechanic i was basically running the whole time. The base gameplay feels kind of weird where it's just run around left click on shiny things and right click on the middle thing but it seems like distance doesn't really matter so you can just stand in the center of the room and just look around and click on things. IMO it's missing a bit of challenge or just a little something more to make it really interesting.

This is also probably personal preference but i think there's too much text where it kind of bogs down an already pretty slow paced game. I feel like if you want to pull of the "twist" where things get weird you kind of have to let it play out naturally in the game with a little more environmental story telling. "Show don't tell" and all that.

On the bright side, i did play the game to completion which i don't do for every game so big ups for that. The artstyle is absolutely solid and ambiance was also very good! great job :D
Nasturra
09. Oct 2024 · 06:52 UTC
Incredible work, I wish I could play this game in future on steam or something
NikitaStarostin
09. Oct 2024 · 19:18 UTC
I really liked the graphics, but lacked the volume settings. The atmosphere is perfect and I almost fell asleep ahahahahaha. Way to go! 100/10
bacalear
09. Oct 2024 · 20:50 UTC
Great atmosphere!
Klaus Peter
10. Oct 2024 · 00:02 UTC
The graphics are beautiful. I agree that they feel very much like Portal. You can clearly see that you guys put a lot of effort into the look and feel. But I also see the points that other people have raised. The 3 pages of text right at the beginning were quite a load. I also felt like I was missing a bit more interaction with the setting. I found the changes in the different levels were rather small and only visual and didn't really affect the gameplay. And since everything went smoothly despite the warnings from the suspicious employer, it wasn't a big challenge.
The 4th(?) level with the cave was the first time I thought “Oh, now it's getting suspenseful”, but then it also was already the end :D
Nevertheless, it's a cool project that you seven have put together. I can imagine that it's quite a challenge to find common ground with so many new people. Congrats on finishing this big project!
LDJam user 385232
10. Oct 2024 · 13:22 UTC
Hi everyone, thank you so much for playing Harvested and taking the time to give us a feedback. I will be addressing a few remarks you’ve made.

@hlebnay-kroshka
The game should load properly, but it does take a while sometimes ^^ I’m sorry you couldn’t access it on your first attempt.

@ssiannas ; @nija463 ; @royur
The bug where you get stuck with our big guy was fixed immediately. We all wanted the ending to look different but we were desperately running out of time and this is basically the only solution we found.
The point of the story was not only to reveal a big creature in the end, but also to make it an amalgamation of the small ones you absorbed before, ending things with a nice little twist on who is really the tiny creature. The project was a bit big though and we ran out of time :(

@ownedstuff ; @klaus-peter
Thank you very much for writing such a detailed feedback AND playing it to completion :D

You’re absolutely right on the « challenge » part. We were planning on implementing more things, like some creatures being harder to catch or hiding within the facility to make it better but time is one hell of a foe ^^. It was a tight rope really because we also wanted the main gameplay loop to feel « limited » so the player suspects right away that there is something more. The main idea was also to correlate the player’s need to be fast and chase score / the character’s need to absorb as many things as possible for the corporation. It ended up being too much to do.

On the readables part it’s kind of the same issue. We had a lot of things planned for the atmosphere to assist narrative and both EVT storytelling and readables were supposed to work in concert. I really hope you still enjoyed it despite its flaws :) Things weren’t supposed to be that smooth, but we lacked the time to implement critical scenery elements.
In the end we really wanted the absorbing process to feel secondary the more you progress and the game leaning toward a walking sim. But as we lacked the time to implement scenery the gameplay loop takes a lot more place than it should and thus feels a bit slow-paced.

Overall it was a really fun project to work on, and the majority of the team was actually completely new to jams. We’re really happy of the way we worked together even though the result wasn’t as good as we expected. But that’s how jams work, it’s part of the fun ! :D
Maybe someday we’ll release it again in its final form :)

Thank you again for giving it a chance, it means a lot to us !
Damien Black
11. Oct 2024 · 03:54 UTC
Well made. The audio and graphics are really good. This is the type of game I don't even know how to start. Well done!
Cam Moore
11. Oct 2024 · 23:31 UTC
This is a large make for the small time you had. Bravo. I like the model for the boss man. He's creepy haha.
JohnCoffee
12. Oct 2024 · 18:11 UTC
game is a bit glitchy and only on chrome, maybe engine fault, seems a lot of unity games struggle. Anyhow from comments i see that i got stuck sooner than the end and think it has potential. Pretty good prototype.
MachWerx
12. Oct 2024 · 22:43 UTC
The game looks great, but sadly wouldn't load for me. I'm trying to play in Safari on an Apple M1 Mac.
qwertyuiop
13. Oct 2024 · 04:02 UTC
This game really stood out to me for its visuals and gameplay offered. Really excellent game. Well done!
LDJam user 221561
13. Oct 2024 · 15:46 UTC
Hmm doesn't seem to load on linux in Chrome (after leaving it for minutes, it didn't get to any menu screen) Looks like fun though!
HermesEs
14. Oct 2024 · 12:23 UTC
Great game!! The graphics look grat! It's a little slow but overall you did a great job!
tinykidtoo
17. Oct 2024 · 02:05 UTC
Excellent music, I was vibing the whole time. All the text of something strange happening, paired with the music, kept me on edge. Maybe this deep I will run into something. Little did I know. Great Job!
Hare Software
22. Oct 2024 · 17:23 UTC
Fun entry, definitely can tell you put a lot of effort in the story telling both in the writing and in the changing of the levels. The gameplay is basic, but fun enough, but it was mostly the story that made me try to finish my task as fast as possible. Congrats on this great game and hope to see more of your work!