Colony Manager by Marco Santos

[raw]
made by Marco Santos for Ludum Dare 56 (JAM)

You take the job of managing a colony of ants. Make sure they build their defenses and survive the predator.

Screenshot 2024-10-07 224949.png Screenshot 2024-10-07 224805.png

Ratings

Overall 822th 3.261⭐ 25🧑‍⚖️
Fun 722th 3.196⭐ 25🧑‍⚖️
Innovation 745th 3.043⭐ 25🧑‍⚖️
Theme 464th 3.783⭐ 25🧑‍⚖️
Graphics 739th 3.326⭐ 25🧑‍⚖️
Audio 482th 3.239⭐ 25🧑‍⚖️
Humor 752th 2.63⭐ 25🧑‍⚖️
Mood 616th 3.435⭐ 25🧑‍⚖️
Given 16🗳️ 23🗨️

Feedback

Julester
08. Oct 2024 · 08:34 UTC
I wish there was a indicator when enemies might show up. there is no way to know when defenses should be built. otherwise fun to play.
Tiberiusuciu
08. Oct 2024 · 08:34 UTC
I like the ambience this game gives, my first playthrough I didn't prepare enough defenses and got destroyed pretty easily! :sweat_smile:
marleeeeeey
08. Oct 2024 · 08:48 UTC
Hey, just played Colony Manager! The concept of choosing from three actions is really cool - I can see a lot of potential there. And that bug sprite? Loved it! The surprise attack added some nice excitement.
The game has some quirks that could use tweaking. Sometimes it's hard to tell what the ants are up to - are they gathering food or leaving the colony? Also, after beating a bug, the guns keep firing at nothing.
A couple things that'd make it even better: being able to restart after winning, and making sure all the guns appear on screen.
Overall, it's a fun idea with room to grow. Keep at it!
N.O.X
08. Oct 2024 · 08:48 UTC
Nice little game, I found the difficulty well-balanced. You have to retry a few times before winning, just the right amount.
LDJam user 304226
08. Oct 2024 · 22:28 UTC
Pretty neat game, wish there was more after the one enemy and also a restart button, but other than that, it was pretty chill and coolio
Prismapunch
08. Oct 2024 · 22:35 UTC
I quite like the sprite work even if it is a bit warped in the embed, I also like the skip feature for collecting food, as that can be quite boring at times doing nothing. I like the different options you get and the fact that you can't really "control" any ants directly, just sort of put them onto a task and let them go wild.
Andriana Mantidfly
10. Oct 2024 · 05:09 UTC
Some more detailed music would not hurt, but I like the simple visual and soundtrack, the only thing is that the construction of new cubes does not work very intuitively.
Samuli
12. Oct 2024 · 12:18 UTC
Good entry. Some kind of indicator when the enemy is appearing would have been nice. Now it was a bit of trial and error to get a feeling when it comes and then in the following playthrough prepare for it.
Dabuliaoyidianer
12. Oct 2024 · 14:35 UTC
Pretty design!the gameplay is unique and intertsting!
Str8griz
13. Oct 2024 · 00:39 UTC
![Wiiner.png](///raw/baa/e2/z/68bc9.png)

Had to figure out why I was getting attacked and losing but once I understood how to control the tempo of the game was a nice little gem. Would love to see what this game would look like if you expanded it out!
Utopia
13. Oct 2024 · 06:47 UTC
If I can stop the collect process then it will be more strategic, the game is fun and well expressed.
Brain Siege Gameworks
13. Oct 2024 · 14:44 UTC
It is perhaps a little limited in scope, It could have done with more added to it. It's ok though.