Dino Island Safari by Skleembof
A Dinosaur Themed Light-Gun Shooter
Watch a playthrough of our post jam version using a modern PC lightgun!
https://youtu.be/zCVw8gG9zRk
Designed for mouse but way more fun with a lightgun

Trouble at work? Struggling family life? Do you ever feel like the weight of the world is crushing you down, compacting you into a feeble and tiny creature?
Well do I have the fix for you! Come on down to Dino Hunter Safari and experience the thrill of taking down the most apex of apex predators. There is no better way to feel better about yourself than spending an afternoon slaughtering hordes of giant powerful beasts.

How to Play
- Left Click: Shoot
- Right Click: Reload (Reloads automatically when you're out of bullets)
Use the instructions above to kill as many dinosaurs as you can
Credits
Art: @Skleembof I completely underestimated how difficult it would be to make a light gun game. I spent the majority of the time animating the camera and trying to figure out a good workflow to go back and forth between blender and godot. This was a pain and I imagine there are probably much better workflows than what I suffered through.
Once the main animation was finished, I could focus on other much more important stuff like the Hollywood quality voice acting and incredible brachiosaurus model.
I made every single art asset from scratch except for the UI. My only regret was not making more dinosaurs, especially a T-rex for a climax chase scene.
Programming: @Ale
Music and sound effects:
Helicopter - https://opengameart.org/content/helicopter-sounds Gunshot - https://opengameart.org/content/light-machine-gun Cash Register - https://freesound.org/people/Zott820/sounds/209578/ Wire Net - https://taira-komori.jpn.org/freesounden.html Slash - https://freesound.org/people/nekoninja/sounds/370204/ Wood Squish - https://opengameart.org/content/2-wooden-squish-splatter-sequences Reload - https://freesound.org/people/ken788/sounds/386777/ Dino sounds - https://freesound.org/people/Mastersoundboy2005/sounds/685252/ Car sounds - https://freesound.org/people/Nox_Sound/sounds/522221/ Tractor Sounds - https://freesound.org/people/lucasfuchs/sounds/518294/ bgm - suno.com
Post-Jam Version
The itch.io page now has a post-jam version available with the changes listed below. The files named "POSTLDJam..." are the updated version, while the "LD56..." file is the original jam submission. You should rate the original version, but I recommend playing the post-jam version for a slightly enhanced experience.
- show score screen on death instead of just restarting
- added gamepad + rumble support
- increased ammo from 30 -> 35 (so it's easier to get a zero-damage victory)
- added some water particles to "Lake Drive" section
- minor tweaks to dino timings to make "Water's Edge" section slightly easier
- lowered background music volume
| Link | https://aramallo.itch.io/dino-safari |
| Link | https://aramallo.itch.io/dino-safari |
| Original URL | https://ldjam.com/events/ludum-dare/56/dino-hunter-safari |
Ratings
| Overall | 184th | 3.947⭐ | 59🧑⚖️ |
| Fun | 95th | 4.018⭐ | 58🧑⚖️ |
| Innovation | 679th | 3.125⭐ | 58🧑⚖️ |
| Theme | 1007th | 2.759⭐ | 56🧑⚖️ |
| Graphics | 448th | 3.804⭐ | 58🧑⚖️ |
| Humor | 37th | 4.132⭐ | 59🧑⚖️ |
| Mood | 168th | 4⭐ | 59🧑⚖️ |
| Given | 69🗳️ | 140🗨️ |
I love how funny it is, also really nice graphics!👍👍
As an avid fan of gallery shooters I know how deceptively difficult they can be to make. Having the from scratch 3D, VA, and smooth game play is impressive for a jam.

This had me giggling and tense at the same time. I like the balance.
Great game all around!
The hit detection on the dinos seems to be well implemented.
And it was fairly basic since all you do is shoot dinos, there's no extra obstacles to shoot out of the way or buttons to press.
The idea for the theme was that YOU are the tiny creature on Dinosaur Island and you're killing giant dinosaurs to make yourself feel bigger.
I planned on making a t-rex and a triceratops which would have sold the fact that you're tiny a bit better but I ran out of time after underestimating how long it would take to create and finalize the main camera sequence. That's why I threw in that brachiosaurus "model" at the end
That was great, annoying voice in the background adds to the humor!
And this freaking diplodocus, like a cherry on a cake
Very fun, felt well executed, the voice acting was solid. Great job to the two of you!
Ihe narration really made the game special compared to all the other shooters I have played here ;)
Could be a bit louder compared to the music sometimes.
Maybe the dinosaurs are quite big for "tiny creatures", but it's a really well done game overall!
I used to love playing games like this in the arcade, and this made me realize I haven't played one in a while.
High-quality stuff!
Dino feveeeeeeeeeeeeeeeeeer

And just a minor nitpick, pterodactyloids are not dinosaurs. But I guess this is not and educationnal game. :D

Also the Voiceovers are great :D
* The slow-mo was more off putting than anything and nothing worse than reloading during the slow mo
* The camera movements were slightly erratic in their pacing. Generally the speed of the movements is fairly consistent in these types of game.
* The camera also felt like it moved a litte too much. Made it somewhat awkward to aim when fighting. Felt like the shooting galleries should have a more static camera position.
* It felt like timing the reloads was the key to do well which is a little disappointing I would have preferred if reaction times and well aimed shots would had been more important.
Overall was fun to play. Love games with Voice acting in the Jam and impressive for two people in such a short period of time. Also loved the unfinished Brachiosaurus, was unintentionally hilarious. Would have loved a voiceline poking fun of it. Great job :thumbsup:
We started researching some other light gun games recently, and I see what you mean about pacing. Going from a play-through of House of the Dead to ours is jarring! The first level in particular (the only level in the jam version) is way too slow.
I don't like how reloading works either. It's pretty frustrating to die while sitting around waiting for a reload. The idea was a solution to the problem of not having enough dinos. Adding enemies ended up being quite time consuming, and it was something we left until the end. So I figured restrictive reloading would help keep it challenging despite a low enemy count (it also ended up being too challenging though). If we decide to continue working on this, that'll be the first thing we'll change!
I need lightguns :gun: Lots of lightguns :gun: :gun: :gun::gun:
https://www.youtube.com/watch?v=w3-7hHh_YJ0
~XpMonster
P.S. The voice acting was indeed Hollywood quality! :smirk: