Stellar Slime Ranch by Arqcenick
Stellar Slime Ranch is a survivor-like incremental farming game where you keep farming to pay your slime-debt!
Carry and drop the turrets to islands with "Space" to start collecting space slimes.
Use slime souls to buy better equipment and repeat.
Credits Programming and Design: safalevent & Arqcenick Music gorkemclk!
Uses Kenney assets for many things.


| Link | http://safalevent.itch.io/stellar-slime-ranch |
| Original URL | https://ldjam.com/events/ludum-dare/56/stellar-slime-ranch |
Ratings
| Overall | 552th | 3.548⭐ | 23🧑⚖️ |
| Fun | 393th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 708th | 3.095⭐ | 23🧑⚖️ |
| Theme | 898th | 3.1⭐ | 22🧑⚖️ |
| Audio | 510th | 3.19⭐ | 23🧑⚖️ |
| Humor | 849th | 2.375⭐ | 22🧑⚖️ |
| Mood | 816th | 3.19⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 8🗨️ |
Some feedback if you want to keep working on this nice game:
- The player start position is not optimal and you should start further behind. When i first started, i saw the 3 turrets directly in front of me and tried to pick them up with space. But of course i couldn't because these are turrets that you have to buy later. The first turret is behind the player and if you don't notice that you just fly ahead. You can see that some ppl commented having the same problem, thinking that the game is bugged which is not the case.
- I really missed some kind of map/minimap. The level is not huge and yet i already started losing my overview.
- I would love to have some additional view/camera for my turrets, where i can simply switch between all my placed turrets and see how they are doing and where to go next / which ones to replace and so on
Though I was wondering what it actually had to do with farming, as I was rather shooting the slimes down. Also the difficulty scaling of the rounds was questionable as often later rounds were suddenly easier than the one before that.