Death to the Right Paw by David Soriano
Welcome to the wildest autobattler you’ll ever play, where chaos reigns and the stakes couldn’t be higher!
In this twisted world, you command a rowdy army of punk goblins, and your only mission is to hold off wave after wave of Nazi kittens—yes, you heard that right, Nazi cats. These aren’t your everyday furballs; they’re vicious, fascist felines hell-bent on tearing you to pieces. Every level is a brutal test of survival, made up of multiple rounds, each one harder and nastier than the last.
After each round, you get the chance to beef up your goblin forces, adding more troops and prepping for the next onslaught. But here’s where the real fun begins: mix and match different structures to create massive, unstoppable towers. With the right combo, your defense turns into an overwhelming fortress, capable of dishing out more destruction than those twisted Katzis can handle.
So gear up, strategize, and get ready to wipe those furry fascists off the map. Because in this fight, only one side walks away, and it sure as hell ain’t gonna be the cats!

It's a shame that we didn't have time to implement the final enemy or this evolution of one of the game's constructions, but anyway, we'll leave the sprites here just so they appear somewhere.
Sniper Enemy:

Slowdown turret:

Ratings
| Overall | 170th | 3.969⭐ | 34🧑⚖️ |
| Fun | 176th | 3.844⭐ | 34🧑⚖️ |
| Innovation | 499th | 3.359⭐ | 34🧑⚖️ |
| Theme | 632th | 3.578⭐ | 34🧑⚖️ |
| Graphics | 343th | 3.969⭐ | 34🧑⚖️ |
| Audio | 248th | 3.688⭐ | 34🧑⚖️ |
| Humor | 121th | 3.875⭐ | 34🧑⚖️ |
| Mood | 258th | 3.875⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 55🗨️ |
Seal of approval!
The first moment you accidentally make a flame-turret, then watch it decimate the kitties - chef's kiss!
Amazing work - you should all be very proud
Thank you all so much! We really appreciate the feedback.
@shaggrg @leo-leo
Regarding adding a UI to indicate enemy and turret health, we thought about it but came to the conclusion that scaling the number of enemies would cause too much noise on the screen. We could look into implementing an option to show/not show that UI using a command.
@nouille @ugly-robot
And regarding the difficulty, I'm glad you were able to complete it 100%. We didn't know if the turret combination part would be well understood but we didn't want to tutor it too much in order to leave enough freedom to discover the combinations by yourself and gain that feeling of getting stronger after each level until you reach the final battle.