Spirits of the Forest by RaineShadow

[raw]
made by RaineShadow for Ludum Dare 56 (JAM)

I got to spend more time on programming than graphics or music so sorry for lack of sound and not the best art I've done.

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As a witch that lives in the forest, you get approached by the Forest Guardian while you are out getting items.

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They tell you that three spirits have been lost and they want you to find them. Each spirit will have you go through a series of tasks. If you fail their tasks enough times, you will have to start all over to find them. The path to find them is randomly generated each time you enter it so don't go looking in the same place if you do need to start over again. You brew a potion for each spirit. Enter 'E' to use the potion. If you notice the trees getting thicker on the paths, then you are on the right track!

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You can close out of the game at any time and when you start the game again, you will be right where you left off at. The game is windows and you should be able to scale it up and down without any issues.

Use 'E' to use potions. Only one potion per spirit. The blue swirls are the trust that the spirt has with you. When you fail tasks, the trust goes down. Use mouse to click on path, you can also click on the path for where you just came from.

Ratings

Given 3🗳️ 0🗨️

Feedback

SerenityDev
08. Oct 2024 · 21:45 UTC
Overall quite the enjoyable game. The trickster had the best design but admittedly its luck based trial was a bit dull, the rhyming one was fun, it was enjoyable to use context clues to find the answer, and the riddles trial was really enjoyable and my favorite of the three. Cute story and very well made, great work!
🎤 RaineShadow
10. Oct 2024 · 12:27 UTC
@serenitydev Thank you! Yeah I definitely wish I could have made the game more polished in lots of aspects.
Wraithind
10. Oct 2024 · 23:34 UTC
A charming little game for sure. The trickster was frustrating as it seemed to be completely luck based, unless I missed something. Still, the art came out alright for how much time you had to work with. It was sometimes hard to tell when I was in a "cutscene" and when the game was waiting for me to input something, and some of the scenes went on for a little long, particularly when the guardian faded into view, although the "very finished" art scenes at the end moved a little fast to read all of it, still gave me a good chuckle though. Definitely needs some more polish, but I see what you were going for and it came out alright, well done.
🎤 RaineShadow
11. Oct 2024 · 19:06 UTC
@wraithind Thank you! The trickster isn't luck based. Although it does make me glad to see that it wasn't as obvious as I thought it was. One trickster didn't have bells on it's "ears" while the others did. So the one without was the real trickster. I do wish I had more time on the game overall because yes, I did want to fix the timing on all those scenes but I can say I really worked on this to the last minute! lol I submitted with 3 min left so not much else I could have gotten done. I appreciate the feedback and hopefully I can make a more polished game in the future Ludum Dare's that isn't super short.