Ant Colony Tycoon Deluxe by IAmWave

[raw]
made by IAmWave for Ludum Dare 56 (JAM)

Screenshot 2024-10-10 at 20.08.18.png

You control an ant colony. The goal is for it to survive as long as possible. Control ants by placing pheromone trails on the ground by holding the left mouse button. Bringing mushrooms and leaves back to the anthill will produce more ants, while bringing sticks gives you points. Ants have a limited lifespan and you lose when you run out of ants. The game gets more difficult as the camera zooms out and food becomes more scarce.

Ants generally follow pheromone trails when they're near them, but they also have a mind of their own.

The circle around the cursor shows how much more pheromone you have available – it regenerates with time.

For an explanation of how the ant movement algorithm works, see here.

Credits

  • Bety @Lavialee (graphics)
  • Bouča @Colander (dev)
  • Honza @Aeternall (dev)
  • Vašek @IAmWave (dev)
  • Vojta @DrCuketa (dev)

Post-jam bugfix: Fixed a bug where rocks were only spawning in the upper left corner when playing on itch.io (it was related to the viewport size).

Ratings

Overall 512th 3.583⭐ 20🧑‍⚖️
Fun 668th 3.25⭐ 20🧑‍⚖️
Innovation 259th 3.639⭐ 20🧑‍⚖️
Theme 84th 4.25⭐ 20🧑‍⚖️
Humor 726th 2.694⭐ 20🧑‍⚖️
Given 18🗳️ 12🗨️

Feedback

Gaverion
07. Oct 2024 · 21:47 UTC
An interesting take on the theme! I had some ants get stuck in the rocks which were always clustered in the same spot. I played twice and the second playthrough was a lot more fun since my starting food wasn't stuck in the rocks.
jscommander
08. Oct 2024 · 15:04 UTC
Hey! I just played your ant colony game and wanted to share my thoughts. The concept is super cool - I love how you came up with the idea of marking pheromone trails for the ants. It's such a clever mechanic that really captures how real ant colonies work. The way the world expands as your colony grows is awesome too, it gives a great sense of progress.

I've been checking on my colony between work tasks and laying down new paths to mushrooms. It's oddly relaxing and satisfying!

I really appreciate you making the source code available. I'm just starting to learn about shaders, so it'll be really helpful to see how you've implemented them. Your game is actually inspiring me - my team had a similar idea for a prototype but we weren't sure we had the Godot skills to pull it off. Seeing your game makes me want to give it a shot!

Great job on this game. It's clear you put a lot of thought and effort into it. Keep up the awesome work!
ssiannas
08. Oct 2024 · 23:35 UTC
Really nice! The starting position of stuff makes a big difference but I found myself worrying about my little fellas when I ran out of pherormone :stuck_out_tongue:

Thanks for the submission!
LDJam user 100181
10. Oct 2024 · 09:24 UTC
Great innovative way to control the ants

I enjoyed the heatmap concept too
LDJam user 304226
12. Oct 2024 · 22:15 UTC
Antz The Movie The Game
Grummelchen
13. Oct 2024 · 13:34 UTC
Nice Concept. A bit confused by this circle indicator
mode_0x13
14. Oct 2024 · 19:31 UTC
Congrats on your submission. I liked the control scheme and the heat map thing. I could see myself playing this on a phone or something for a few minutes every day.
ShallowKong
15. Oct 2024 · 11:59 UTC
Good innovation! It's a good concept. BTW, I also have a jam work. If you can have a try and leave some suggestions, we will be very grateful! THX! :smiley: )
Srynetix
15. Oct 2024 · 19:38 UTC
Hey, great concept! :smile:
Kudos for the explanation on the ant movement, it sure can be helpful!
Nice work. :wink:
Fractal
18. Oct 2024 · 18:11 UTC
Great concept, got score 192. The ant movement feels natural and it was nice to be able to nudge them in the right direction.
someone
18. Oct 2024 · 22:03 UTC
Nice ideas here. I appreciate the post explaining the ant behaviour.
The ants seemed to struggle to bring food back to the nest as you can't really indicate any kind of direction with the pheromone. I also had to paint extremely slowly or it would not show up at all. This got worse as the frame rate dropped as the game zoomed out. A downloadable version would have been nice for better performance.
It felt like everyone seemed to suddenly die at around 140-160 score even though there was still tons of food right next to the nest. 177 was my best run but they all ended rather abruptly around the same score.