Pill Sub by Nikolas van Rus

Take control of a tiny bionaut as he embarks on a perilous journey aboard his trusty Pill Sub to save a patient in critical need. Manage the vital systems of your Pill Sub: repair malfunctioning computers with a screwdriver, patch up hull breaches with a hammer, and always keep the engine fueled. But beware - menacing viruses lurk around every corner, ready to strike!
- Use the Fuel Can to refuel your engine
- Use the Hammer to repair holes
- Use the Screwdriver to fix computers

(All sounds and music are sourced from Freesound)
| HTML5 | https://superpaltus.itch.io/pill-sub |
| Original URL | https://ldjam.com/events/ludum-dare/56/pill-sub |
Ratings
| Overall | 377th | 3.71⭐ | 52🧑⚖️ |
| Fun | 317th | 3.66⭐ | 52🧑⚖️ |
| Innovation | 437th | 3.429⭐ | 51🧑⚖️ |
| Theme | 660th | 3.53⭐ | 52🧑⚖️ |
| Graphics | 382th | 3.91⭐ | 52🧑⚖️ |
| Humor | 759th | 2.617⭐ | 49🧑⚖️ |
| Mood | 445th | 3.622⭐ | 51🧑⚖️ |
| Given | 46🗳️ | 84🗨️ |
Didn't quite understand what I had to do on the first 30s but when I got my hand on it, it was quite a fun experience!
and somehow your created great atmosphere. really feel that i am alone somewhere in nowhere and if anything goes wrong i will be dead the moment after. depressing, hits, love it.

Difficulty progression feels nice. Art is good and there is a lot of attention to detail. Controls work well, and the collisions are well done as well - I never felt like I'm stopped by some invisible piece of wall or something :wink: The whole experience is really well-polished. Nicely done!
I also noticed, if you press space after you are dead, you can continue the game even though you are dead. You can then just repair the engine and refuel it and win regardless (look at top left health)
I really think you should develop this into a full experience after the jam :)
this game shows why it is not worth saving money on original parts.
The title should be on my workspace when I'm on vacation.
Overall fantastic game good job congratulations :v: ~Socio
I like the concept of having to manage a ship. Mechanics here are simple but efficient - and more important - they give ideas, they are inspiring.
Graphics are nice - but maybe a little too small x')
I took a little time to realize we can swap the tool. We are not obliged to puth them back in the place they were.
The graphics are really nice, with little details like shelves, screen, etc. But the walls should be more visible compared to the rest. I banged myself on the wall at the lower floor, because I didn't even realize it was there.
It was too hard for me, I did not save the patient, but I see some people made it, so I guess the difficulty is well-balanced and progressive.
I disagree with others that the inputs should have been hold, but you should give more feedback and make the spamming feel more rewarding, or let us hold the button :D.
The ship could have been little more easier to visually navigate or if you wanted to go with the "you must learn the ship" maybe have different sized ships. I also would have liked to have maybe "empty" rack/s in the ship to make the swapping the tools mechanics more clearer and for more options for strategy.
Nice pixelart, good music and fitting minimal sounds. Overall I liked the aquatic mood. Good work!

Things got out of hand very quickly for me - as soon as a turret broke while I was on the other side of the sub, I couldn't repair it in time to avoid taking a ton of damage.