Mystic Mites by Yeris

[raw]
made by Yeris for Ludum Dare 56 (JAM)

mitens_1.png

INTRO

In a world where mites are the ultimate crafting resource, a group of mites mages mixed different species to create the ultimate items. “I just combined a dust mite with a spider mite,” one proclaimed proudly. “Now I have a couch that cleans itself!”

“Nice,” said another, “but I mixed a feather mite with a book mite. I call it a ‘reading pillow’—it makes you drowsy the second you open a page!”

CONTROLS:

LMB - call mites!

RMB - scare mites!

SPACE - mix mites!

* If WebGL is lagging for you, try out the windows build!*

AUTHORS

Done by 2 humans from scratch. No mites were harmed during the development!

VERSION 1.1

-Fixed Mites doing a moshpit in the play space

-Fixed issue with missing font

-Fixed issue with text appearing over the hand

-Fixed the wrong portal color

-Improved optimization

-Added controls reminder to playspace

Original version available as build on itch.io

Ratings

Overall 343th 3.741⭐ 29🧑‍⚖️
Fun 643th 3.278⭐ 29🧑‍⚖️
Innovation 90th 3.964⭐ 30🧑‍⚖️
Theme 71th 4.286⭐ 30🧑‍⚖️
Graphics 292th 4.054⭐ 30🧑‍⚖️
Humor 365th 3.365⭐ 28🧑‍⚖️
Mood 440th 3.63⭐ 29🧑‍⚖️
Given 48🗳️ 32🗨️

Feedback

Pimping
07. Oct 2024 · 20:59 UTC
Good graphics, good matching with theme, but lagging in browser
Dfyzet
07. Oct 2024 · 21:03 UTC
>No mites were harmed during the development!

But a lot of mites got killed in the process of playing, whoops, my bad :)
It's a very fun game, the controls are really cool. Would love to play more levels!
Kseniya
07. Oct 2024 · 21:24 UTC
i like it!
Prussichger
08. Oct 2024 · 16:29 UTC
I feel like a killer of mites :sos:
I didn't immediately understand what I needed to do. But then it became clearer, only I killed a lot of mites :skull:
Ex0tik003
08. Oct 2024 · 16:31 UTC
it is fun , but very confusing.. and a lot of mites have been killed in the process of playing...
ShallowKong
08. Oct 2024 · 16:33 UTC
So cute creatures! I love them! Unfortunately, I am not sensitive to the colors. The delivere colors I made are always so different from the goal. But the decision is loose, which is a good news to me :v: (BTW, I also have a Jam work, and if you can leave some suggestions to us, we would be very grateful :hearts: thx! :smile: )
Watamoto
08. Oct 2024 · 16:33 UTC
An interesting idea, overall a very good style. Cool game!
HexStart
08. Oct 2024 · 19:03 UTC
Love the quirkiness and visuals (cursor/hand art in particular). Getting what the game wants me to do on my own was also pretty fun! My only issue was that colors of mite spawners, request/deliver lamps and target portal all seemed a little bit inconsistent - same color value in all those places looks different I think? But not sure. Otherwise, being a mite wizard sure sounds tempting :heart:

![mites.png](///raw/aed/44/z/68074.png)
Axodo
09. Oct 2024 · 12:45 UTC
I like the idea, but I could even finish the last level because for some reason, all the mites stacked together about the center of the level, and I couldn't get them go away. It could also be more clear what the clics actually do. But it is still a nice game, and a good experience :)
daria-toni
09. Oct 2024 · 17:09 UTC
I don't think I've figured out how to properly win this game, but I did well 3 out of 4 times, so :) I wish there were more different things and tasks in this game, but the idea itself is unique and I like it. I'll also note that it looks and sounds very nice!
shir0o23
12. Oct 2024 · 11:05 UTC
lagged a bit for me, but it was very pleasing to the eye upon initial playing. good job!
jk5000
13. Oct 2024 · 09:32 UTC
I would have liked a bit more clear instruction on how to play and what to do. But overall is game looking great and I had fun trying it. Well done.
Frostbeak
13. Oct 2024 · 14:20 UTC
I really love the visual choices for most of the game's elements. Maybe I'm just bad at color logic, but I couldn't figure out how to mix lighter colors out of the mites.
LDJam user 221561
13. Oct 2024 · 15:42 UTC
points for the dungeon keeper style hand for smiting! The objective was a little confusing and spawning lots of mites just makes a pile of them migrate to the middle and spin around. But still nicely put together!
Ecaterina
13. Oct 2024 · 18:01 UTC
Wow! The game is truly underrated. It's one of the most beautiful games I've seen. My eyes enjoyed every moment. As for the mechanics—it's simple and engaging from the very first seconds. It’s a bit challenging to catch the mite when they start moving in small circles (I click on them with the mouse, but there's no effect), but that doesn’t detract from the seductive gameplay. I really enjoyed it!
Urfoex
14. Oct 2024 · 18:04 UTC
Tap! Tap! Tap! Tap! Tap!

Nice tapping.

Some seemed to have gotten stuck in a little mosh-pit.
Monado
17. Oct 2024 · 03:09 UTC
This was a really fun concept! I love the simple mechanics of guiding and mixing the little mites together to match the colors; the wizard theming to it as well really sold on the concept! Great work!
chusmimax
18. Oct 2024 · 16:48 UTC
"-Fixed Mites doing a moshpit in the play space"

That sounds like the opposite of a fix.

Instead of commenting what everyone else already did, I want to praise the scope of this game. The last few games I played clearly cut corners in UI/UX because they overscoped the game, this one feels like it just does what it promises and then spends makes sure presentation is intuitive and feels good. Thank you.
Luis Priego Cuenca
23. Oct 2024 · 18:26 UTC
A short but fun game, I liked the mechanics of attracting or scaring away the bugs. Mixing colors was interesting, I would also have liked to see the result of what I was creating on a visual level, apart from that the game has a very good atmosphere, graphics and visual effects very well cared for.
Empyreans
23. Oct 2024 · 19:57 UTC
Very interesting mechanic! It was fun ~~squashing~~ mixing creatures to achieve different colors, I think some RGB meter wouldn't hurt though. Thank you for bringing the game to the stream :)



https://youtu.be/mSxYViIz8b4

~XpMonster
LDJam user 276121
23. Oct 2024 · 22:35 UTC
A lovely little concept, but I was chomping at the bit for more requests and immediate feedback instead of afterwards.