TinySlime by H1soka

"A long time ago, all the slimes lived in the giant’s nose — my parents, my friends, everyone was there, warm and safe. But one day, the giant got sick. With every sneeze, his snot flew across the world, and with it, we, the slimes, were scattered too.
That’s how we lost our home. Now, each of us is trying to find our place, always remembering the day the giant’s illness changed everything. Maybe that sneeze was just an accident... or maybe it was the start of something new?"
Description: Care for your slime character, assist them in battles across levels, and collect coins to purchase essential items. After an unexpected event scattered all the slimes across the world, your hero embarks on a journey to find their place and uncover the mystery behind what happened.

| Link | https://github.com/sqrd-max/Ludum56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/tinyslime |
Ratings
| Overall | 1046th | 2.677⭐ | 33🧑⚖️ |
| Fun | 1034th | 2.517⭐ | 32🧑⚖️ |
| Innovation | 1029th | 2.387⭐ | 33🧑⚖️ |
| Theme | 1005th | 2.774⭐ | 33🧑⚖️ |
| Graphics | 849th | 3.065⭐ | 33🧑⚖️ |
| Audio | 612th | 2.855⭐ | 33🧑⚖️ |
| Humor | 754th | 2.625⭐ | 30🧑⚖️ |
| Mood | 976th | 2.8⭐ | 32🧑⚖️ |
| Given | 31🗳️ | 51🗨️ |
Other than that it is pretty fun as long as you dont abuse the above.
I ended up abusing what @reyansh mentioned. It felt good to move so fast, like speedrunning, but once I was 1-shotting battles over and over it did lose appeal.
I wish the time that went into all the different food items went into something different in combat. I understand that might not have been possible.
The battles end a bit abruptly, not playing the animation of the final hit, especially when you win in one hit.
Selling an item is infinite money as it doesn't remove the item.
Is there a way to restart? Progress is saved so restarting the game doesn't help.
Some nice ideas here but needs a bit more polish, some goal would have been good.

Please stop this, it's lazy and the antithesis to what this community is about. Dreadful.

The main improvements I would recommend are:
1) Some more feedback in the battle: what is attack versus skill? How effective am I? Having to compare the two numbers and the changes is not as effective as something as simple as damage numbers rising up from the slime.
2) Fewer shop items: the food all seemed to do similar things. Why three different colors and three different sizes? I would simplify that, especially for a game jam. I don't think having more options was really necessary for my experience :)
Just some friendly suggestions! I enjoyed what you built. Thank you!
I do think I found a bug - when you try to sell an item that you have at least 1 of, it doesn't actually remove it from your inventory.