Coven of Critters by JamieOK

Description
Jump around in a floating landscape, finding help from a host of curious critters.

How To Play
WASD/Left Thumbstick - Movement
E/Y - Interact
Spacebar/A - Jump
Right Mouse Button/Right Trigger - Charged Jump
Left Mouse Button/X - Air Dash
Left Shift/Left Trigger - Chameleon Cloak

Credits
Music and SFX from Pixabay
| Link | https://jamieneal.itch.io/coven-of-critters |
| Original URL | https://ldjam.com/events/ludum-dare/56/critter-coven |
Ratings
| Overall | 130th | 4.022⭐ | 25🧑⚖️ |
| Fun | 141th | 3.913⭐ | 25🧑⚖️ |
| Innovation | 630th | 3.196⭐ | 25🧑⚖️ |
| Theme | 224th | 4.045⭐ | 24🧑⚖️ |
| Graphics | 194th | 4.239⭐ | 25🧑⚖️ |
| Humor | 593th | 2.95⭐ | 22🧑⚖️ |
| Mood | 168th | 4⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 26🗨️ |
All in all, great job!!!!
Got 'em, yaay :)
I have never thought before that I'd call a blocky platformer cozy but thanks to those seriously cute critters in combination with that nice colour palette and the chill music this somehow managed to tick all my coziness boxes haha
The controls were great and I really appreciate the way you managed to incorporate the instructions how to use all the mechanics.
That's some seriously good work and I can totally imagine this being expanded on later some time.
I did notice that the fps does go quite low which could been fixed with a simple version of culling or loading zones. And it would also have been nice with a menu or something to close the game more easily. But even with those issues I still had a smile on my face as I played through the game.
I had bit of an issue with colours.

There I couldn't tell that there is a corridor next to me. Also, I had to think for a moment to realize that monochromatic and chromatic walls are different.
constructive criticism (nitpicks):
Everything in this game "works" for me, as a jam game this is pretty rare so big ups for that.
I think the visuals are very charming at first but get a bit bland towards the end as it is very samey and flat (specifically the environment, characters are cute as hell). I think maybe working with different shapes a bit more would give it a lot more interest. You did that at the beginning with the pillars they stand out more than the flat bocks we get later on in the main portion.
Gameplaywise it is very good. Mechanics are introduced one at a time with their specific little puzzle challenge it's all very smooth. the only downside of that is that the game is very short. The only movement specific thing that i would change is making it so that charging the big jump doesn't stop you right away, like maybe do a little slide while you charge Mario64 style, it would just help the movement flow a little better.
but those are very small issues and that's it really! Good job :D
I did get manage to get lost in the level though, and I find the sensibility of the camera to be too high on the gamepad, but I guess the a matter of preferences.
Overall, good job! :)
I did struggle finding some turns. Particularly after finding dashy for the first time. Originally thought I'd got myself stuck and had to start again! Glad I figured it out eventually though so I could finish the game.
The gliding mechanic is really fun and the cloaky/phase shifty thing is a cool idea too.
The controller hints threw me at first (I assumed grey indicated the inactive key) and I couldn't exit out the game with esc, however these were minor gripes.
Overall my biggest complaint is I want more! A really lovely game, thank you!