Blendimals by Helagos
Blendimals is a game about merging colors.
10/10/24 Bug fix: When the try was good (> 66% of similarity between the goal and the creature), the score was not updated...
Tips: All actions involve "drag and drop" mechanics directly onto the creatures. For example, you drag the recycle icon onto a creature, drag the goal color onto a creature, drag a bonus onto a creature, and of course, drag one creature onto another to merge them.
You start with three creatures (red, green, and blue), and your goal is to combine their colors by dragging and dropping one creature onto another (e.g., red + blue = purple). You'll be given a "goal color," and in three tries, your objective is to create a creature whose color is as close as possible to that target.
Rules for Blending Colors (applies to each component: Red, Green, Blue): - Close Values: - If the values of the two creatures are close (|a - b| < 0.33), the resulting component will be either of the two original values. Example: If a = 0.1 and b = 0.2, the result will be either 0.1 or 0.2. - Moderate Difference: - If the values are neither too close nor too far apart, the resulting component is the average of the two values. - Far Values: - If the values of the two creatures are far apart (|a - b| > 0.75), the result will be either one of the original values, adjusted by +/- 25% of the difference. This rule allows extreme high or low values to potentially move even further.
You can also recycle creatures and use bonuses to help you:
- Bonus 1: Increase a specific color component by 25% (red, green, or blue).
- Bonus 2: Invert one of the color components (e.g., 0.33 becomes 0.66, 0.75 becomes 0.25).
- Bonus 3: Block a specific component from merging.



About Me: This is my first Ludum Dare and my second game jam (my last one was four years ago). I decided to participate on Friday evening, so I didn't have the whole weekend to work on the game — just around 16-17 hours in total. I'm happy with what I was able to achieve, though I wish I had about 10 more hours to really finish everything.
Software I Used:
- Game Engine: Godot
- Music: Bosca Ceoil Blue
- Graphics: Aseprite and Paint.net
I don't know if the HTML5 export will work on the site so i added the desktop export and a link to my Itch.io page for the game
Enjoy!
| Github | https://github.com/Souil51/ld-56 |
| Itch.io | https://helagos.itch.io/ld-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/blendimals |
Ratings
| Overall | 250th | 3.132⭐ | 21🧑⚖️ |
| Fun | 255th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 42th | 3.974⭐ | 21🧑⚖️ |
| Theme | 258th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 287th | 2.763⭐ | 21🧑⚖️ |
| Audio | 220th | 2.816⭐ | 21🧑⚖️ |
| Humor | 202th | 2.735⭐ | 19🧑⚖️ |
| Mood | 270th | 2.806⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 3🗨️ |