Finders, Creatures by ShadowMitia

[raw]
made by ShadowMitia for Ludum Dare 56 (JAM)

Screen Shot 2024-10-07 at 20.09.09.png

A bunch of creatures have appeared in the local park! Go on the hunt and find them, analyse them and be the first to list them all!

Controls: Move with arrow keys or WASD. Left click and hold on a creature to analyse it.

CREDITS:

Trees and rocks from https://kenney.nl/

The Forest and the Trees Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Ratings

Overall 1027th 2.804⭐ 30🧑‍⚖️
Fun 1049th 2.411⭐ 30🧑‍⚖️
Innovation 1048th 2.25⭐ 30🧑‍⚖️
Theme 868th 3.179⭐ 30🧑‍⚖️
Mood 893th 3.054⭐ 30🧑‍⚖️
Given 33🗳️ 38🗨️

Feedback

imberny
08. Oct 2024 · 03:58 UTC
Your game doesn't launch. Mine had the same issue. However, my itch.io page works fine. Try publishing it on itch and adding a link here!
🎤 ShadowMitia
08. Oct 2024 · 07:17 UTC
@imberny Does it work now?
SvenErik
08. Oct 2024 · 09:51 UTC
I have to say, I can hardly read the white text on that light ground background. Somehow creatuers didn't want to be analyzed mostly, or most of them were the wrong creatures for me. It has nice cozy vibes and youv'e chosen the perfect music to accompany it, jolly mood!
Neandi
08. Oct 2024 · 09:53 UTC
On the ld-page i get this error after the godot logo shows up: "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."

The mirror web version works though!
Chocolat-Endive
08. Oct 2024 · 09:56 UTC
You manage to make a nice little 3d world during a jam, and that's not an easy task!

At first, I did'nt understood what I was supposed to do. The line explaining how to collect creatures is written in a white and very small font, and since the game is really bright it took me quite a long time to see it.

![tutoissue.PNG](///raw/477/91/z/67d1c.png)

Is there a way to see the list of creatures we analyse/collect, or a count of the creatures we missed?
🎤 ShadowMitia
08. Oct 2024 · 10:11 UTC
Published a new version that should improve text readability @svenerik @chocolat-endive .
Kitira
08. Oct 2024 · 11:29 UTC
Nice game idea, like a hidden object game in 3D :) I found 10 of the 11 creatures, but then slipped too close to the edge and off the island :( Will try it again. :D
OccamsLaser
08. Oct 2024 · 11:32 UTC
A progress bar for scanning as feedback would go a long way. The game runs and controls well enough, and I can tell what you're going for. The music ran out before I was able to find half of them, and then I walked off the map intentionally but I didn't know what I expected lol
nGryyyyy
08. Oct 2024 · 12:50 UTC
Unfortunately I fell of the cliff at 8/11 creatures analyzed aha Overall the mood and theme are great and perfect music choice.
Nija463
08. Oct 2024 · 13:03 UTC
Yiihouuu!!
![youhou.PNG](///raw/eec/84/z/67e6f.png)

Eventualy a game I manage to finish, Well done ! I speend happy minutes seeking theses tiny lovely creatures. :heart:
Timonpoika
08. Oct 2024 · 13:44 UTC
I couldn't analyze a single being, but kept looking around until background music ended. Sensitivity was bit wild for my taste, but otherwise fairly pleasant walk around!
Pierre-Marie
08. Oct 2024 · 13:51 UTC
I've got them all! But I fell too :D

Well done!
barryrichter
08. Oct 2024 · 14:57 UTC
Game is super cool with the fun little creates. Love getting to explore the ins and outs of the world to find all of the guys.
codeserk
08. Oct 2024 · 17:31 UTC
![Captura de pantalla 2024-10-08 a las 19.28.45.jpg](///raw/6d5/a4/z/67fe8.jpg)

these guys are up to something, are they not? haha

I like the mood and art-style! good job
rynti
08. Oct 2024 · 17:31 UTC
Fun little game, unfortunately at some point I fell out of the map and couldn't return as I just endlessly falled into the void :/
Kirass
08. Oct 2024 · 18:16 UTC
Cool game idea! I liked it! Good job!
mhorth
08. Oct 2024 · 22:39 UTC
You've got a good eye for level design, the layout of the map and placement of assets felt really good.

For any game that has mouse control of the camera, a sensitivity slider will help a lot. The default sensitivity may be great for some, but it was high in my opinion.
Enad96
10. Oct 2024 · 10:21 UTC
The name fits the game!
daflamingpotato
10. Oct 2024 · 21:15 UTC
Cool concept. I was confused how to play at first, when I clicked on the creatures nothing seemed to happen. Some kind of status indicator would be nice for how long you need to hold for. It was fun trying to navigate the area!
LDJam user 397099
14. Oct 2024 · 12:16 UTC
There was one creature I couldn't scan, and then I felt from the map, so it ended my adventure early :( It was nice though, quite relaxing, hoped for more sounds and animations maybe. Nice job!
Weine
20. Oct 2024 · 16:27 UTC
Like many others I fell of the map during my relaxing stroll in the forest. Nice mood up until the, though.
JPatrick
21. Oct 2024 · 04:36 UTC
Nice game world. Good concept, well executed for a game jam. Good job :)