Wrath by MadHumster

Genre:
Bad god simulator
Description:
Bring your godly wrath on pescy tiny humans! They are enjoying sunny day and not worshiping you! Collect their souls to get more powerful and get all 100 of them!
Controls:
W,A,S,D keys - Movement of the camera
1,2,3,4 - Power selection
E - Execute power
Team:
Andriy-Symon - Game design, Level design
MadHumster - Programming
| Link | https://drive.google.com/file/d/1r6rCoXtsyHQLpKysBEGsiQ7XqzyG0LZN/view?usp=drive_link |
| Original URL | https://ldjam.com/events/ludum-dare/56/wrath |
Ratings
| Overall | 882th | 3.177⭐ | 33🧑⚖️ |
| Fun | 701th | 3.217⭐ | 32🧑⚖️ |
| Innovation | 756th | 3.032⭐ | 33🧑⚖️ |
| Theme | 788th | 3.344⭐ | 34🧑⚖️ |
| Humor | 410th | 3.274⭐ | 33🧑⚖️ |
| Mood | 862th | 3.113⭐ | 33🧑⚖️ |
| Given | 24🗳️ | 42🗨️ |
Good job!
Loved it, the ONLY thing I would say is it would be good to know if you've got everyone. I spent a few mins trying to see if the game would end if I did.
Loved the art style, the fact that the T pose was included in the animations was hilarious, physics was a great added bonus. Generally thought it was so much fun. Great marks!
The kill mines were the most useful though you can accidentally place them on top of trees.
Finding the last guy was annoying, also the win screen doesn't appear until you then use everything up.
The shop interface was not very clear, also I had an issue with the game locking up when pressing the continue button.
I didn't really get the idea behind Scare Mines. At first I thought they make poeple gather together (like they are scared and look for other people) so then you can blast them with a Kill Mine or a Meteor, but that doesn't really work.
A couple quality of life changes would go a long way:
- don't make me use every power before I want to restart a level.
- don't make me spend everything in the shop, I want to get to that meteor.
Well done :heart: