sector.33 by ziege

[raw]
made by ziege for LD33 (COMPO)
Escape from sector.33.

Controls:

Arrows/WASD: movement
Space: leap attack
Esc/P: pause

It's not great but it's something.

EDIT: added windows binaries
EDIT2: apparently there are problems with sound on some computers. If that's the case (and you care about sound),please try the desktop version.

Ratings

Coolness 89% 2
Overall 3.79 85
Audio 3.16 259
Fun 3.73 93
Graphics 3.48 261
Innovation 3.55 149
Mood 3.93 47
Theme 3.81 198

Feedback

cronii
23. Aug 2015 · 22:34 UTC
Pretty solid. Leap attack feels nice and smooth.
Krillzz94
23. Aug 2015 · 23:34 UTC
wow, the levels are to hard for me :p
pkenney
24. Aug 2015 · 13:23 UTC
Wow this game is awesome, the way the action is all implied from a simple but incredibly effective art style is impressive. The sound is also spot-on and really takes it to the next level.

But there is one small design choice that hurts the fun a lot, and that's the complete restart.

The pacing is just too slow, and your death too instant, for that full restart. Once I was playing the same level for the 5th or 6th time I was rushing a lot, and then of course I'd make a mistake, and it was a downward spiral.

Also the bullets are so tiny while all other art is this stylistic outlined form, I honestly didn't even see them the first couple of times.

This is a really well-made game, you should do a post-compo build that has level-restart instead of full restart, I'd love to play it through and see how much there is.
steve
24. Aug 2015 · 14:08 UTC
Great idea, the art was really evocative, would have liked some checkpoints though!
nonetheless
24. Aug 2015 · 14:11 UTC
Wow, amazing. Great simple art style, sounds are perfect, attack feels really good. Awesome job!
anissen
24. Aug 2015 · 18:08 UTC
Really nice game! I like the simplicity of the gameplay and art-style along with very effective mechanics and sounds. Reminds me of a cross between Aliens and Hotline Miami :)
🎤 ziege
24. Aug 2015 · 19:31 UTC
Thanks for the input!

Whether to use checkpoints or not was actually something I was pondering about quite a bit. And I can see I made the wrong decision. Well, mistakes are to be learned from.

The almost non visible bullets are my sloppiness. And it's even worse because I often complain about non-visible bullets in other games...
rnlf
24. Aug 2015 · 19:33 UTC
Okay, I ragequit after failing in the fourth sector for the bazillionth time.

I really, really, really like the visual representation, with the footsteps and the attack feels pretty smooth, and the sounds fit all that very nicely.

If I had two tiny improvementt out of dangerous situations. I died a lot of time because the collision handling slowed me down too much. Second, the foot marks seem to move to fast for the actual movement speed.

But I *really* enjoyed this game. I will come back to finish it, once the rage is gone :-)
fistmaker
24. Aug 2015 · 21:30 UTC
Took me a second to figure out what I was looking at, but it became clear after playing for a minute. Great game! Simple, polished game mechanics. Challenging too. Had fun playing it!
increpare
24. Aug 2015 · 21:34 UTC
has a nice feel, but when i died for the fourth time, I didn't want to restart. hm.
parDal
24. Aug 2015 · 21:53 UTC
Nice game.

The existence of a start menu is really a difference in the compo and showing the controls in-game is a big plus.

So off we go to the game, I really liked the minimalistic graphics, although I still not understand what am I and what are my enemies, are we our respective footsteps? If yes, why my feet have mouths and has to ability to consume the enemy's feet? Anyway, it portraits the gameplay precisely (I know what where I am and what I'm doing), and that's what matters. Or maybe not that precisely, I didn't see any indicators of the projectiles that my enemies were shooting, I know that bullets are fast, but using my leap to dodge bullets would be interesting mechanic, think about it if you are planning to do a post-LD version or similar (Also, any indicator, even if it was instantaneous would add to the game feel, it doesn't seem right to die to "nothing").

I don't know if you wanted to make a intense hardcore experience, but you managed to do it, the lack of checkpoints takes the difficulty to another level, I couldn't manage to beat the game, adding some between sectors wouldn't hurt, but it's your game, do what seems more fit.

Last but not least, the absence of sound really bothers me, any sound would greatly add to your game and wouldn't require much time, especially if you used sfxr or something like it.

In the end, it's a good game, congratulations.

P.S.: For some reason, I can't manage to leap to the upper-right diagonal.
Geckoo1337
25. Aug 2015 · 05:46 UTC
Great simple art style, sounds are perfect, attack feels really good. Minimalist graphics which I liked. Thank you ++
Franklin's Ghost
25. Aug 2015 · 11:10 UTC
Clever game, liked the simple design, worked really well. The visuals work nicely and liked the footsteps and lunge. Fun game.
nicotuason
25. Aug 2015 · 13:01 UTC
Really interesting choice of art style! It's simple but very effective, and makes the game feel immersive. I only wish you didn't have to start from the first level when you die.
disperse
25. Aug 2015 · 19:51 UTC
Once I realized the leap attack could be used to quickly move around the ship I enjoyed this more. Really nails the Space Hulk / Alien theme with minimal graphics.
Cake_Catastrophe
25. Aug 2015 · 19:54 UTC
The dash attack was actually really fun to use, and felt quite powerful. Sadly I wasn't able to get beyond the third level - the frustration of going back to the start of the game being the main reason.
wischutz
25. Aug 2015 · 19:57 UTC
Nice!
TFR
25. Aug 2015 · 19:58 UTC
It's a very good game with a very inovative gameplay mechanic. You really feel like a monster attacking its prey in an Alien fashion. The leap attack is very smooth and really feels like one. The only thing that could be much better is the total reset when you die. You could reset only the current level, perhaps. Anyway, congratulations!
SaintHeiser
26. Aug 2015 · 08:40 UTC
Tooooooooo hard to start again from beginning every time!
Anyway atomsheric and interesting game desipte visually poor.
fdslk
26. Aug 2015 · 19:46 UTC
Superb game, amazing that is was done in 48 hs
Quij
26. Aug 2015 · 19:47 UTC
I like the style! Chomping the guards is very satisfying. Even though it's brutal, I found myself getting better at it each time, so the difficulty's fine in my book :)
Ulukai
26. Aug 2015 · 19:53 UTC
Great level design. It is fun to play.
Shugor
27. Aug 2015 · 05:11 UTC
I really like the art style. It's very simple but extremely effective, and gets the point across well. Gameplay was solid and fun. Good entry!
collaboration
27. Aug 2015 · 11:33 UTC
Love this game, excellent idea, excellent mechanics, well done! Sure it needs more graphics, but besides that - very solid entry.
humbleness
29. Aug 2015 · 10:51 UTC
Overall an amazing entry. Simple graphics yet I could tell much work went into them. Gameplay was easy to get the hang of and fun, and the player was left to make up his own story. I really enjoyed this entry (but yea checkpoints would be nice :P )
mantis
31. Aug 2015 · 14:00 UTC
Really nice, minimalistic approach. Great!
mitkus
31. Aug 2015 · 14:10 UTC
Nice! I like the simplicity. These graphics work really well.
grynca
01. Sep 2015 · 16:15 UTC
controls feel good, difficulty is challenging
Patomkin
07. Sep 2015 · 13:57 UTC
Amazing game. I only wish there were checkpoints :)
Dejvo
07. Sep 2015 · 14:27 UTC
really good and fun to replay and get better. good job!
SoloDuoTeam
07. Sep 2015 · 22:42 UTC
I did not make it till the end, but I enjoyed it. Very good entry!
bombjack
08. Sep 2015 · 18:11 UTC
very fun gameplay. could become very frenetic if the player was moving faster. simple bur effective art.
Flaid
10. Sep 2015 · 17:24 UTC
I really liked the mechanics of this game! The graphics were simple, but the gameplay made up for the simplicity. Actually, I think the minimalist graphics really added to the overall mood of the game.

It is pretty hard! I agree with the others that some kind of a checkpoint system would be nice -- I found myself being able to rush through the earlier levels because I knew them so well.

All in all, nicely done!