The Pasture by Fis

Hey everyone,
This is our tenth entry for Ludum Dare. For 56's "Tiny Creatures" we proudly present our game "The Pasture". We hope you thoroughly enjoy it.
You slip into the role of a simple villager who funnels his hate for the neighboring farmer into the well being of the local rabbit population. To accomplish this arrange the preferred food of each bunny in a straight line ahead of it.

This fluffy madness should doom your vile neighbor and keep many of the local bunnies plumply happy.

How to play
Sadly we did not have enough time to implement the tutorial.
- the rabbits approach the field looking for some produce
- each rabbit is looking for a specific kind of vegetable, build a full row of the vegetable infront of the bunny.
- you can move horizontal and vertical rows in the field either with a swipe of your finger or with a drag and drop of your cursor
- Congratulations, now your are ready for the pasturing. Feed as many rabbits as you can, to reach even higher scores.

Best regards @nivbeth, @fis & @johncoffee
Ratings
| Overall | 179th | 3.953⭐ | 45🧑⚖️ |
| Fun | 123th | 3.965⭐ | 45🧑⚖️ |
| Innovation | 496th | 3.36⭐ | 45🧑⚖️ |
| Theme | 381th | 3.872⭐ | 45🧑⚖️ |
| Graphics | 129th | 4.36⭐ | 45🧑⚖️ |
| Humor | 530th | 3.071⭐ | 37🧑⚖️ |
| Mood | 182th | 3.988⭐ | 44🧑⚖️ |
| Given | 34🗳️ | 55🗨️ |
Simple yet fun matching game. I only tried the 3x3. It took me a while to notice the small happiness bar. Great graphics and polish.
P.S. btw, our artist is curious what tools you used to animate your tiny creatures :smile:
@kiberptah you did nothing wrong regarding the highscores, we sadly had some bugs we couldn't figure out in time so we disabled these buttons for now - once we fixed it with some other gamebreaking bugs we will reupload it (as 0.2.0 then)
@spica the bunnies were designed in adobe illustrator and the animation was completely done within the godot game engine - using an exploded version of the bunny, cutting out the sprites with texture regions, specifying origins and then keyframe it with an animation player along an animation tree for smooth transition between idling and walking - I will post a blog entry about the steps as soon as I have time for that!
Idea to improve for further; different levels when certain point count goes up, eg. when you get the 100p the level automatically goes to 4x3.
Great game, well ddone!
The 30 lives felt way too much, the games tended to drag on for a very long time. Making losing more slow and difficult however made the game more relaxed and casual <3
very nice and satisfying game! love the animations and the munch mucnh-sound uwu
i had a bug? when lowering the music with the slider and selecting a level, i was only able to get one cleared veggies, after that i couldn't move the tiles at all. starting a new level did the same thing but refressing the page worked it out
One note: I didn't realize that my lives were going down, and was surprised when I hit game over.

I really, really liked it, but it felt like I couldnt lose, so I just let the lives run out ^^
First I'm very happy to find a game available on Android, it's an unusual platform so I tried it on my phone.
The game is great, I love the art style and the polished animation. It's a little too easy, it would have be cool having a limited time to make the best score !
Congratulations for this entry !


Great work, keep on making games!

Congratulations on a very polished game!
I tried three different levels and spent quite a while playing, and although it's true that eventually it may become repetitive the mix of time management and sliding match-3 is way too addictive for my brain. I could have easily played another round or ten, but I'm already seeing bunny-shaped shadows as I type.
Graphics were super cute, and the overall level of polish was very high. I noticed you're not being rated for audio, but the music track was equally fitting, cheerful and catchy.
One of my favourite entries for sure, congrats!! :D
I will say it was a little frustrating sometimes when a bunny wanted something but I just didn't have enough to fill out a whole row. The only way to replace vegetables is to have another bunny eat them, so sometimes you end up just being at the mercy of hoping another bunny shows up that wants something you have, which can be frustrating since it's a little random. Maybe if you expand on this game, it would be cool to have other mechanics that could replace the vegetables in a different way as well?
Overall this is a great entry. I love that you included a bunch of different variants / difficulty settings. Thanks for making this!