Buzzfight by Stracker
This semi-strategy game is inspired by TABS, where you the player will have to build an army of bees, wasps, bumble bees to fight against the insects from the neighbor's garden.
It was our first attempt to make a 3D game, the idea was to explore the possibilities of boids through this experience, while trying to implement 3D assets with their own animation, texture, stats and sound.
Rémi LAVERGNE Strackeror - Programming, Game design
Marcel VANDERWEYEN Artstation - 3D Modeling/Animation
| Original URL | https://ldjam.com/events/ludum-dare/56/buzzfight |
Ratings
| Overall | 550th | 3.55⭐ | 22🧑⚖️ |
| Fun | 503th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 420th | 3.447⭐ | 21🧑⚖️ |
| Theme | 173th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 317th | 4⭐ | 22🧑⚖️ |
| Audio | 560th | 3.075⭐ | 22🧑⚖️ |
| Humor | 488th | 3.139⭐ | 20🧑⚖️ |
| Mood | 739th | 3.3⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |
I felt it work like a rock paper scisor, is it really ?
Great Job
@alexis-brochec It *is* meant to be a sort of rock paper scissors dynamic ! It's a bit more dynamic than that, with AIs differing somewhat between each unit, which makes for a tiny strategic twist
I thought the "animation" and executing were really nice though.
I liked the progression of levels to teach which units were effective against other types. That made the following levels feel so much more tactical.
Bumble Gang is OP!
A stage indicator would have been useful to tell the levels apart.
I can tell there is some strategy mechanics here but the battles were all easy to win without any consideration to unit configuration. The early battles were just if one unit dies instantly then try the other one. I never really figured out what was supposed to beat what.