LUDKIS by Skaaaza
LUDKIS

Description:
The game LUDKIS is a battle of tiny creatures fighting against evil monsters who disturb their world. Each tiny creature symbolizes one of the elements and has its own unique sound, which is its language.
The game involves tapping out sounds to an imposed rhythm. Each well played sound deals damage to the opponent, and each badly played one hurts the creatures.
Controls:
To play you will need the buttons - Q W E R and your own sense of rhythm :smiley:
| Original URL | https://ldjam.com/events/ludum-dare/56/ludkis |
Ratings
| Overall | 776th | 3.316⭐ | 21🧑⚖️ |
| Fun | 568th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 553th | 3.289⭐ | 21🧑⚖️ |
| Theme | 790th | 3.342⭐ | 21🧑⚖️ |
| Graphics | 621th | 3.556⭐ | 20🧑⚖️ |
| Audio | 269th | 3.658⭐ | 21🧑⚖️ |
| Humor | 795th | 2.529⭐ | 19🧑⚖️ |
| Mood | 681th | 3.368⭐ | 21🧑⚖️ |
| Given | 7🗳️ | 23🗨️ |
Is the info button on the main menu supposed to do anything, by the way? I clicked it and nothing happened.
I like it!
+ The second song felt a little abrupt, after the first tutorial it would be nice to have something to practice the introduction of new keys.
+ I think it would have been cool to have some choice, either selecting the tiny creatures, notes or the music.
+ I didn't like how the monster died mid song, it felt very abrupt since I was never looking at the enemy health bars, I was enjoying it, getting in the rhythm and then bam, it's like taking a toy from a child.
One thing I think could be changed just to make it so that it's easier to get someone started is to make the UI element that says "next stage" a little bit brighter so that people realize that: it's a button I should click!
Regardless, I think that if refined, this game has a lot of potential!