Astral Plunge by Adam Gallina

[raw]
made by Adam Gallina for Ludum Dare 56 (COMPO)

AstralPlunge_Header.png

The Squiddles have infected space! Space travel can only be conducted inside tunnels the Squiddles strangely avoid, and even then, the idea of a delectable space ship can be enough to make them breach the boundaries...

There is a somewhat unoptimized web build on itch.io, so it might be a bit laggy depending on your hardware. Let me know if it's too unplayable from lag, and I'll see if I can get some simple optimizations uploaded!

I ended up not having as much time as I had hoped, so the game's a little more barebones than I was originally planning (and there's no audio...sorry...). Overall, I'm still pretty happy with the result, it would have been nice to put a little more time into the UI, but the feel of the game is pretty close to what I was going for. Hope you have fun! :slight_smile:

How to play

  • Fly through the tunnel of Squiddles, dodging space debris and Squiddle attacks
  • Your ship can withstand 4 hits...after that, the Squiddles will break in and consume you
  • Try to survive until you reach the next satellite!

Controls

  • WASD to steer your ship
  • If you don't like to play with inverted flight controls, you can disable it before starting a run
  • Hold exit to quit

Tools

  • Made in Godot 4.2
  • Sprites created in Krita
  • 3D models created in Blender

Ratings

Overall 160th 3.55⭐ 22🧑‍⚖️
Fun 116th 3.55⭐ 22🧑‍⚖️
Innovation 219th 3.075⭐ 22🧑‍⚖️
Theme 186th 3.525⭐ 22🧑‍⚖️
Graphics 84th 3.925⭐ 22🧑‍⚖️
Mood 81th 3.737⭐ 21🧑‍⚖️
Given 18🗳️ 17🗨️

Feedback

richjbaron
07. Oct 2024 · 01:25 UTC
Damn. Humbling. Very very cool!!! This has huge potential
bad_fetus
07. Oct 2024 · 01:32 UTC
Managed to beat it first try! :v:

Very impressive for a 2-day project! Cool concept to fly through a tunnel of tiny (and cute!) creatures - but I'm more impressed that it's actually as fun as it sounds. I'm not sure if the short render distance is a computational limitation or a deliberate design choice but I think it works in the game's favour - there's a sense of mystery and exploration as you play.

Not a lot of mechanical depth in this one but that's OK - the game is the perfect length for its depth. That's a hard balance to strike but you nailed it!

I do wish it ran a bit better and it probably wasn't a good idea to put _that many_ tiny creatures on the screen - but it wasn't problematic enough to be unplayable and it was definitely amusing to see the school of aliens fly across the screen.

Fantastic work overall! Loved it!
🎤 Adam Gallina
07. Oct 2024 · 23:32 UTC
@bad-fetus glad you had fun! The short render distance was more of a design choice, but it definitely helped a lot for getting the particle effects to run at a decent speed. I would definitely agree that putting that many tiny creatures on screen didn't help, but good to know it was still decently playable lol
Facundo Santos
08. Oct 2024 · 01:15 UTC
The game is very entertaining, with sound it would be much better.
Cisco
08. Oct 2024 · 01:26 UTC
I really like the idea of testing the controls on the main menu. Loved the little creatures and the mood of the endless mist of squids. Also the dead animations its great!
Sviborg
08. Oct 2024 · 09:24 UTC
Very cool game! Simple but fascinating idea turned out to be unexpectedly exciting. 😄 Death animations and atmosphere of fog from creatures give the game a special charm. I would like to hear the soundtrack, it would add depth, but even without it the game leaves a great impression! Great work for a project in 2 days! 👏
vrerabek
09. Oct 2024 · 13:32 UTC
It's pretty satisfying to just fly around.

Multiple times I though I found some kind of safe-spot only to be overwhelmed by squids (they are cute btw :smile:)

I think having sound would make it a bit better, but hey this is a game jam.
Adrien Tremblay
10. Oct 2024 · 01:36 UTC
Super beautiful and mesmerizing visuals. Definitely pushing what can be run on web haha. My only complains are that I wish there was music and I don't like how the asteroids are black. It makes them super hard to spot.
Tetrergeru
10. Oct 2024 · 20:15 UTC
Wow, that's a cool game! I liked the visuals and how tension arises closer to finish, good job!

The game wass lagging as hell, but then I found out that my laptop was in power saving mode :face_palm: I turend on performance mode and beat it on the next try
AStrayRae
11. Oct 2024 · 02:56 UTC
Love the Squiddle and Squiddle-Worm(?) animations, the look really good! :smile:
SdCorpse
12. Oct 2024 · 00:35 UTC
Visual is very beautifull!
LDJam user 265796
12. Oct 2024 · 11:07 UTC
The little squid sticking to my windshield was a delightful surprise, I love that as a way to represent your ship damage!
henk
13. Oct 2024 · 14:23 UTC
Wow, the swarm of squids is super terrifying! I'm on an older computer, so I had
to download the native build for this to be playable. I also didn't realize the
game was beatable at first, maybe some sort of progress indicator would help there.
La bread
13. Oct 2024 · 20:21 UTC
Neat take on the theme, I wish there was some suspenseful music to hype the player up or some indicator on how far the player has gone. Also the game does have some slowdown on browser. still good tho!
NeoAwesomeon
13. Oct 2024 · 21:27 UTC
Loved the visual effect you had for the tunnel! The game itself was a tad boring at first, but once the difficulty picked up, it was actually pretty fun. Something to measure the progress would have been a nice addition, but for the strict time limit you had, you did very well!
🎤 Adam Gallina
14. Oct 2024 · 23:45 UTC
@henk @neoawesomeon I definitely agree about the progress indicator, that was next on my list if I had 1 more hour to develop, but sadly ran out of time, glad you liked it though!
Daniel Finch
15. Oct 2024 · 20:43 UTC
great effort for a solo project! Things i think need work: it's very hard to run and having energetic sounds and music would make the experience much more fun! But I do understand the time limitations :))