Astral Plunge by Adam Gallina

The Squiddles have infected space! Space travel can only be conducted inside tunnels the Squiddles strangely avoid, and even then, the idea of a delectable space ship can be enough to make them breach the boundaries...
There is a somewhat unoptimized web build on itch.io, so it might be a bit laggy depending on your hardware. Let me know if it's too unplayable from lag, and I'll see if I can get some simple optimizations uploaded!
I ended up not having as much time as I had hoped, so the game's a little more barebones than I was originally planning (and there's no audio...sorry...). Overall, I'm still pretty happy with the result, it would have been nice to put a little more time into the UI, but the feel of the game is pretty close to what I was going for. Hope you have fun! :slight_smile:
How to play
- Fly through the tunnel of Squiddles, dodging space debris and Squiddle attacks
- Your ship can withstand 4 hits...after that, the Squiddles will break in and consume you
- Try to survive until you reach the next satellite!
Controls
- WASD to steer your ship
- If you don't like to play with inverted flight controls, you can disable it before starting a run
- Hold exit to quit
Tools
- Made in Godot 4.2
- Sprites created in Krita
- 3D models created in Blender
| Github | https://github.com/Adam-Gallina/ldj56-tiny-creatures |
| itch.io | https://gallinagames.itch.io/astral-plunge |
| Original URL | https://ldjam.com/events/ludum-dare/56/astral-plunge |
Ratings
| Overall | 160th | 3.55⭐ | 22🧑⚖️ |
| Fun | 116th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 219th | 3.075⭐ | 22🧑⚖️ |
| Theme | 186th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 84th | 3.925⭐ | 22🧑⚖️ |
| Mood | 81th | 3.737⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
Very impressive for a 2-day project! Cool concept to fly through a tunnel of tiny (and cute!) creatures - but I'm more impressed that it's actually as fun as it sounds. I'm not sure if the short render distance is a computational limitation or a deliberate design choice but I think it works in the game's favour - there's a sense of mystery and exploration as you play.
Not a lot of mechanical depth in this one but that's OK - the game is the perfect length for its depth. That's a hard balance to strike but you nailed it!
I do wish it ran a bit better and it probably wasn't a good idea to put _that many_ tiny creatures on the screen - but it wasn't problematic enough to be unplayable and it was definitely amusing to see the school of aliens fly across the screen.
Fantastic work overall! Loved it!
Multiple times I though I found some kind of safe-spot only to be overwhelmed by squids (they are cute btw :smile:)
I think having sound would make it a bit better, but hey this is a game jam.
The game wass lagging as hell, but then I found out that my laptop was in power saving mode :face_palm: I turend on performance mode and beat it on the next try
to download the native build for this to be playable. I also didn't realize the
game was beatable at first, maybe some sort of progress indicator would help there.