Shadow of the itty-bitties by Kaish

THE CLOSER YOU GET TO THE LIGHT, THE BIGGER YOUR SHADOW GETS.
Sometimes words mean nothing at all... Only the fight matters! Find something that’s important to you and fight for it. Even if it’s against huge, monstrous, super dangerous, colossal...bugs.



How to Play 🖱️
• WASD or Arrows: Walk
• Space: Guide / Battle hits
Team ⚒️
• Euler Moises: 🎵Audio 🎨Art 📐Game Design SoundCloud
• Kaish Kuny: 💻Code 📐Game Design
▶️ [Play in the Browser]
Tradução Português-Brasileiro 🇧🇷
QUANTO MAIS PERTO VOCÊ CHEGA DA LUZ, MAIOR FICA A SUA SOMBRA.
Às vezes as palavras não servem pra nada... Só a luta importa! Encontre algo que é importante pra você e lute por isso. Nem que seja contra enormes, monstruosos, perigosíssimos e colossais...insetos.
Como jogar 🖱️
• WASD ou Setas: Andar
• Espaço: Guia / Golpes nas batalhas
Equipe ⚒️
• Euler Moisés: 🎵Áudio 🎨Arte 📐Design SoundCloud
• Kaish Kuny: 💻Código 📐Design
Change Log 📃
We changed the guide's movement because it was very confusing for players.
Instead of pointing, it now moves to the target.
| Link | https://kaish.itch.io/shadow-of-the-itty-bitties |
| Original URL | https://ldjam.com/events/ludum-dare/56/shadow-of-the-itty-bitties |
Ratings
| Overall | 106th | 4.064⭐ | 49🧑⚖️ |
| Fun | 188th | 3.83⭐ | 49🧑⚖️ |
| Innovation | 232th | 3.685⭐ | 48🧑⚖️ |
| Theme | 104th | 4.223⭐ | 49🧑⚖️ |
| Graphics | 76th | 4.468⭐ | 49🧑⚖️ |
| Audio | 82th | 4.021⭐ | 49🧑⚖️ |
| Humor | 67th | 4⭐ | 49🧑⚖️ |
| Mood | 41th | 4.304⭐ | 48🧑⚖️ |
| Given | 49🗳️ | 74🗨️ |
Keep up the good work !
I really enjoyed playing it on stream, but I wouldn't be able to finish the last level without the help of @burchyn
There seems to be a delay between the keyboard press and the clap, and I was not able to synchronize it my head. (But that's probably a me issue)
I would tone down the flickering of the screen in that last mini game too, as the large amount of light colours + flickering contributed to me having a difficult time.
However, it was really fun to play, and the ending was really funny!
Thanks a lot! :bug: :butterfly: :boot:
Apesar disso o jogo se sustenta bem fora dessa piada... E como sempre o áudio muito bom :)
Só uma coisa, o jogo foi atualizado? Aqui na página não foi dito nada, mas quando vi Pomo jogando o "radar" era um mata-moscas apontando a direção, e agora é um "brilhinho".
I was able to test your little game. I really like the old school graphics! The gameplay is simple but effective (the last 2 levels were pretty tough, especially with the latency, because when you press the key on the keyboard, it doesn't react immediately on the screen and you miss the bugs).
I appreciated having the guide to find my way back. The music and SFX are simple but sufficient. On the other hand, I don't know why, but all the way through I had a white noise that spoiled the atmosphere (I don't know if it was coming from my PC or the game?).
Well, I'm not sure I understood everything in the plot, but at least it made me laugh!
Bravo to you for this game!
Great job, love it!!!!!
I loved all of the graphics in this game. Each enemy you fought was really unique looking and it was also very humorous to squish the buggies. The atmosphere is immersive and the player can go through the main story smoothly! Well done. Some of those bugs were sooo annoying to squish lol.
Anyway i like this effect and mechanic, really interesting good job!~
I did not immediatly realized the tribute to Shadow of the Colossus.
The mood is really nice, with old-timer computer look, the music, the colors, etc.
You already know it, but there is a little bug with Firefox. The cut-scene images doesn't display.
And the ants seem a little "buggy" too. Sometimes, they don't move from a point to another, but they just move from a point to the same point, so we just see them glitching a second.
I loved the end too, but I won't spoil it. I just incite you to play the game until the end, it's not that long.
As a huge fan of Shadow of the Colossus, I am frankly embarrassed at how long it took me to notice what you were doing with this game. :rofl:
Great job all around!
https://www.youtube.com/live/dLPX-A6bkOM?t=8914
Also Wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
https://www.youtube.com/watch?v=YuddhZScWxo
https://www.youtube.com/watch?v=D8xlDpyVWJo
I destroyed all the tiny bugs, but man that final boss was fast. It felt like a real battle against an actual mosquito.
Overall, the game feels very polished. It's a short but complete experience. I enjoyed the music too, nice work there as well.
Also, my favourite weapon was the almighty chancla, without a doubt.
Moments before the Big Foot incident:

Yours was the first one I've played!
https://www.youtube.com/watch?v=--QzVSKJKOM
~ XpMonster
Since the gameplay was pretty simple I was expecting it to get boring, but I think you designed each fight to be pretty distinct, and the difficulty adjusted nicely. I like the Guide feature very much.
Also, as others have said, the art is really nice and I like the style, the slight... "TV screen effect"? (how it looks like the middle is bowed out a little, and maybe scanlines?) is really well executed, and I think it adds a lot to the game visually.
I also thought the credits with a whole animation and all the bugs' names was a nice touch.
Some of the timing on the later bugs was pretty tight, and sometimes it felt like it was more about getting lucky with where the bug showed up than it was about actively hitting the bug.
Audio was amazing. I really appreciated the attention to detail here with the different sounds, music, and stuff that was going on. The graphics were also good, and I appreciated all the different little scenes where the bugs were hiding, the little cutscenes, etc. Lovely work!