NotBigEnough by igor.dodan

[raw]
made by igor.dodan for Ludum Dare 56 (JAM)

Dungeon game about a ninja-prince trapped in a dungeon full of tiny creatures. Screenshot<em>20241007</em>134345.png Screenshot<em>20241007</em>134318.png Screenshot<em>20241007</em>134357.png

Ratings

Overall 618th 3.476⭐ 23🧑‍⚖️
Fun 865th 2.976⭐ 23🧑‍⚖️
Innovation 791th 2.976⭐ 23🧑‍⚖️
Theme 641th 3.571⭐ 23🧑‍⚖️
Graphics 544th 3.667⭐ 23🧑‍⚖️
Audio 285th 3.625⭐ 22🧑‍⚖️
Mood 653th 3.4⭐ 22🧑‍⚖️
Given 46🗳️ 2🗨️

Feedback

TheFruckets
09. Oct 2024 · 07:26 UTC
Your zip file doesn't work. But for your web build i love the style but wish the gameplay was a bit faster
magopian
09. Oct 2024 · 07:28 UTC
I like the animation of the attack, with the smear and all, well done!
Congratulations on your submission.
cosmic_dust
09. Oct 2024 · 07:31 UTC
I liked the game music. Player movement is also nice. Attacking by mouse-clicking gets a bit repetitive over time, maybe have attack automatically if you hold down a button. I was stuck in the second room, when no enemies were coming and I could not leave the room.
luckix
09. Oct 2024 · 07:31 UTC
Good job for finishing your game! I love the graphics, i really want a score and an upgrade system now!
poboy
09. Oct 2024 · 07:36 UTC
Maybe something wrong with the web build? I couldn't move or attack at all
ArtAllester
09. Oct 2024 · 07:40 UTC
Thumbs up for your animator and grapgic designer - movement and enemys looks cool, though if it is an infinte game(I guess) it would be nice too have at least score. Maybe some other mechanic like upgrades or different enemy behaviour also will add a lot to your game. Keep it up!
haro
09. Oct 2024 · 07:40 UTC
I really liked the game, simple mechanics but done with taste, I especially appreciated the fact that the sprites were drawn by themselves. Well done
oliver_day
12. Oct 2024 · 00:16 UTC
Just continuously clicking made the game a bit too easy. liked the graphics though.
bacalear
12. Oct 2024 · 10:11 UTC
atmosphere is very cool!
Vittima
13. Oct 2024 · 09:04 UTC
I like the epic music and the fact that there are several types of enemies. However, the game seems a bit unfinished, lacks variety, in attacks, that is, maybe we should add an attack besides clicking on the mouse button, and some special attack, which for example can be used once every 5 seconds, but which is stronger.
t-pirozzini
14. Oct 2024 · 07:47 UTC
My favourite part about this submissions is the bad ass looking character! Attacking felt satisfying and I really enjoyed this art style. I got to the room in the north, slayed all of the tiny enemies, but then couldn't seem to progress though? Is the game unfinished or did I miss something? Thanks
CGraen
14. Oct 2024 · 12:05 UTC
I liked the character and the attack animation a lot. Overall a fun base Idea, but it lacks a little progression and variety in the gameplay. That is fine for a game jam game though I think. The attack animation/hitbox kinda felt off though. Sometimes I was sure I should be hitting an enemy but it was out of range.
MrTroy
18. Oct 2024 · 19:36 UTC
I love the audio track behind this game. The game unfortunately stopped spawning enemies after a while in the second room.

When making jumping/hopping enemies, you should have a shadow under them so that it gives the players a little basis of where the enemy is in 3d space. That being said, the collision detection seemed a bit off as I had trouble actually hitting enemies. I had to let them hit me first to know that they were in range.

I love that you also have a lose stinger for your game over. If this is your first game jam game, congrats! Hope to see you do more!
Andriana Mantidfly
22. Oct 2024 · 13:47 UTC
Attack and walking don't work for me