Gnomania by CaptaiinMz
The winter has come to Gnometopia! Help the gnomes to rebuild their village and remove the snow!
How to play
- Your goal is to remove all the snow as quickly as possible.
- Your gnomes remove the snow automatically, all they need is a house and some water!
- Build houses, mines and water sources for your gnomes to combat the snow.
We had fun creating this game and we hope you will enjoy playing it.
Ratings
| Overall | 664th | 3.429⭐ | 23🧑⚖️ |
| Fun | 704th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 558th | 3.286⭐ | 23🧑⚖️ |
| Theme | 322th | 3.929⭐ | 23🧑⚖️ |
| Graphics | 444th | 3.81⭐ | 23🧑⚖️ |
| Audio | 169th | 3.833⭐ | 23🧑⚖️ |
| Humor | 545th | 3.05⭐ | 22🧑⚖️ |
| Mood | 447th | 3.619⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 10🗨️ |
It was a little hard to understand what they wanted me to do, but that's oka
It fits the theme well, nice work!!
1. You can not pump water, most of the whole game rests on the lack of water.
2. It is not entirely clear what the improvement of the mine and the house does.
3. There is a softlock: if we spend all the resources and do not have a mine, then we will not be able to build anything (perhaps add a return of some resources to the bulldozer), or make the mine free of resources.
4. Make a limit on simultaneously playing sounds (when there are too many dwarfs, the sound becomes too loud)
5. Improvements are not worth it - it is much more profitable to put several buildings, especially given the lack of water.
In general, I really liked this game. The game is finished and of high quality. Thanks for the exciting gaming experience)
P.S. I completed the game in 16.17 minutes
Here is my quaint gnomish town near the end. I also chucked at the description of the water producing plant :laughing:

(in my opinion, it would be better to either give resources at the start for the construction of all the necessary buildings, or give some resources for breaking snow cubes.) Also, improving buildings does not make sense, an improved house consumes more water and does not significantly increase the number of workers, but it costs very expensive
which leads to the construction of a new mine which in turn also consumes water. It turns out that in order to significantly increase the number of workers, the easiest way is to build through 1, first a water producer, then a house. I am not writing all this to criticize,
but because I really liked the idea and I see that it can work much better with a little tweaking. Otherwise, good job, well done!
I don't really like spectating games (where you set up a strategy and let the game run while you just watch), so I got bored, but I understand that it's a niche.
If adding a timer is a way to adjust these details of the game's mechanics, it would be great for speedrunners.
It was a job well done.
Congratulations on the game.

Took me a little while to understand that I had to build Water+Mine to start, otherwise I was stuck since I couldn't generate any leave.